Thank you,
Peter
Thank you,
Peter
Same setting, AFAICT. See Per's replies for exact location of file and
setting.
Jan.
=---
Okay, I'm being the tootal Noob here. Do I want to make the following line
which currently looks like:
FFB Gain="1.00000"
Should it be:
FFB Gain="-1.00000"
Or, do I do this in the controller setup screen inside the sim?
By the way, I'm using a Momo wheel and pedals.
Also the rumble strip effect can be removed in the menu. It can't be fixed
like Jan did, that requires following his procedure. But the effect can be
shut off by setting force feedback effects to none. This does not turn off
force feedback, it just turns off all the silly bumping and rumbling
effects, including the rumble strip pull.
I'm running my Momo Racing wheel right now with force type set to wheel,
force effects set to none, and force strength set to -60%. Feels quite good
to me.
> > "senojm23" wrote...
> > > Please provide the steps to do this
> > It's a setting in the .PLR file, as Per points out, but I don't recall
the
> > exact wording for it. I'll let you know once I get off work tonight.
> > You asked about the MOMO earlier.... you are using a negative setting
for
> > the Force Feedback strenght in the game, right? -Because all logitech
> users
> > should.
> Okay, I'm being the tootal Noob here. Do I want to make the following
line
> which currently looks like:
> FFB Gain="1.00000"
> Should it be:
> FFB Gain="-1.00000"
> Or, do I do this in the controller setup screen inside the sim?
> By the way, I'm using a Momo wheel and pedals.
Hmm, the effects strength doesn't seem to have any effect on my momo -
i.e. -1% feels just as strong as -100% - I've had to turn down the FF
strength in the control panel. Turning it down in the game worked with my
old wheel......weird
> Good tip, Richard.
> While I scanned the .plr file for that setting I noticed this one:
> "FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls
> right/left when running over a rumble strip. Suggested range:
> -1.5 to 1.5."
Thanks... good to get some confirmation. Why these settings aren't adjusted
automatically in conjunction with the controller the game detects beats me,
but at least we can change them.
Jan.
=---
No real difference here either; maybe it solves something that affects some
controllers and not others? (Using an old original non-ff LWF through the
gameport on my Audigy card.)
> Thanks... good to get some confirmation. Why these settings aren't adjusted
> automatically in conjunction with the controller the game detects beats me,
> but at least we can change them.
It's probably sillier yet; the old Logi red wheel had a pulley, whereas
the MOMO has a gear. Maybe the coders forgot to reverse the polarity
of the signal to the FFB motor?
I'm a bit confused by your signs.
Are you saying that if FF strength in the game is set negative (like it is
for the MSFF), then these values must be positive in the .PLR file?
Thanks.
R.
Are you _sure_ this is this right?
OK, at low speeds, you should be pushed off a steep kerb, but when you just
clip on at high speed as you take a corner, I think it probably would pull
the wheel to the side of the kerb. I was trying this out last night, and the
pull (rather than a push) felt right. Even with the wheel set to pull, I
found that I did "slide off" some kerbs.
I'll have the definate answer for you on monday, as I'm racing my kart this
weekend, so I'll try to spare enough concentration to feel which way the
wheel pulls on a kerb.
R.