rec.autos.simulators

GPL patch 1.2 in 3dfx

Jarno van de Breevaart Bravenboe

GPL patch 1.2 in 3dfx

by Jarno van de Breevaart Bravenboe » Sun, 07 Nov 1999 04:00:00

Hi all,

Sorry to ask again, but does anyone having troubles running the 1.2
patch on a diamond monster fusion board?? I can't seem to get it into
3dfx mode, only software rendering (which is bad and only up to
640*480). Am I the only one here with this prob?? Please also let me
know if you CAN run it in 3dfx mode so I know it's me who's at fault.

Thanks

Grouse

Crai

GPL patch 1.2 in 3dfx

by Crai » Sun, 07 Nov 1999 04:00:00

Just installed the patch. Everthing fine on my computer. Diamond banshee
running at 800 x 600 very smooth. Celeron 400, 64 meg ram, Diamond S90
sound. I have not updated to the newest drivers I am still using xenomorphs
which can be attained here http://xenomorph.net but he even says at his site
the new ones may be better for 2d and openGL.

Craig



Johan Hoek

GPL patch 1.2 in 3dfx

by Johan Hoek » Sun, 07 Nov 1999 04:00:00

no problem here, Jarno.
Also have a diamond monster fusion. running in 3dfx mode.
Am running the latest 3dfx drivers from
http://www.3dfxgamers.com/view.asp?IOID=44



Mark Daviso

GPL patch 1.2 in 3dfx

by Mark Daviso » Mon, 08 Nov 1999 04:00:00

Works fine on my V3.  Latest drivers.

Cheers,

Mark
Reading, UK

Jarno van de Breevaart Bravenboe

GPL patch 1.2 in 3dfx

by Jarno van de Breevaart Bravenboe » Mon, 08 Nov 1999 04:00:00

HI all,

Thanks for all info. I just did a 3thd time re-install and works fine
now. No clue why it didn't the first time.
Thanks anyway and happy racing,

Grouse


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