> is it possible to race the "trainer" cars in gpl , coz i aint good enuf yet
> for the grand prix
Trips
Greetings, Han
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"Hij is iets arroganter dan Wim Jansen, om het aardig te zeggen"
Keep practicing, you'll be surprised how quick you'll you grow
out of the trainers. In any case, courtesy and consideration in
online races will garner you more respect than lap times ;-)
Rgds,
Mark R.
Yes, the following is from Alison Hine's GPL FAQ (posted bi-weekly in
r.a.s. and available at http://www.nh.ultranet.com/~alison/gpl/):
5.3 Why can't I race against the AI while driving a Trainer?
Actually, you can. You have to change one small item in your player.ini
file. I recommend you create a new player just for racing in each of the
Trainers. For example, I have three drivers: Alison Hine (for the GP
car), Ali-F2 Hine (for the Advanced Trainer), and Ali-F3 (for the Basic
Trainer).
Once you've created the extra player or two, open the GPL players folder
(by default, C:\SIERRA\gpl\players) and then open the folder for one of
the training players. For example, I would open
C:\SIERRA\gpl\players\Hine__Ali-F2. Now, using a text editor, edit the
file called player.ini.
Look for a parameter called driverRating. It's in the [ Personal
Information ] stanza. Change the value of driverRating to 2 for the
Advanced Trainer, or 1 for the Basic Trainer.
Now, when you race as one of these new drivers, the AI will go slower.
5.4 Why do I need to create a new driver for racing with a Trainer?
One reason is for convenience, so you don't have to keep going in with a
text editor and changing the driverRating parameter.
But there's another reason. As you race, GPL keeps a database of your
best laps in a file called player.sts, in your driver folder. As you go
more quickly, a mechanism called the Global Hype system makes the AI go
faster too, to keep you challenged. However, if you set some quick times
in a GP car, and then switch to one of the trainers, you may find that
the AI will be going too fast for you to keep up with. Using different
drivers for each type of car eliminates this problem, because each
driver has its own database of quick times.
Incidentally, there's no harm in deleting your player.sts file, although
the AI may start running more slowly for a while if you do this after
you've set some quick times.
You can also over-ride the data in the database by setting a parameter
called npt_override. For details about this parameter, see the section
called "Controlling AI for league play" in the readme.txt file in your
GPL folder.
You can download some files I've modified which cause the fastest AI
drivers to be more responsive to the times recorded in this database, or
to give the field of AI cars a wider spread, which is useful if you are
running fewer than 19 AI cars.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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