rec.autos.simulators

GP3 Warez Notes...

Jenera

GP3 Warez Notes...

by Jenera » Sun, 23 Jul 2000 04:00:00

First of all, to all the complainers out there, I already have a deposit on
a copy at EB. However, being that I'm in Canada, Microprose has determined
that I have to wait until Aug. 22 to get my hands on a copy. There is no way
that, with a Cable modem at my disposal, I wasn't going to try the Warez
release if it became available before Aug. 22. So, will I buy it when it's
released? Yes. Does it live up to all the hype? No. To be honest, I am a
little disappointed. But only because I had unrealistic expectations from
this game.

Secondly, I'm not sure if there are two warez versions out there because the
release I have looks to be the final. Some people have mentioned that there
is no 20 sec replay, no FF and no 3-way axis. These are all there in this
version.

The following is my opinion of what I feel is good or bad in the game. Only
my opinion so forgive any mistakes.

What's here:
- Beautiful Wet Weather: By far the best representation I have EVER seen of
wet racing. Reflections on the track, dry sections, different lines.
Excellent!
- Gorgeous high-res backdrops: It's hard to concentrate on the road when you
see the backgrounds used at some tracks. Austria, Spa, Monaco, the list goes
on. Wow!
- Framerate: Very playable. Unlike GP2 which didn't run at full speed for a
few years, this game runs beautifully with existing hardware!
- Sounds: Some are improved, some are so-so. Downshifting sound is my fave.
Replays now have sound!
- Gameplay: Similar to GP2 but with better braking and less grip in corners.
If you like GP2, you'll enjoy GP3. With all help (steering, throttle) off,
the car is pretty difficult to control.
- Improved tracks: Not perfect but improved over GP2. Banking is everywhere.
- Network ***: With GP2, I had to hook-up a null modem cable to play
multiplayer. Not anymore!
- High-res AI cars: All the AI cars look very nice even when up close to
them. I was playing in 1024x768 and the AI cars look very convincing. Can't
wait for 3rd-party tobacco carsets and track graphics!
- Improved AI: AI cars will challenge you into the corners. I've been
launched into the air a few times : )
- Little graphical touches: Engines on fire, Tire smoke, body parts flying
across the track, etc...

What's missing:
- No AI car sounds: I can't believe the AI cars still don't make any
sounds!! But they do on replays, go figure.
- Some (not all) blocky track graphics: For some reason they opted not to
use filtering on trees, shadows and tire barriers. Yet guardrails, AI cars
and some other objects are fine when you get up close.
- AI cars are partially in the air:  when going down a banking (Monaco, Spa)
part of an AI car will be in the air.
- Lighting effects: All the fancy lighting (wet weather excluded) effects
we've come to expect from 3D games are subdued. There are shadows, but they
don't look very convincing because they're blocky.
- Some tracks still inaccurate: Many tracks are very improved from GP2 but a
few still have inaccuracies.
- True racing line: No tire *** to represent a true racing line. We still
have the old dotted line from GP1 and GP2.
- Tire temps and pressures: Still can't adjust these.
- Pit Communication: Would be nice. That's one the few things I liked about
F12000.

Being that this is the Warez version, I'm hoping that the released version
is improved over this one. It's a long shot, but I hope the retail version
has some of these gripes removed. I'm looking forward to next Friday when
all the reviews of the retail release will be up on RAS. The thing I am
happy about, is that until the game is released in North America and I can
get my grubby hands on a copy, this version will keep me amused.

Michael M

Jo Helse

GP3 Warez Notes...

by Jo Helse » Sun, 23 Jul 2000 04:00:00

And you're talking about the same sim that everybody is shooting down here? Are
you sure you aren't a completely incompetent idiot or something?   ;-)

JoH

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------

Tim Wheatle

GP3 Warez Notes...

by Tim Wheatle » Sun, 23 Jul 2000 04:00:00

Yeah it's just plain weird.


Greg Cisk

GP3 Warez Notes...

by Greg Cisk » Sun, 23 Jul 2000 04:00:00


That is great, but it won't make GP3 any better will it?

there

Of course it is.

Wow...

Are you taking into account that the tracks in GP2 were modeled after
the real tracks in the early 90's and the tracks in GP3 are modeled after
the 98 season? Do you have accurate track maps for each game to
compare with? I think you are a little mistaken with this track accuracy
stuff.

You most certainly can adjust the temps. That is what chassis
adjustments do. Also are F1 teams allowed to alter tire pressures?

Yep.

I thought you said it looked like the final...

Please keep in mind that the warez reports for F1 2000 was absolutely
spot on. I expect the same here.

--


ElfKin

GP3 Warez Notes...

by ElfKin » Sun, 23 Jul 2000 04:00:00

On Sat, 22 Jul 2000 21:38:27 +0200, Jo Helsen


>And you're talking about the same sim that everybody is shooting down here? Are
>you sure you aren't a completely incompetent idiot or something?   ;-)

Sounds like the same warez version I got.  And all he has said is
true.  The game is different things to different ppl. If you set your
standards to high you will hate it...as many have in their personal
reviews so far. But for what I was after, this more than fits the
bill.

**ElfKing**
T'was in a kingdom long ago and far away......

Jenera

GP3 Warez Notes...

by Jenera » Sun, 23 Jul 2000 04:00:00


I don't think I'm mistaken. One example is at Hockenheim at the chicane
before Ostkurve (the last chicane on the front stretch), there is a slight
elevation change that is evident on Television and on every updated track
created for GP2. Again, this elevation change is missing. At Monaco, when
exiting the tunnel, the first chicane has a wall that's supposed to
represent a tire barrier. If you've seen F1 races for the past few years,
you're aware that most drivers outbreak themselves and just go straight
through that chicane. As long as they don't gain an advantage, they're not
penalized. The other flaw that comes to mind is at the Nurburgring. On the
last chicane, there is also an alternate route that in GP3 doesn't exist. It
is also a chicane that a lot of drivers skip across. Do any of these errors
take away from the game? No. At the same time, many tracks are improved (and
I'm not referring to the changes made in real life since the 1994 season
represented in GP2) from GP2 with the addition of banking being the most
obvious.

Yes, I said it "looked" like the final. However, bear in mind that I have
seen many Warez that were released as *final* only to have a competing
release expose them. The program shows up as version 1.0, the readme is
dated within the file as July 13 (which would sound about right if that's
when it went gold) and most files are dated anywhere from July 3-July 12.
Like I said, if anyone wants to fudge these, they can. Also,
F1grandprix3.net did mention that the version going around was a Beta. So,
despite what I've played and such, there is a bit of doubt.

Michael M

GTX_SlotCa

GP3 Warez Notes...

by GTX_SlotCa » Sun, 23 Jul 2000 04:00:00

Michael,
Have you actually gotten the split axis to work? I can see where you can
assign the gas  pedal to joystick B vert., but it won't calibrate that way.
Otherwise I see no Z axis.
Also, I can't seem to find the 20 sec replay. Separate menu?

--
Slot

www.slottweak.com
Tweaks & Reviews


Jan Loebzie

GP3 Warez Notes...

by Jan Loebzie » Mon, 24 Jul 2000 04:00:00




>> - Tire temps and pressures: Still can't adjust these.

>You most certainly can adjust the temps. That is what chassis
>adjustments do. Also are F1 teams allowed to alter tire pressures?

No you can't adjust or even check either the pressure or the temps.
And yes, in real life you alter the pressure all the time, especially
to control the temperature and the wear across the surface.

Blaze

Jo Helse

GP3 Warez Notes...

by Jo Helse » Mon, 24 Jul 2000 04:00:00


>...No. At the same time, many tracks are improved (and
>I'm not referring to the changes made in real life since the 1994 season
>represented in GP2) from GP2 with the addition of banking being the most
>obvious.

Now, didn't I see a few reports here mentioning the LACK of banking. I'm
starting to believe most "reports" are utter rubbish.

JoH

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------

SKur

GP3 Warez Notes...

by SKur » Mon, 24 Jul 2000 04:00:00

I can't get split axis to work, i see Z listed under options, however its a
button control not an axis.

20 sec replay. hit space bar to pause then hit R key

TM SS wheel

Martyn_D


> Michael,
> Have you actually gotten the split axis to work? I can see where you can
> assign the gas  pedal to joystick B vert., but it won't calibrate that way.
> Otherwise I see no Z axis.
> Also, I can't seem to find the 20 sec replay. Separate menu?

> --
> Slot

> www.slottweak.com
> Tweaks & Reviews



> > Secondly, I'm not sure if there are two warez versions out there because
> the
> > release I have looks to be the final. Some people have mentioned that
> there
> > is no 20 sec replay, no FF and no 3-way axis. These are all there in this
> > version.

Jan Loebzie

GP3 Warez Notes...

by Jan Loebzie » Mon, 24 Jul 2000 04:00:00

On Sun, 23 Jul 2000 00:45:06 -0500, rrevved


>Is a 20 second replay all it has?

Unfortunately, yes. Just like GP2.
Andre Warrin

GP3 Warez Notes...

by Andre Warrin » Mon, 24 Jul 2000 04:00:00

On Sun, 23 Jul 2000 01:41:51 +0200, Jo Helsen



>>...No. At the same time, many tracks are improved (and
>>I'm not referring to the changes made in real life since the 1994 season
>>represented in GP2) from GP2 with the addition of banking being the most
>>obvious.

>Now, didn't I see a few reports here mentioning the LACK of banking. I'm
>starting to believe most "reports" are utter rubbish.

Hmm, I must have missed a post then, I never saw a post like that.
GP3 has banking.
And so far, most "reports" are spot on. Someone posted that GP3 has no
FF. It does have FF, allthough a very simple FF, but it seems that it
doesn't work with a MSFF.

Andre

Gary Brow

GP3 Warez Notes...

by Gary Brow » Mon, 24 Jul 2000 04:00:00

On Sun, 23 Jul 2000 02:52:38 -0500, rrevved



>>On Sun, 23 Jul 2000 00:45:06 -0500, rrevved

>>>Is a 20 second replay all it has?

>>Unfortunately, yes. Just like GP2.

>GP2 allowed viewing of entire laps, not 20 second snips.
>It could even be used to verify hot laps, etc.

You can save a hotlap out in replay or telemetry format in GP3 also.
It just takes a bit of finding in the interface.


Greg Cisk

GP3 Warez Notes...

by Greg Cisk » Mon, 24 Jul 2000 04:00:00


Well it is totally there in F1 2000 :-) I took my foot out of my brace and
ran a few laps there yesterday. I was oging to do a seperate post about
it. But all I thought was *WOW*...

--


Jan Loebzie

GP3 Warez Notes...

by Jan Loebzie » Mon, 24 Jul 2000 04:00:00

On Sun, 23 Jul 2000 02:52:38 -0500, rrevved


>GP2 allowed viewing of entire laps, not 20 second snips.
>It could even be used to verify hot laps, etc.

I thought we were talking about a "real" replay just like in F1 2000,
where you can record a whole race and watch it afterwards.
I'm not aware of such a function in either GP2 or GP3.

Blaze


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