>>The issue of grip is coming up a lot.
>>This Sim was developed with the full cooperation and testing
>>input of many CART drivers (Blundell, Rahal, several others ...)
>>- the physics model is based on their tuning input.
>>Does it have "unrealistic grip"?
>>The professional CART drivers don't think so.
>Hey Dean, good to see you participating in the forum. While it is nice
>that Blundell and others approve of the physics, and the physics do
>seem very good overall, the grip may be set too high, and here's why:
>Folks, myself included, are doing 249 mph laps at Michigan, 203 mph
>laps at Miami, 1:05.xx second laps at Detroit, 192 mph laps at
>Milwaukee, 1:34.xx laps at Elkhart Lake, 0:54.xx second laps at
>Toronto, and so on. If I am not mistaken all of these laps are
>*significantly* better than the real track records.
>I am confident that even with my modest skills, I can break the real
>track record at *every* track by a significant margin (barring of
>course some unusual difference between a track in CPR and the real
>thing). Something *must* to be responsible for the super performances
>in CPR and grip is the most likely suspect. If not grip, then what is
>it?
>In my opinion, if you fix this problem, the physics will be right on.
First of all, I'd like to thank Dean for being here and fielding all of
these questions and inquiries. I know you'll get a lot of abuse and
exaggerated comments along the way, but I'm equally sure you'll get some
valuable feeback as well. I, as well as many others here feel CART has
promise and could even live up to its hype as a state of the art sim if it
is fine tuned. As I've posted previously, my greatest focus is with the
physics followed by the AI.
Dean, you stated:
I don't know if you intend this statement as the end all of discussion
regarding the accuracy of the physics model. If you do, I think your missing
an opportunity and a portion of the market segment.
Frankly, I don't think you should realy solely on professional drivers as
sole arbiters of reality because they don't have much experience behind the
wheel of a sim and don't know just how much is possible. There is no
question that the aim of a true sim is to be as true to the actual event as
possible. But feedback that they give you can and I would suspect was
watered down by virtue of the fact that their experience of driving involves
so many other physical sensations and interactions with their cars that we
in the sim racing world will never experience. When you put these guys
behind the wheel of a sim you and ask them to evaluate the level of grip in
the car, you've taken away the whole feel they get from a car from the seat
of their pants. Thats how they tell how a car is about to break loose in a
curve. Behind the wheel of a sim (perhaps the only sim they'll ever spend
any appreciable time with) they are a bit like fish out of water. I'm not
saying their input should be ignored. Far from it! But don't use their lack
of finding a problem with the grip as an excuse for not accepting that there
may in fact be a problem with the grip and it is something that needs to be
fixed.
Its funny, but at every mention of a potential problem with the physics
model, your feedback I've seen has been something akin to "your now treading
on sacred ground" and theres a definate relucance to admit there may be a
problem that requires tweaking. If you and the Terminal Reality folks are
serious about wanting and using feedback from the racing sim enthusiasts,
you all should also have an open mind. Even when it relates to aspects of
the game you seem to feel are sacred cows.
If you feel I'm biased and not being open minded about my observations. OK.
I disagree and feel I'm giving your product a fair and honest evaluation.
But I'm not the only one saying this. The post I've quoted above is from
Getzen and he makes an important point regarding the same issue and he, as
you well know, was and is a beta tester for CART. There have been others as
well who have agreed with this. Its not a *** theory. Were
independent people voicing a similar concern. Please don't discount us and
our observations and say:
Addressing the physics model and the grip will be an excellent way to ensure
a longer life span for the product as more people will be able to go farther
and farther with the game if (as in real life racing) the additional time
spent practising results in greater and greater skill and reduced lap times
and perhaps in time being able to set a lap record. When a sim racer can set
a lap record after one weekend of practise, it doesn't bode well for the
long term interest in the game.