rec.autos.simulators

SBK2001 - Wow

Paul Jage

SBK2001 - Wow

by Paul Jage » Fri, 15 Mar 2002 15:32:09

Having had so much advice from this NG earlier in the week about the best
controller for EA's Superbike 2001 I took the plunge, bought myself a Saitek
'Cyborg 3D' joystick and dusted off my copy of the game (which had been
sitting lonely and abandoned on a shelf for as long as I can remember).

What a difference a good controller makes to this game; straights are a joy
to drive down at top speed, low speed bends are now negotiable and to top it
all, the graphics are still superb. I fear N2002 is going to be relegated to
that empty position on the shelf (at least for a few weeks until I get this
'two wheel' racing urge out of my system!).

Thanks to everyone that help to guide me on this game.

PJ

Steve Smit

SBK2001 - Wow

by Steve Smit » Fri, 15 Mar 2002 22:27:11

Paul,

My son has this stick.  I always wondered if I could use the twist grip
(used as a rudder in flight sims) to approximate the actual slight turning
of the front fork whilst using the broader R-L axis to approximate leaning
the bike into the turns (where most of the actual "steering" occurs).  In
the absense of pedals, the fore & aft movement would approximate the
throttle and brake of course (since the Saitek's rotary throttle is awkward
to use with the other hand...while still not satisfying the need for a
brake!).

--Steve


Asbj?rn Bj?rnst

SBK2001 - Wow

by Asbj?rn Bj?rnst » Sat, 16 Mar 2002 12:21:55


> My son has this stick.  I always wondered if I could use the twist grip
> (used as a rudder in flight sims) to approximate the actual slight turning
> of the front fork whilst using the broader R-L axis to approximate leaning
> the bike into the turns (where most of the actual "steering" occurs).

It's actually the turning of the front fork that controls the lean of
the bike, so having separate controls for bike lean and fork turning
would probably be confusing.
--
  -asbjxrn
Steve Smit

SBK2001 - Wow

by Steve Smit » Sat, 16 Mar 2002 16:06:44

I was under the impression that body english had something to do with it
(especially as how you can have the bike heeled way over to the left, say,
while steering slightly to the right, and v.v.).



> > My son has this stick.  I always wondered if I could use the twist grip
> > (used as a rudder in flight sims) to approximate the actual slight
turning
> > of the front fork whilst using the broader R-L axis to approximate
leaning
> > the bike into the turns (where most of the actual "steering" occurs).

> It's actually the turning of the front fork that controls the lean of
> the bike, so having separate controls for bike lean and fork turning
> would probably be confusing.
> --
>   -asbjxrn

Asbj?rn Bj?rnst

SBK2001 - Wow

by Asbj?rn Bj?rnst » Sat, 16 Mar 2002 17:01:15


> I was under the impression that body english had something to do with it
> (especially as how you can have the bike heeled way over to the left, say,
> while steering slightly to the right, and v.v.).

You can't do that for a long period of time, what it will do is to
make you "fall" inwards and lean over more, enabeling a tighter turn.

A simple turn on a (motor)bike consist of four stages.

1) turning the front wheel away from the direction you want to turn,
   this will push your bike (At the contact patch) away from the turn
   and centrifugal force and momentum will cause the bike to lean into
   the turn.
2) Once enough lean is achieved, the front wheel is turned back in the
   direction of the turn until the wheels track a curve in the right
   direction and the bike is balancing on the wheels (as if driving
   straight ahead.) The lean is neccessary because of the centrifugal
   forces.
3) To get out of the turn, you have to turn the front wheel even
   further into the turn, moving the wheels inside the falline of the
   COG of the bike. This will make the bike lean up again.
4) Straigthen the front wheel and travel straight ahead.

Note the similarity between 1 & 2 and 3 & 4.
I had a good url for this once, I can try to find it again if you want.
--
  -asbjxrn

Dave Henri

SBK2001 - Wow

by Dave Henri » Sat, 16 Mar 2002 23:22:40

  Back in the good ol days, I had read about that counter steering stuff.
Seemed odd, so I went out and tried it...works very well.  Then I read about
dragging footpegs around corners, so I tried that too...I can turn much
sharper to my left than my right for some reason.  I wonder if the guys who
built very old 350 Honda's ever thought crazy Yanks would be dragging the
cases through turns..
dave henrie


> > I was under the impression that body english had something to do with it
> > (especially as how you can have the bike heeled way over to the left,
say,
> > while steering slightly to the right, and v.v.).

> You can't do that for a long period of time, what it will do is to
> make you "fall" inwards and lean over more, enabeling a tighter turn.

> A simple turn on a (motor)bike consist of four stages.

> 1) turning the front wheel away from the direction you want to turn,
>    this will push your bike (At the contact patch) away from the turn
>    and centrifugal force and momentum will cause the bike to lean into
>    the turn.
> 2) Once enough lean is achieved, the front wheel is turned back in the
>    direction of the turn until the wheels track a curve in the right
>    direction and the bike is balancing on the wheels (as if driving
>    straight ahead.) The lean is neccessary because of the centrifugal
>    forces.
> 3) To get out of the turn, you have to turn the front wheel even
>    further into the turn, moving the wheels inside the falline of the
>    COG of the bike. This will make the bike lean up again.
> 4) Straigthen the front wheel and travel straight ahead.

> Note the similarity between 1 & 2 and 3 & 4.
> I had a good url for this once, I can try to find it again if you want.
> --
>   -asbjxrn

Stephen F

SBK2001 - Wow

by Stephen F » Sun, 17 Mar 2002 01:00:13



> > I was under the impression that body english had something to do with it
> > (especially as how you can have the bike heeled way over to the left,
say,
> > while steering slightly to the right, and v.v.).

> You can't do that for a long period of time, what it will do is to
> make you "fall" inwards and lean over more, enabeling a tighter turn.

> A simple turn on a (motor)bike consist of four stages.

> 1) turning the front wheel away from the direction you want to turn,
>    this will push your bike (At the contact patch) away from the turn
>    and centrifugal force and momentum will cause the bike to lean into
>    the turn.
> 2) Once enough lean is achieved, the front wheel is turned back in the
>    direction of the turn until the wheels track a curve in the right
>    direction and the bike is balancing on the wheels (as if driving
>    straight ahead.) The lean is neccessary because of the centrifugal
>    forces.
> 3) To get out of the turn, you have to turn the front wheel even
>    further into the turn, moving the wheels inside the falline of the
>    COG of the bike. This will make the bike lean up again.
> 4) Straigthen the front wheel and travel straight ahead.

> Note the similarity between 1 & 2 and 3 & 4.
> I had a good url for this once, I can try to find it again if you want.
> --
>   -asbjxrn

Exactly what I do on fast mountain passes on my racing bicycle.  It is ten
times harder to describe it in words than to just do it!  Somehow it is
quite intuitive, but difficult to explain.

Stephen


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