> IMO Papyrus is not concerned about the future of GPL, after all it was
> only a test of the Nascar 3 physics engine and I'm sure has made enough
> money to pay for the effort of producing it by now.
But the fact remains that Nascar has very little following outside North
America whereas F1 is a global series that attracts tv audiences that Nascar
can only dream about. By simulating F1 (even historic F1) you can open up a
potential market of at least the size of the Nascar one.
N2 was okay, and a good simulation, but people on this side of the pond just
didn't buy it in any great number because we don't know Nascar and we don't
have much oval racing. Indy is better known here because it resembles F1
(except for the oval venues) and because drivers regularly cross-over from
the one formula to the other.
I find it hard to accept the Sierra/Papyrus would spend heaps of dosh
developing a games engine with the intention of restricting its market to
the US. I would expect further F1 simulations to come from this stable.
I would be interested to know the sales figures for GP2, F1RS, N2, CPR,
ICR2, TOCA, CMR etc. In fact I would love to see an intricate breakdown of
all sim/driving games, showing platform and geographical distribution. I
would expect to see the total F1 sim/driving sales from any year dwarf those
of Nascar, Indy, TCC, GT and rally put together.
I own N1 and N2 and appreciate that they are good but I seldom play them and
N3 will probably get the same treatment. It's not that I think there is
anything wrong with the sims or with the sport, it's just not my bag and
when choosing a closed wheel series, I will choose touring cars (GT or TCC),
because I, like many global citizens have been able to watch it on tv and
see it at my local circuit.
Paul