Actually, FF is the***thing I've heard of in the patch that interests
me. Internet play is already _very_ good (unless you're behind a network
firewall - small minority of gamers). The only other major criticism I
recall was the difficulty of the AI - and that's changeable with ini
mucking about or easily available freeware (AI Tweak). Most of the
medium core guys (myself incl.) can run with the AI now, anyways.
GPL could greatly benefit from even some simple FF such as understeer
effects, wheel to wheel contact & road surface irregularities (i.e.
bumps, dips, washboard surface) since these cars were much more affected
by this due to lack of aero & ground effects.
Software driver conflicts and workarounds are all pretty well documented
here & in FAQ's and I doubt they've fixed it so it runs at full detail
on a Cyrix 150 in software rendering.
Needless to say, I can wait.
Randy
> >Don't know about the gimmick thing. My guess is that it's going to offer a
> >lot more than a jolt when you smack the Armco or slide up on a curb.
> With the current technology I just don't think even 25% of current FF
> wheels can produce the correct effects required by GPL. Thus the
> effects are useless and only hinder gameplay. I would certainly want
> the patch to be published NOW and the gimmicks later.