rec.autos.simulators

AMA first night online

Dave Henri

AMA first night online

by Dave Henri » Fri, 08 Oct 1999 04:00:00

  Just finished an hour or so running around Brainard on the AMA
Superbike demo.  My first impressions are probably directed against the
demo so since they haven't finished updating it...things may change.
  W/o instructions I was a little lost in the online eviroment.
Several of the keys didn't seem to function, couldn't enter chat or chat
while on the bike.  I found the pre-race abit lacking, couldn't tell
who was in an arena or which races were already running.  Trial and
error got me into several races.
  This may only be the demo, but I was on a 600cc supersport and forced
to run with whomever showed up, including the full on Superbikes.  I'd
like to be able to limit the class so you don't get run over.  
  One thing is refreshing...just like GPL and N3, there was a BOZO
running the track backwards.  Howya doing Aceman ya twit!
  Once I fiddled with the joystick settings some I slowed down the busy
left/right axis a-littl and got kinda consistent.  I was able to race
with another SS bike only once.  He was fairly equal, which made it
obvious who was on the Superbikes....
  Connecting was good, and easy.  No disconnects although a 3rd rider
kept disappearing from the leader board for 5 to 10 seconds at a
stretch.  :)  it only took me two practice sessions  to realise I was
starting in the pitlane and you were supposed to join the track at the
first gap in the concrete.  where the chap waving the yellow and green
flags stood guard,  If you kept going down the pit straight, you got
yelled at for straying off course.  I "heard" several drivers get that
warning so at least I wasn't alone.
  My over all impression was the setting of the race was a little
sterile, doesn't have the ambiance gpl has.(and I suck at gpl so I'm not
being snooty!)  The on track action was good, although the bike seemed
more prone to pitch me off when I went offtrack when I was offline ,
online I 'got away' with several excursions without falling off.  
  I did get several accidental wheelies and even wheelied over the right
side retaining wall on the start/Finnish straight.{had to continue down
on the grass til the wall stopped near turn 1.}
  I'm sure there are plenty of users who can trash AMA, but I had fun, I
would like more indication of whose at the track, both before and during
the sessions, and I know the scoring won't be implemented til a later
update, so maybe that is comming.
dave henrie
Hot..

AMA first night online

by Hot.. » Fri, 08 Oct 1999 04:00:00


>  Just finished an hour or so running around Brainard on the AMA
>Superbike demo.  My first impressions are probably directed against the
>demo so since they haven't finished updating it...things may change.
>  W/o instructions I was a little lost in the online eviroment.
>Several of the keys didn't seem to function, couldn't enter chat or chat

I too have ben playing online, and I will say this im quite taken back
by it all, looks like it would be fun once it gets some stuff sorted
out, I have found the chat system to be very annoying and inconsistant
to say the least, but hey its a beta :). Now I heard one of the guys
who started this up is from the guys who did Warbirds online, if this
is true then I would like to know if they are using the same server
type stuff that IMOL use for Warbirds ?? If so I would like to tell
him that im seeing lots of warping while on the track, in Warbirds I
dont see much warping and my connects are allways quite good, but in
AMA there is a real lot of warping from the bikes.

Also I would like to suggest these guys add a becon to the bikes so we
can tell how good the connects are just like WB has.

 Lots snipped

Hmm  how did you slow down the  busy left/right axis, im haveing lots
of trouble with the trying to get the bike steady and into a straight
line, can you help me here ??.

Anyway good effort on AMA, I dont have GP500 yet so dont all tell me
it sucks and GP500 is better because ill judge it when I get GP500 :)

Mark S. Mille

AMA first night online

by Mark S. Mille » Fri, 08 Oct 1999 04:00:00


Yeah ... we forgot this in the chaos. It was on the list.

    -MSM

--
__________________________________________________________________________
Mark S. Miller                       "Be regular and orderly in your life,
Director of Design                    that you may be *** and original
Motorsport Simulations                in your work."

http://www.racesimcentral.net/

Dave Henri

AMA first night online

by Dave Henri » Fri, 08 Oct 1999 04:00:00


> Hmm  how did you slow down the  busy left/right axis, im haveing lots
> of trouble with the trying to get the bike steady and into a straight
> line, can you help me here ??.

> Anyway good effort on AMA, I dont have GP500 yet so dont all tell me
> it sucks and GP500 is better because ill judge it when I get GP500 :)

  In the controller section, there are pull individual settings for just
about every item, x & y axis etc. I chose the steering left option and
it looked like this
o
 o                      (left or right I got it backwards in the first
  o                      lap back at the track, reverse if you go the
    o                     wrong way)
         o   o o

I lowered the highest settings to try and take away some of the
sudden lunges on the track when moving the stick
it looked more like this

o
   o  o
         o  o  
                oo
Not stairstepped but a shallower profile(where's the good ol Commodore
64 with it's graphic symbol keyboard when ya need it?)
have fun  watch out for Aceman
dave henrie

Matthew V. Jessic

AMA first night online

by Matthew V. Jessic » Sat, 09 Oct 1999 04:00:00



> have fun  watch out for Aceman

We will be using both our automated Stewards and also
manual systems to keep an eye out for troublesome
players.
--
Matthew V. Jessick         Motorsims

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216
Matthew V. Jessic

AMA first night online

by Matthew V. Jessic » Sat, 09 Oct 1999 04:00:00


>   Just finished an hour or so running around Brainard on the AMA
> Superbike demo.  My first impressions are probably directed against the
> demo so since they haven't finished updating it...things may change.
>   W/o instructions I was a little lost in the online eviroment.
> Several of the keys didn't seem to function, couldn't enter chat or chat
> while on the bike.

Should be the slash ( "/" ) key.by default to begin a chat message.
Until you join a race you are attached to the "General"
chat area. Once you join a race your messages go to that
track's net instead.

We are adding an ingame countdown clock showing time to
end of Qualifying session, etc. Hopefully this will be in the next update.
(I saw it today, but the art for it wasn't complete yet.)

At the moment, the times allowed for qualifying are fairly short
just to move things along. The races will probably be set for awhile
to start a qualifying session once about 3 people are in the race, and
for a small number of laps. There are plans to run some races
without the need for qualifying once we get going also.
(How many times do you need to qualify anyway,
if you are racing every half hour ;)

We'll be having separate races for each class once we get going.

Hehe. We just completed code to bounce people our automated
Chief Steward disqualifies. ;)   Should be in the next update as well.
Which reminds me: We forgot the "BOZO was disqualified" message.

It turns out that The Colonel's Brainerd International raceway (BIR)
has the least obvious and most complicated pit road of our 9 tracks.
... Sigh ;)    We've retrained the Corner Workers not to mind
most driving on the pit road here.

We also changed the starting locations on that track yesterday to
point the other way down the pit road so you can stop at the
entrance to the track near the start/finish line, "look both ways" ;)
then move out into traffic (Turn 180 degrees  left).
The start corner worker will usually show a standing yellow
for you briefly as you come out.

(I'll have to make that an automatic disqualification! ;)

We have plans for buddy lists and paging, etc.

We are working now to get things in shape to run our first test event
soon.called the Brainerd 120 to wring out server issues for future events.
(Registration, timing and scoring, etc.)

      http://www.motorsims.com/standard/join/join.html

and hit the Brainerd 120 link. Checkout the first prize ;)
Registration scheduled to open October 11th.

--
Matthew V. Jessick         Motorsims

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216


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