rec.autos.simulators

New Phoenix Track!

Tom Pabs

New Phoenix Track!

by Tom Pabs » Fri, 08 Nov 2002 14:23:42

Its at The US Pits.

See "stockcar section".....with the other tracks (for N2K2).

See how short I can make this promo?

LOL...

TP

PS:  Includes new AI (by JJ Johnston), new track cams (by Thorsten
Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics.

Joachim Trens

New Phoenix Track!

by Joachim Trens » Fri, 08 Nov 2002 16:39:14

300 hours well invested I must say. These graphics are incredibly good, just
like your previous projects.

I wish Papy would hire you to do the graphics on their final opus N2003.
Your graphics would make it a classic in the graphics department.

Achim


John Simmon

New Phoenix Track!

by John Simmon » Fri, 08 Nov 2002 20:19:28

He'll have plenty of time to work on TFE without worrying about it going
obsoloete in a year. :)


says...

> 300 hours well invested I must say. These graphics are incredibly good, just
> like your previous projects.

> I wish Papy would hire you to do the graphics on their final opus N2003.
> Your graphics would make it a classic in the graphics department.

> Achim



> > Its at The US Pits.

> > See "stockcar section".....with the other tracks (for N2K2).

> > See how short I can make this promo?

> > LOL...

> > TP

> > PS:  Includes new AI (by JJ Johnston), new track cams (by Thorsten
> > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics.

--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
  http://www.paddedwall.org/demons2
RASCAR Roster
  http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

MadDAW

New Phoenix Track!

by MadDAW » Fri, 08 Nov 2002 22:20:53

How is the AI ?  Phoenix was always one of my favorites with N3 CTS trucks.
Might just get me to reinstall NR2002

MadDAWG

Tom Pabs

New Phoenix Track!

by Tom Pabs » Sat, 09 Nov 2002 03:23:28

Achim...

Thanks for your compliments on the Phoenix track.....you have good eyes for
graphic detail and realism....so I appreciate those comments a lot.

I do want to say something in defense of Papy's graphics:

I don't have to stick to the "pixel budgets" for graphics as they must.
They have to produce a broad spectrum racing sim that can run on many levels
of computers......or greatly restrict their "sales" due to a high "minimum
specification" requirement.  A lot of what I do to improve the sense of
realism in the Papyrus track graphics is increase the resolution of the
TSO's and racing surfaces.  Papy could do that too.....but then they'd blow
their pixel budgets out the window.  So, even if Papy wanted me to help out
with their N2003 graphics....I doubt I would do much better than they
already do....if I had to stick to their pixel budgets, too!

Perhaps what I could help them with.....is keeping the coloring and tones
true to life.  They just don't seem to be able to do a good job of that, for
some reason.  Its universal with all of their NASCAR series simulations.
And, I'm not really sure why that is?

I'm really looking forward to N2003..."The Final Edition" as they seem to be
calling it.  And...I'm hoping that some of this previous graphics work on
N2K2 can be ported over.  If not, I'll do the N2K3 tracks from
scratch.....I'm getting pretty good at knowing what to do, and how to do it.
I've only been doing this to Papy tracks for about 5 years....LOL....!!!!
I'm also hoping that the code and internal programming for N2K3 will be more
"open"......if it becomes as open as GPL has....then we are looking at that
being the definitive NASCAR racing sim for many, many years.  At least, that
is what I think it will be for the "*** sim racing community."  I just
don't see EA's sims being anything more than the commercial,
barely-above-arcade-level games that they have been of recent years.  That's
okay though.....remember.....the *** sim racing community is made up of
serious sim racers.....who first started out with some kind of arcade racing
game.  So, in that regard....EA is helping this sim racing community just as
much as Papy is....with their realistic racing titles.  EA is helping
"recruit" new members to the *** sim racing community.  So, I think we
should help them along.....as much as we have Papy in that respect.

Thanks again for the kind remarks, Achim......

Cheers,

Tom


> 300 hours well invested I must say. These graphics are incredibly good,
just
> like your previous projects.

> I wish Papy would hire you to do the graphics on their final opus N2003.
> Your graphics would make it a classic in the graphics department.

> Achim



> > Its at The US Pits.

> > See "stockcar section".....with the other tracks (for N2K2).

> > See how short I can make this promo?

> > LOL...

> > TP

> > PS:  Includes new AI (by JJ Johnston), new track cams (by Thorsten
> > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics.

Brad Larocqu

New Phoenix Track!

by Brad Larocqu » Sat, 09 Nov 2002 04:17:53

Great work Tom. Is there a way to convert the mips so they're compatible
with N4? Kind of a longshot but since i didnt buy N2002, these sharp
tracks would look pretty nice.

> Its at The US Pits.

> See "stockcar section".....with the other tracks (for N2K2).

> See how short I can make this promo?

> LOL...

> TP

> PS:  Includes new AI (by JJ Johnston), new track cams (by Thorsten
> Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics.

MadDAW

New Phoenix Track!

by MadDAW » Sat, 09 Nov 2002 04:21:07

It would be cool if Papy gave a high and low res version of the graphics.
That kind of thing has been done in a lot of games. I know Heat had it with
the two different sets of cars, and even Ratbag's DTR2 has two levels of car
textures now.

MadDAWG

Willard VanderPloe

New Phoenix Track!

by Willard VanderPloe » Sat, 09 Nov 2002 07:32:35

Stunning Tom - Thanks m8!!

Regards,

Willard VanderPloeg
Owen Sound, Ontario Canada


Morris Jone

New Phoenix Track!

by Morris Jone » Sat, 09 Nov 2002 07:47:54

please do Tally and daytona...

> Achim...

> Thanks for your compliments on the Phoenix track.....you have good eyes
for
> graphic detail and realism....so I appreciate those comments a lot.

> I do want to say something in defense of Papy's graphics:

> I don't have to stick to the "pixel budgets" for graphics as they must.
> They have to produce a broad spectrum racing sim that can run on many
levels
> of computers......or greatly restrict their "sales" due to a high "minimum
> specification" requirement.  A lot of what I do to improve the sense of
> realism in the Papyrus track graphics is increase the resolution of the
> TSO's and racing surfaces.  Papy could do that too.....but then they'd
blow
> their pixel budgets out the window.  So, even if Papy wanted me to help
out
> with their N2003 graphics....I doubt I would do much better than they
> already do....if I had to stick to their pixel budgets, too!

> Perhaps what I could help them with.....is keeping the coloring and tones
> true to life.  They just don't seem to be able to do a good job of that,
for
> some reason.  Its universal with all of their NASCAR series simulations.
> And, I'm not really sure why that is?

> I'm really looking forward to N2003..."The Final Edition" as they seem to
be
> calling it.  And...I'm hoping that some of this previous graphics work on
> N2K2 can be ported over.  If not, I'll do the N2K3 tracks from
> scratch.....I'm getting pretty good at knowing what to do, and how to do
it.
> I've only been doing this to Papy tracks for about 5 years....LOL....!!!!
> I'm also hoping that the code and internal programming for N2K3 will be
more
> "open"......if it becomes as open as GPL has....then we are looking at
that
> being the definitive NASCAR racing sim for many, many years.  At least,
that
> is what I think it will be for the "*** sim racing community."  I
just
> don't see EA's sims being anything more than the commercial,
> barely-above-arcade-level games that they have been of recent years.
That's
> okay though.....remember.....the *** sim racing community is made up
of
> serious sim racers.....who first started out with some kind of arcade
racing
> game.  So, in that regard....EA is helping this sim racing community just
as
> much as Papy is....with their realistic racing titles.  EA is helping
> "recruit" new members to the *** sim racing community.  So, I think
we
> should help them along.....as much as we have Papy in that respect.

> Thanks again for the kind remarks, Achim......

> Cheers,

> Tom



> > 300 hours well invested I must say. These graphics are incredibly good,
> just
> > like your previous projects.

> > I wish Papy would hire you to do the graphics on their final opus N2003.
> > Your graphics would make it a classic in the graphics department.

> > Achim



> > > Its at The US Pits.

> > > See "stockcar section".....with the other tracks (for N2K2).

> > > See how short I can make this promo?

> > > LOL...

> > > TP

> > > PS:  Includes new AI (by JJ Johnston), new track cams (by Thorsten
> > > Rueter...MR GPLCam himself!) and over 300 hours in re-textured
graphics.

TDRacin

New Phoenix Track!

by TDRacin » Sat, 09 Nov 2002 09:20:20

They do.  :-)  Hi res/low res cars.


MadDAW

New Phoenix Track!

by MadDAW » Sat, 09 Nov 2002 20:20:39


I started tearing into it lately and not only are they using 512x512
textures for the car skins some of the track textures are that big too. That
proobably the extent of their graphics upgrade. I'f there wasn't all these
lock up issues with addon tracks done with the old DE2 format I'd probably
try to redo a whole track in 512 textures just to see if it works.

MadDAWG

Mitch_

New Phoenix Track!

by Mitch_ » Sun, 10 Nov 2002 02:06:06

Great job Pabst.  At first I thought their was a pallette problem cause the
walls were aqua green.  I was going to remove your addons but then I saw PIR
on Speed and sure enough, aqua green walls :))

MItch



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