rec.autos.simulators

GPL and Geoforce 2 GTS

Andy

GPL and Geoforce 2 GTS

by Andy » Wed, 06 Jun 2001 02:59:36

Hi

I have just upgraded my system from a 3dfx voodoo3 3000 to a Geoforce2 GTS.
I am running GPL with the Opengl patch and it runs fine with a solid 36 FPS
until I exit a race and then the screen drops down about 2/3 so the upped
part is black ?? I am using the Nvidea 778 WHQL drivers on Win 98 se.

Anyone got GPL to run succesufully with a GTS ?

Any help will be appreciated

Andy

Erik

GPL and Geoforce 2 GTS

by Erik » Wed, 06 Jun 2001 03:22:50

Use the D3D patch. Works great here.

Erik

Kirk Hous

GPL and Geoforce 2 GTS

by Kirk Hous » Wed, 06 Jun 2001 04:38:12

Use D3d, get the latest Nvidia drivers and turn on anisotropic
filtering(looks a LOT better) with RivaTuner.  Get the lowdown here
http://www.mjessup.freeserve.co.uk/

GTS.

Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Wed, 06 Jun 2001 06:13:49

Wow, you're a star!  I spent hours the other night with NVMax trying to get
anisotropic filtering to work with my GF2 in GPL.  As you'll be able to
guess I had no luck.  Just off to try it with RivaTuner :)

btw I do a little bit of D3D programming, and even the 6.50 drivers can do
anisotropic filtering when a program requests it, so I'll try enabling it
with the 6.50 drivers first.  My own programs have an anisotropic filtering
option, and it does work, and improves texture filtering clarity by a good
30%.  This idea that it was only supported from 12.xx onwards is either a
myth, or someone somewhere got misquoted.

Anyway, thanks again :)


Kirk Hous

GPL and Geoforce 2 GTS

by Kirk Hous » Wed, 06 Jun 2001 07:20:19

Don't thank me :) got the info from http://www.simracingmag.com
I'm glad to hear anisotropic filtering works on the older drivers, the new
ones seem a bit flakey.


> Wow, you're a star!  I spent hours the other night with NVMax trying to
get
> anisotropic filtering to work with my GF2 in GPL.  As you'll be able to
> guess I had no luck.  Just off to try it with RivaTuner :)

> btw I do a little bit of D3D programming, and even the 6.50 drivers can do
> anisotropic filtering when a program requests it, so I'll try enabling it
> with the 6.50 drivers first.  My own programs have an anisotropic
filtering
> option, and it does work, and improves texture filtering clarity by a good
> 30%.  This idea that it was only supported from 12.xx onwards is either a
> myth, or someone somewhere got misquoted.

> Anyway, thanks again :)



> > Use D3d, get the latest Nvidia drivers and turn on anisotropic
> > filtering(looks a LOT better) with RivaTuner.  Get the lowdown here
> > http://www.mjessup.freeserve.co.uk/

> > > I have just upgraded my system from a 3dfx voodoo3 3000 to a Geoforce2
> > GTS.

Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Wed, 06 Jun 2001 07:57:12

Didn't work with 6.50, but works a dream with 12.40 :)  Fixed one of the
main things wrong with the d3d patch, the blurry textures, particularly on
the cars.

I can imagine it would look even better with a GF3 since it supports two
better kinds of anisotropic filtering as well.


> Wow, you're a star!  I spent hours the other night with NVMax trying to
get
> anisotropic filtering to work with my GF2 in GPL.  As you'll be able to
> guess I had no luck.  Just off to try it with RivaTuner :)

> btw I do a little bit of D3D programming, and even the 6.50 drivers can do
> anisotropic filtering when a program requests it, so I'll try enabling it
> with the 6.50 drivers first.  My own programs have an anisotropic
filtering
> option, and it does work, and improves texture filtering clarity by a good
> 30%.  This idea that it was only supported from 12.xx onwards is either a
> myth, or someone somewhere got misquoted.

> Anyway, thanks again :)



> > Use D3d, get the latest Nvidia drivers and turn on anisotropic
> > filtering(looks a LOT better) with RivaTuner.  Get the lowdown here
> > http://www.mjessup.freeserve.co.uk/

> > > I have just upgraded my system from a 3dfx voodoo3 3000 to a Geoforce2
> > GTS.

Rob Adam

GPL and Geoforce 2 GTS

by Rob Adam » Wed, 06 Jun 2001 08:18:37

Please forgive the stupid question but I've been a 3dfx bigot for years.

I will soon be taking delivery of a new PC, with a GF2 Ultra (Herc Prophet
II). Can anybody give me the definitive answer to what the current drivers
are? nvidia.com has Detonator3 version 6.50, but I hear of 7.x, 10.x, 12.x,
etc.

Has nVidia officially released anything newer than 6.50 or are they ALL beta
and/or leaked drivers?

Thanks!


Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Wed, 06 Jun 2001 09:55:42

6.50 are the current official drivers, anything higher than that is a leaked
beta.


Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Wed, 06 Jun 2001 11:28:17

Er... I didn't mean I'd got anisotropic filtering working with GPL with
6.50.  I hadn't tried it when I posted.  I've since tried it and it didn't
work, so I'm using 12.40 now.  Rather I meant anisotropic filtering works on
my own d3d programs with 6.50.


Ryan Mitchle

GPL and Geoforce 2 GTS

by Ryan Mitchle » Wed, 06 Jun 2001 20:56:05

Is it worth making the switch to D3D? My GPL is running quite nicely in
OpenGL on my GF2 GTS (looks nicer than I remember D3D on my previous TNT).
What filtering does the OpenGL driver use?

BTW Has anyone got GPL running with the Asus 3D glasses? I haven't got these
working at all (I get funny flickering, but nothing like 3D) in any program.
I know the glasses probably a bit of a gimmick right now, but I'd still like
to give them a bit of a try.

Ryan

---------------------------------------------------------------------------
Faster-than-light travel is indeed possible, though research into economical
methods has been systematically suppressed by headlamp manufacturers
and their agents in the Congress.
        --Todd Zwillich


Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Thu, 07 Jun 2001 00:11:31

Just wondering what drivers you use?  I had problems getting the OpenGL
renderer to work right with GPL.  On switching screen resolutions (like when
coming back to the menus after driving) the menus would look all wrong, like
they were being drawn in the wrong place, so the top half of the screen
would be black.  I'd really like to try OpenGL though if you know how to get
it working.

Thanks in advance,
Simon.


Ashley McConnel

GPL and Geoforce 2 GTS

by Ashley McConnel » Thu, 07 Jun 2001 00:13:00

Simon,

It doesnt work when FSAA is turned on.  I would really like it to work as
you can use FSAA with the opengl rast. through VROC.

All the best
Ash


| Just wondering what drivers you use?  I had problems getting the OpenGL
| renderer to work right with GPL.  On switching screen resolutions (like
when
| coming back to the menus after driving) the menus would look all wrong,
like
| they were being drawn in the wrong place, so the top half of the screen
| would be black.  I'd really like to try OpenGL though if you know how to
get
| it working.
|

Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Thu, 07 Jun 2001 00:17:55

Ok, actually I don't use FSAA myself, I was just hoping to find a way of
stopping the menus going wrong with OpenGL.


Ryan Mitchle

GPL and Geoforce 2 GTS

by Ryan Mitchle » Thu, 07 Jun 2001 00:34:43

I'm using the Nvidia Detonator drivers (7.something -  I think 7.17 - I'm
away from my home PC right now). I have an Asus V7700 Geforce2 GTS Deluxe.
For the latest Geforce drivers, tweaks and fixes, visit
http://www.geforcefaq.com/faq.html (set aside an evening or two!!!)

Is the menu problem not related to refresh rate at all? Do you see any
screen flicker? Most monitors base index their position settings by the
refresh rate. Have you tried the 16/32 bit colour forcing options (not sure
why these could be a problem)?

I've tried GPL in both Direct3D and OpenGL and the OpenGL seems to look
vastly superior, although I haven't tried to examine exactly why. I *think*
it's a filtering or colour depth issue. D3D looks cartoonish in comparison.
Maybe D3D will look as good with anisotropic filtering, though...

Ryan

---------------------------------------------------------------------------
Faster-than-light travel is indeed possible, though research into economical
methods has been systematically suppressed by headlamp manufacturers
and their agents in the Congress.
        --Todd Zwillich


Simon Brow

GPL and Geoforce 2 GTS

by Simon Brow » Thu, 07 Jun 2001 01:40:52

Ok, thanks for that.  The screen isn't flickering (different problem from
the d3d flickering menus bug), it's just that the menus have sorta been
moved down so they only occupy the bottom 3rd of the screen.  The higher the
res, the worse the problem.  Actually in 640*480 the problem is gone
completely, since there's no resolution switching (since the menus are also
in 640*480).

I'll try those 7.17 drivers and have a mess round with the OpenGL settings,
thanks again.
Simon.



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