rec.autos.simulators

GTR2002 FFB question

Haqsa

GTR2002 FFB question

by Haqsa » Thu, 05 Dec 2002 08:38:25

Most likely the effect is due to engine vibration, which is a throttle
effect.  Note that you have "FFB Throttle FX on steer axis="1"".  You
can set that to 0 but I believe the game will reset it to 1 when it
realizes that you don't have a throttle axis with FF.  So if you really
want to get rid of the idle shakes you need to scroll down a little
farther and do this:

FFB throttle vibe freq mult="0.00000"

I *think* that is how I got rid of it.  Let me know if it doesn't work
and I can suggest some other things.


> Here is an except from my .PLR file.  Still have an "idle vibration"
despite
> setting it so that I wouldn't (I thought)!

> FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
> 2=stick/custom, 3=rumble pad.
> FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects,
1=Low,
> 2=Medium, 3=High, 4=Full, 5=Custom.
> FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0
to 1.0.
> FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle
axis,
> 1 = throttle effects on steering axis.
> FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =
brake
> effects on steering axis.
> FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> FFB steer vibe zero magnitude="0.00000" // Magnitude of steering
vibration
> at 0mph (reference point).
> FFB steer vibe slope="0.00000" // Slope of line defining magnitude as
a
> function of frequency (used with FFB steer vibe zero magnitude).
> FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
> 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

> Any ideas?

> Thanks,

> Marc



> > When hand editing values, you have to do two things:

> > 1) Make sure the first two lines of the FF settings look like this:

> > FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
> > 2=stick/custom, 3=rumble pad.
> > FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects,
> > 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

> > Otherwise your custom settings will be ignored.

> > 2) Once you have edited them never ever return to the in-game FF
menu or
> > all your settings will get wiped out.

> > Good luck,
> > Hal



> > > None of the relevant values seem to have any effect :(

> > > Marc

Marc Collin

GTR2002 FFB question

by Marc Collin » Thu, 05 Dec 2002 14:11:54

This works and allows one to leave all the other settings as-is so as not to
eliminate any other forces.

Thanks!

Marc


> Most likely the effect is due to engine vibration, which is a throttle
> effect.  Note that you have "FFB Throttle FX on steer axis="1"".  You
> can set that to 0 but I believe the game will reset it to 1 when it
> realizes that you don't have a throttle axis with FF.  So if you really
> want to get rid of the idle shakes you need to scroll down a little
> farther and do this:

> FFB throttle vibe freq mult="0.00000"

> I *think* that is how I got rid of it.  Let me know if it doesn't work
> and I can suggest some other things.



> > Here is an except from my .PLR file.  Still have an "idle vibration"
> despite
> > setting it so that I wouldn't (I thought)!

> > FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
> > 2=stick/custom, 3=rumble pad.
> > FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects,
> 1=Low,
> > 2=Medium, 3=High, 4=Full, 5=Custom.
> > FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0
> to 1.0.
> > FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle
> axis,
> > 1 = throttle effects on steering axis.
> > FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =
> brake
> > effects on steering axis.
> > FFB steer vibe freq mult="0.00000" // Controls frequency of steering
> > vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
> > FFB steer vibe zero magnitude="0.00000" // Magnitude of steering
> vibration
> > at 0mph (reference point).
> > FFB steer vibe slope="0.00000" // Slope of line defining magnitude as
> a
> > function of frequency (used with FFB steer vibe zero magnitude).
> > FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
> > 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

> > Any ideas?

> > Thanks,

> > Marc



> > > When hand editing values, you have to do two things:

> > > 1) Make sure the first two lines of the FF settings look like this:

> > > FFB Device Type="2" // Type of FFB controller: 0=none 1=wheel,
> > > 2=stick/custom, 3=rumble pad.
> > > FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects,
> > > 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

> > > Otherwise your custom settings will be ignored.

> > > 2) Once you have edited them never ever return to the in-game FF
> menu or
> > > all your settings will get wiped out.

> > > Good luck,
> > > Hal



> > > > None of the relevant values seem to have any effect :(

> > > > Marc

Haqsa

GTR2002 FFB question

by Haqsa » Fri, 06 Dec 2002 09:52:58

You're welcome!  Glad we got it sorted out.  Now get back in that Marcos
and cover the track with ***!


Dave Henri

GTR2002 FFB question

by Dave Henri » Sun, 08 Dec 2002 12:37:22

  No if you set your FF to high or Full, you will get a constant buzzing
through the wheel.  Like the engine vibrations being transferred up the
steering shaft.
dave henrie


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Jussi 'Igor' Koukk

GTR2002 FFB question

by Jussi 'Igor' Koukk » Tue, 10 Dec 2002 21:56:15


wrote something like this:

You can turn off the throttle vibrations from your .PLR file... take a
backup of the original and open it up in notepad. It's something like
FFB_throttle_vibe  ... set it to zero. IIRC the .PLR file has good
comments for the FFB settings.
--
- Igor -

Jim Davi

GTR2002 FFB question

by Jim Davi » Thu, 12 Dec 2002 22:07:15


wrote/replied to:

I find that's what makes it feel like a real car.

Jussi 'Igor' Koukk

GTR2002 FFB question

by Jussi 'Igor' Koukk » Thu, 12 Dec 2002 23:09:41


wrote something like this:


>wrote/replied to:

>>  No if you set your FF to high or Full, you will get a constant buzzing
>>through the wheel.  Like the engine vibrations being transferred up the
>>steering shaft.

>I find that's what makes it feel like a real car.

I find my hands numb after a while if I keep those "vibes" on... if
that's realistic, then call me a cheater ;-)
--
- Igor -
Eden

GTR2002 FFB question

by Eden » Fri, 13 Dec 2002 07:08:45

Main problem apart from the vibrations is that it IS a BIG hit (from
Hits-R-Us) on FPS, set it to low to gain 15-20 frames.

Do a ctrl-f wait a second or 2, look at the changing number on the top right
of your screen, find an average.

Go in your control set-up switch to low,

Do the same...

Told ya!

=[O-)]

D.


> wrote/replied to:

> >  No if you set your FF to high or Full, you will get a constant buzzing
> >through the wheel.  Like the engine vibrations being transferred up the
> >steering shaft.

> I find that's what makes it feel like a real car.

Jim Davi

GTR2002 FFB question

by Jim Davi » Fri, 13 Dec 2002 08:24:31


wrote/replied to:

What wheel do you have?

I think this will depend on the wheel and the system.

I like the FFB in GTR very much.

I'll try lowering though, guess I can live without that vibration :-)

Jussi 'Igor' Koukk

GTR2002 FFB question

by Jussi 'Igor' Koukk » Fri, 13 Dec 2002 20:05:18


wrote something like this:

If you put it to low, you'll lose the rumbe strip vibrations too... I
prefer to feel those, so I have the FFB set to medium. No FPS
difference between low and medium here (Logi Momo).
--
- Igor -

Andreas Nystro

GTR2002 FFB question

by Andreas Nystro » Sun, 15 Dec 2002 17:36:05

Its just the ***MSFF that gets a big hit on fps.
On my Logitech i never saw any difference in FPS with or without FF turned
on. Now with my MSFF, the FF effects are both much worse and dont feel as
good as on Logitech, AND i get a big framerate hit in most games.
:(




> wrote something like this:

> >I like the FFB in GTR very much.

> >I'll try lowering though, guess I can live without that vibration :-)

> If you put it to low, you'll lose the rumbe strip vibrations too... I
> prefer to feel those, so I have the FFB set to medium. No FPS
> difference between low and medium here (Logi Momo).
> --
> - Igor -

Jim Davi

GTR2002 FFB question

by Jim Davi » Mon, 16 Dec 2002 19:50:20


wrote/replied to:

Ya, I tried medium and low FFB settings, with no difference in frame
rates on my LWFF.

And the vibration didn't go away either so I'm livin with it. Hey,
real cars vibrate.

Jussi 'Igor' Koukk

GTR2002 FFB question

by Jussi 'Igor' Koukk » Wed, 18 Dec 2002 17:03:29


wrote something like this:


>wrote/replied to:

>>Its just the ***MSFF that gets a big hit on fps.
>>On my Logitech i never saw any difference in FPS with or without FF turned
>>on. Now with my MSFF, the FF effects are both much worse and dont feel as
>>good as on Logitech, AND i get a big framerate hit in most games.
>>:(

>Ya, I tried medium and low FFB settings, with no difference in frame
>rates on my LWFF.

>And the vibration didn't go away either so I'm livin with it. Hey,
>real cars vibrate.

Yeah, I know, my car vibrates... I should get it fixed though... <g>
--
- Igor -

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