http://www.racesimcentral.net/
http://www.racesimcentral.net/
--David Cook
> http://www.dailyradar.com/news/game_news_2775.html
Gunner
Pete
> Hmmm.... I would think it more accurate to just send a survey crew to
> the tracks with artists and photographers.... Surprising they'll be able
to
> get accurate enough physics with a top-down start. If they had the
> blueprints, why bother with the satellite at all? Just seems fishy to me
> they'd be so accurate but STILL they use all the other "cross-checks."
Not
> to say double-checking isn't a GOOD idea when it comes to track accuracy.
> I'm crossing my fingers on it and plan to jump on the demo ASAP.
> Gunner
Also, I thought the article said they got the satellite pics first,
then later they were able to obtain the blueprints. Lucky they were
able to get the blueprints at all -- the track gods must have been
feeling benevolent (ever tried to work with some of these track
owners?).
And, before we sprain something jumping to the conclusion that "Heat"
will be rife with inaccuracies, does anybody have any idea how much
data Papy was able to obtain for their various NASCAR titles, or for
GPL? My guess is that MGI has been AT LEAST as thorough as Papy.
-- JB
> Hmmm.... I would think it more accurate to just send a survey
crew to
> the tracks with artists and photographers.... Surprising they'll be
able to
> get accurate enough physics with a top-down start. If they had the
> blueprints, why bother with the satellite at all? Just seems fishy
to me
> they'd be so accurate but STILL they use all the other "cross-
checks." Not
> to say double-checking isn't a GOOD idea when it comes to track
accuracy.
> I'm crossing my fingers on it and plan to jump on the demo ASAP.
> Gunner
Pete
> Also, I thought the article said they got the satellite pics first,
> then later they were able to obtain the blueprints. Lucky they were
> able to get the blueprints at all -- the track gods must have been
> feeling benevolent (ever tried to work with some of these track
> owners?).
> And, before we sprain something jumping to the conclusion that "Heat"
> will be rife with inaccuracies, does anybody have any idea how much
> data Papy was able to obtain for their various NASCAR titles, or for
> GPL? My guess is that MGI has been AT LEAST as thorough as Papy.
> -- JB
Still, what MGI is doing on Heat is no less thorough in its own way --
on-site visits are great, but unless you take surveyors and do an on-
site survey of each track, I doubt you could do much better for general
dimensions, turn radii, etc., than with blueprints and satellite
photos.
Kudos to Papy, though -- I didn't meant to imply that they weren't
thorough, I just wanted to point out that all developers suffer from
similar problems in obtaining data.
> Pete
Sent via Deja.com http://www.deja.com/
Before you buy.
Pete
> Still, what MGI is doing on Heat is no less thorough in its own way --
> on-site visits are great, but unless you take surveyors and do an on-
> site survey of each track, I doubt you could do much better for general
> dimensions, turn radii, etc., than with blueprints and satellite
> photos.
> Kudos to Papy, though -- I didn't meant to imply that they weren't
> thorough, I just wanted to point out that all developers suffer from
> similar problems in obtaining data.
The funny thing is, the detail available through satellite data tends
to be more accurate than what the tracks themselves can offer. A lot
of these facilities are older & they've gone through a lot of
modifcations through the years. Trying to go through multiple years
worth of plans is a pretty difficult endeavor.
So, that (satellites) gave us the top down dimensions, then it was off
to create it in 3D. There are lots of places to get that data as
well. The tougher part is to nail down the transitions - straights to
corners, apron, etc.. That's where Bobby Labonte was able to help out
a lot.
And yes, we sure did go out & check out the tracks in person. I wish
I had had the foresight to buy some Kodak stock based on all the
photos we've taken!
In the end, though, no matter how much we look at a track in person,
photgraph it or sort through Soviet spy satellite data, there's no
better way to make a track realistic than to work with someone like
Bobby Labonte who has quite literally driven thousands of laps and
thousands of miles on these tracks. I think you'll like the result!
> Pete
>> >WOW!!! Check this out
>> Hmmm.... I would think it more accurate to just send a survey crew to
>> the tracks with artists and photographers.... Surprising they'll be able
>to
>> get accurate enough physics with a top-down start. If they had the
>> blueprints, why bother with the satellite at all? Just seems fishy to me
>> they'd be so accurate but STILL they use all the other "cross-checks."
>Not
>> to say double-checking isn't a GOOD idea when it comes to track accuracy.
>> I'm crossing my fingers on it and plan to jump on the demo ASAP.
>> Gunner
Thanks,
Mark E. Mooney
> The funny thing is, the detail available through satellite data tends
> to be more accurate than what the tracks themselves can offer. A lot
> of these facilities are older & they've gone through a lot of
> modifcations through the years. Trying to go through multiple years
> worth of plans is a pretty difficult endeavor.
> So, that (satellites) gave us the top down dimensions, then it was off
> to create it in 3D. There are lots of places to get that data as
> well. The tougher part is to nail down the transitions - straights to
> corners, apron, etc.. That's where Bobby Labonte was able to help out
> a lot.
> And yes, we sure did go out & check out the tracks in person. I wish
> I had had the foresight to buy some Kodak stock based on all the
> photos we've taken!
> In the end, though, no matter how much we look at a track in person,
> photgraph it or sort through Soviet spy satellite data, there's no
> better way to make a track realistic than to work with someone like
> Bobby Labonte who has quite literally driven thousands of laps and
> thousands of miles on these tracks. I think you'll like the result!
> > Don, the reason they didn't do what you suggest was they hadn't
> >obtained legal rights to do so. But they needed to get the correct
> >dimensions in order to start work on the game. When I visited
> >Papyrus they had a board posted with all the drivers, car manufacturers,
> >sponsors, advertisers and tracks. As they received permission they were
> >checked off. Some took a very long time to negotiate and weren't received
> >right up until the game went gold. For them to have waited until they had
> >gotten the rights, the game would have taken months longer to do.
> > In fact with Papyrus they had tracks done that weren't in the official
> >release of the game. They got to play them in house(as did a few select
> >friends) but we didn't get to see them officially.
> > Pete
> >> >WOW!!! Check this out
> >> Hmmm.... I would think it more accurate to just send a survey crew to
> >> the tracks with artists and photographers.... Surprising they'll be able
> >to
> >> get accurate enough physics with a top-down start. If they had the
> >> blueprints, why bother with the satellite at all? Just seems fishy to me
> >> they'd be so accurate but STILL they use all the other "cross-checks."
> >Not
> >> to say double-checking isn't a GOOD idea when it comes to track accuracy.
> >> I'm crossing my fingers on it and plan to jump on the demo ASAP.
> >> Gunner
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Ed Martin
> Executive Producer
> Hasbro Interactive
--David Cook
Andre
<snip>
Pete