open for GPL, but of course I wasn't one of the first 150.
Anyone else around here get on?
Ken
Anyone else around here get on?
Ken
Cheers!
Marc
> Just got home from work, saw the email from Sierra about beta-testing being
> open for GPL, but of course I wasn't one of the first 150.
> Anyone else around here get on?
> Ken
* No animals were harmed in the making of this e-mail *
> Well, it told me I wasn't one of 'em so right off the bat, so you're
> probably in. Man, I didn't get on quick enough to get in on the CPR beta
> either...wait...that was a GOOD thing <grin>
Makes no diff to me...I get enough (trusted) inside info on the sim
to be confident of its outcome. What I'm dying to try is the online
play, which I hear is spectacular! =)
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
>Cheers!
>Marc
>> Just got home from work, saw the email from Sierra about beta-testing
being
>> open for GPL, but of course I wasn't one of the first 150.
>> Anyone else around here get on?
>> Ken
>--
Hope this is a "real" beta test, and not like the CPR bit where you
basically got the gold version that shipped regardless of what comments were
made. We'll see....
Ken
>Cheers!
>Marc
About the multiplayer - is this gonna be a "Quake 2" type thing, where it's
in the sim and we could get decent-to-pretty-good play with a modem, for
free? Or like N2 where it's only on a service that we have to pay extra
for? Hoping for the former, ditto for Nascar 3. Wouldn't mind if there's
something like NROS, where you can get full-fields and really good
performance if you want to pay, but they have a 4-8 player mode with decent
performance in the box. Of course good performance w/ full fields for free
would be even better :-)
Ken
> Just hoping if there are some tweaks here and there that could be
> incorporated they might get in, instead of this being the final version.
> I'm sure it won't be anything like CPR.
I don't think there's a service planned, if this is what you mean. The
main emphasis seems to be in the connection (either via modem, or over
the 'net). Races between 4 are a sure thing, and so far up to 5 are
possible (I'm talkin' a solid race, not just the number of bodies
connected) provided everyone has a good connection (this all based on
an ISDN host)...Cable modems will make things even better, but their
cost is a bit high (no pun intended).
Certainly many leagues will forming around online racing. Organization
and how results are tallied will be an important issue. All I want is
to be able to access the car model though. ;)
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
>>Makes no diff to me...I get enough (trusted) inside info on the sim
>>to be confident of its outcome. What I'm dying to try is the online
>>play, which I hear is spectacular! =)
>>Cheers!
>>Marc
>Just hoping if there are some tweaks here and there that could be
>incorporated they might get in, instead of this being the final version.
>I'm sure it won't be anything like CPR.
>About the multiplayer - is this gonna be a "Quake 2" type thing, where it's
>in the sim and we could get decent-to-pretty-good play with a modem, for
>free? Or like N2 where it's only on a service that we have to pay extra
>for? Hoping for the former, ditto for Nascar 3. Wouldn't mind if there's
>something like NROS, where you can get full-fields and really good
>performance if you want to pay, but they have a 4-8 player mode with decent
>performance in the box. Of course good performance w/ full fields for free
>would be even better :-)
>Ken
Well here is my 2...
Beta testing AND playtesting is started since months... Papyrus have their
own testers for the game, called the "core-8" group, and playtester that
work at their office. About all except for 1 of the "core-8" testers are
real life drivers. Papyrus choose their own testers, well it's maybe not a
good word but they have their "clique" and that's good since they are all
*** drivers... not gamers...
Essentially the beta testing thing people received when they signed on the
sierra testing webpage is just IMHO publicity and marketing. It's already
near or Gold, and the only point about this is that they can already start
on the first patch if nessecary.
So it's not beta testing, it's just somehow gamers who race the final
product before the release. Yes I said GAMERS...
It's the first time I see this from Papyrus, but I don't blame them it's
Sierra Sports policy probably to have a second set of testers for the
simulator. They will choose GAMERS instead of just monitoring places like
r.a.s. and T.g.s.n. to take a little group of 50 people to make the second
set of testers...
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Dave
DmndDave
>Marc
>--
>Marc J. Nelson
>The Sim Project - http://www.simproject.com
>* No animals were harmed in the making of this e-mail *
Remco
--
mark
"You *will* hit what you look at. In that case, try looking at the apex
instead of the gravel at your turn in point."
F1RS - http://www.racesimcentral.net/~chaser/car/results.htm
Remove us here and there to mail me.
>Essentially the beta testing thing people received when they signed on the
>sierra testing webpage is just IMHO publicity and marketing. It's already
>near or Gold, and the only point about this is that they can already start
>on the first patch if nessecary.
>So it's not beta testing, it's just somehow gamers who race the final
>product before the release. Yes I said GAMERS...
>It's the first time I see this from Papyrus, but I don't blame them it's
>Sierra Sports policy probably to have a second set of testers for the
>simulator. They will choose GAMERS instead of just monitoring places like
>r.a.s. and T.g.s.n. to take a little group of 50 people to make the second
>set of testers...
> This multiplayer thing needs a standard. I think Quake 2 set one when it
> allowed superb internet gameplay on a 31,200 modem for no extra fees. If I
> pay $50 for a game I would expect nothing less. If GPL or Nascar3 offers
> TCP/IP internet gameplay then it should include nothing less than a full
> racing field, be it 4,6 or 8 human drivers with the rest of the field
> computer AI. Although for $50 it should allow a full human field. Paying $20
> to $30 to a company like TEN after I already forked out $50 for the game and
> $20 a month for the internet is crazy. Do they think we're all made of money
> out here?
Bill / Amish on TEN
Where do you live, last time I checked there wasn't much you could get for free that was as fun as this, or as competative. But I like your train of thought. I think in the future you'll find that it's worth every penny and besides , you only get what you pay for. Just my opinion.
Mike Grandy
Powered By ECCI driving controls http://ourworld.compuserve.com/homepages/extreme/
Yes I did play on TEN for about 3 months and thought it was great. But then
I checked my wallet and found I was paying way too much for something that
should be available anyway for no extra charge.