So then, in your estimation, copying the entire package minus, say, the best laps
page would be okay as long as you didn't sell it. I fail to see the ethical
difference between pirating some of a product and pirating all of it.
Legally, of course, they own the copyright.
Incidently, putting together the tracks is one of the most time consuming and
labour intensive bit of releasing a sim - look at the number of location and
artwork staff in the credits of GPL and other sims. Also I would imagine that to
use of the tracks they would have had to pay a licence fee.
Cheers,
Paul
> >>...Regardless... this isn't 'stealing'. You're not playing the game
> >>as it was sold on the retail shelf. You're using a hacked likeness of one
> >>of the 'levels' contained therein.
> > So do you really think that its not stealing if you only take a PART of
> > someone else's work and effort?
> "Taking it"? No.
> > It doesn't matter that it's not the
> > complete game... some programmer took the time to put that track together,
> > and should be compensated for his/her work.
> I agree. I don't think that buying a $40 game is the solution to
> obtaining _a track_ to race on another piece of software purchased from
> this same company, though.
> > It doesn't matter if it's been
> > hacked or not...you're still using part of their copyrighted creation. For
> > more on this, see countless lawsuits due to sampling in the music industry.
> The groups doing the sampling are also _reselling_ the music the created
> using a previously revorded song. There's a difference.
> If someone ripped all of the tracks out of NASCAR/99, etc. and tried
> peddling it on the web for $10 or something, then there definitely would
> be an problem.
> Preventing redistribution of the files for private use is nonsense.
> -j.c.h.