a copy at EB. However, being that I'm in Canada, Microprose has determined
that I have to wait until Aug. 22 to get my hands on a copy. There is no way
that, with a Cable modem at my disposal, I wasn't going to try the Warez
release if it became available before Aug. 22. So, will I buy it when it's
released? Yes. Does it live up to all the hype? No. To be honest, I am a
little disappointed. But only because I had unrealistic expectations from
this game.
Secondly, I'm not sure if there are two warez versions out there because the
release I have looks to be the final. Some people have mentioned that there
is no 20 sec replay, no FF and no 3-way axis. These are all there in this
version.
The following is my opinion of what I feel is good or bad in the game. Only
my opinion so forgive any mistakes.
What's here:
- Beautiful Wet Weather: By far the best representation I have EVER seen of
wet racing. Reflections on the track, dry sections, different lines.
Excellent!
- Gorgeous high-res backdrops: It's hard to concentrate on the road when you
see the backgrounds used at some tracks. Austria, Spa, Monaco, the list goes
on. Wow!
- Framerate: Very playable. Unlike GP2 which didn't run at full speed for a
few years, this game runs beautifully with existing hardware!
- Sounds: Some are improved, some are so-so. Downshifting sound is my fave.
Replays now have sound!
- Gameplay: Similar to GP2 but with better braking and less grip in corners.
If you like GP2, you'll enjoy GP3. With all help (steering, throttle) off,
the car is pretty difficult to control.
- Improved tracks: Not perfect but improved over GP2. Banking is everywhere.
- Network ***: With GP2, I had to hook-up a null modem cable to play
multiplayer. Not anymore!
- High-res AI cars: All the AI cars look very nice even when up close to
them. I was playing in 1024x768 and the AI cars look very convincing. Can't
wait for 3rd-party tobacco carsets and track graphics!
- Improved AI: AI cars will challenge you into the corners. I've been
launched into the air a few times : )
- Little graphical touches: Engines on fire, Tire smoke, body parts flying
across the track, etc...
What's missing:
- No AI car sounds: I can't believe the AI cars still don't make any
sounds!! But they do on replays, go figure.
- Some (not all) blocky track graphics: For some reason they opted not to
use filtering on trees, shadows and tire barriers. Yet guardrails, AI cars
and some other objects are fine when you get up close.
- AI cars are partially in the air: when going down a banking (Monaco, Spa)
part of an AI car will be in the air.
- Lighting effects: All the fancy lighting (wet weather excluded) effects
we've come to expect from 3D games are subdued. There are shadows, but they
don't look very convincing because they're blocky.
- Some tracks still inaccurate: Many tracks are very improved from GP2 but a
few still have inaccuracies.
- True racing line: No tire *** to represent a true racing line. We still
have the old dotted line from GP1 and GP2.
- Tire temps and pressures: Still can't adjust these.
- Pit Communication: Would be nice. That's one the few things I liked about
F12000.
Being that this is the Warez version, I'm hoping that the released version
is improved over this one. It's a long shot, but I hope the retail version
has some of these gripes removed. I'm looking forward to next Friday when
all the reviews of the retail release will be up on RAS. The thing I am
happy about, is that until the game is released in North America and I can
get my grubby hands on a copy, this version will keep me amused.
Michael M