Martyn_D
--
Slot
www.slottweak.com
Tweaks & Reviews
> Martyn_D
> > In GP3, like in GP2, it doesn't look like you are going particularly
fast,
> > but a new feature in the graphic options enables you to change the field
of
> > view, from the default 100 degrees to anything up to 130 or so degrees.
I
> > have this set to 110, and the sensation of speed is greatly improved,
plus
> > the view just looks better as well.
> > Whenever you get GP3, if you get it, make sure you try changing this.
Martyn_D
> --
> Slot
> www.slottweak.com
> Tweaks & Reviews
> > Ahh that might be it, cuz feel there is a great sensation of speed and
> have my
> > FOV set at 120
> > Martyn_D
> > > In GP3, like in GP2, it doesn't look like you are going particularly
> fast,
> > > but a new feature in the graphic options enables you to change the field
> of
> > > view, from the default 100 degrees to anything up to 130 or so degrees.
> I
> > > have this set to 110, and the sensation of speed is greatly improved,
> plus
> > > the view just looks better as well.
> > > Whenever you get GP3, if you get it, make sure you try changing this.
>>Tis a big shame about the Slomo effect. Seems
>>like GC has given us a Soloplayer game. +( even offline racing, hotlaps are now
>>bogus, unless there is a way of telling if the lap had slomo assistance
>In GP2 it was the same thing. There were utilities to verify hot laps as valid.
>I expect the same will be done with GP3.
JoH
With all of this talk about Crammond's style of frame-rate control
everyone seems to be missing the key-component. While some folks think
Crammond's approach is the best method, they are overlooking the fact
that this will flat out kill online (or even LAN play) unless all
computers are running >=100% CPU occupancy. As game play (i.e., fps)
for all players connected are controlled by the slowest frame rate
machine. Therefore, as each driver approaches an area or situation
where CPU occupancy goes over 100%, all players connected will have
their frame rates lowered to match. Get into a heated 2-3 way fight and
I bet CPU occupancy will raised for all players connected.
I highly suspect this has alot to do with why we didn't get online
support in GP3. The fact that the bandwidth isn't there was bogus. The
bandwidth is there (GPL shows that), but the core coding of GPx kills
the likelihood of real online (or LAN play for that matter with more
than 4-6 drivers).
Say what you will about the benefits of Crammonds approach to "slowmo",
I thought it was the wrong approach in GP2 and is certainly a major
handicap for the future of GPx....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>With all of this talk about Crammond's style of frame-rate control
>everyone seems to be missing the key-component. While some folks think
>Crammond's approach is the best method, they are overlooking the fact
>that this will flat out kill online (or even LAN play) unless all
>computers are running >=100% CPU occupancy. As game play (i.e., fps)
>for all players connected are controlled by the slowest frame rate
>machine. Therefore, as each driver approaches an area or situation
>where CPU occupancy goes over 100%, all players connected will have
>their frame rates lowered to match. Get into a heated 2-3 way fight and
>I bet CPU occupancy will raised for all players connected.
>I highly suspect this has alot to do with why we didn't get online
>support in GP3. The fact that the bandwidth isn't there was bogus. The
>bandwidth is there (GPL shows that), but the core coding of GPx kills
>the likelihood of real online (or LAN play for that matter with more
>than 4-6 drivers).
>Say what you will about the benefits of Crammonds approach to "slowmo",
>I thought it was the wrong approach in GP2 and is certainly a major
>handicap for the future of GPx....
Now... HASBRO have more or less promised online play support in later
versions.
Either this means they are completely reworking this "framerate"
aspect, or they are just fooling us! I really don't want to say which
option I'm really expecting... :-)
JoH
: With all of this talk about Crammond's style of frame-rate control
: everyone seems to be missing the key-component. While some folks think
: Crammond's approach is the best method, they are overlooking the fact
: that this will flat out kill online (or even LAN play) unless all
: computers are running >=100% CPU occupancy.
Well it's just the same with GPL isn't it? If you're not getting 36
fps you're likely to get discos etc.
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
UPDATED WWW: http://manor.york.ac.uk/
% : With all of this talk about Crammond's style of frame-rate control
% : everyone seems to be missing the key-component. While some folks think
% : Crammond's approach is the best method, they are overlooking the fact
% : that this will flat out kill online (or even LAN play) unless all
% : computers are running >=100% CPU occupancy.
% Well it's just the same with GPL isn't it? If you're not getting 36
% fps you're likely to get discos etc.
In GPL it becomes a timing issue. If the CPU is too busy working on the
graphics some of the data packets are missed and this will cause warping
issues. If it is overtaxed totally the "offending" party may get
disco'ed. But other than that, the impact on the other players (up to
19 in GPL) are not affected much. But the readme.txt that was posted
here for GP3 indicates the impact in GP3 is much greater to all players
(and that number is very small compared to GPL or N3).
Also the "host" in GPL is the greater influence on the clients, not the
other way around.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Martyn_D
> : With all of this talk about Crammond's style of frame-rate control
> : everyone seems to be missing the key-component. While some folks think
> : Crammond's approach is the best method, they are overlooking the fact
> : that this will flat out kill online (or even LAN play) unless all
> : computers are running >=100% CPU occupancy.
> Well it's just the same with GPL isn't it? If you're not getting 36
> fps you're likely to get discos etc.
> --
> Richard G. Clegg Only the mind is waving
> Networks and Non-Linear Dynamics Group
> Dept. of Mathematics, Uni. of York
> UPDATED WWW: http://manor.york.ac.uk/
>: With all of this talk about Crammond's style of frame-rate control
>: everyone seems to be missing the key-component. While some folks think
>: Crammond's approach is the best method, they are overlooking the fact
>: that this will flat out kill online (or even LAN play) unless all
>: computers are running >=100% CPU occupancy.
> Well it's just the same with GPL isn't it? If you're not getting 36
>fps you're likely to get discos etc.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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