> > With regards to the issue of understeer in Viper Racing, I believe
Ty
> > indicated that there was virtually NO low-speed understeer in the
Viper,
> but
> > at speed it was okay. It was the lack thereof in the low-speed
range that
> > earned Viper Racing the lower score, I believe.
> > -- JB
> Maybe I'm missing something here, but I don't understand why a car
that is
> perfectly built for real fast speed like a Viper should have any
> understeering problems at low speed (Not even my car has them at low
> speeds). What am I missing?
> What makes the article suspicious to me is that the auther claims to
not
> have been able to do do-nuts during acceleration... IIRC that was the
only
> thing I did well when I started to play Viper Racing... Could he have
used
> some driving aids?
> CU
> Zolli
TY was NOT referring to the ability to do donuts while accelerating --
ANYBODY can do donuts in Viper Racing. He was testing to see if you
could do a 360-degree snap-turn while moving forward. Think "Hollywood
movie stunt," and you might get the idea. It involves accelerating up
to speed, then snapping the car into a spin, and coming out facing the
right direction and continuing on, much like Danny Sullivan did at the
Indy 500 in '85, when he won the race (the difference being that
Sullivan's "spin and win" was an accident, and a planned 360 at speed
is an actual stunt).
-- JB
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