rec.autos.simulators

C.A.R.T Precision Racing

Chuck Anders

C.A.R.T Precision Racing

by Chuck Anders » Sat, 25 Oct 1997 04:00:00

: Well, anytime you'd care to give us an idea we're all ears (just be
: sure to wipe your chin first of all!) :)  Or perhaps Papy would like
: to hire a Marketing guru to help them with the analysis, development
: and promotion of these drool-inducing beauties?
: Worth a try.... ;-)
: Cheers!
: John

John, nice of you to offer yourself up, if you need any help... :)
Chuck

Doug Reichl

C.A.R.T Precision Racing

by Doug Reichl » Sat, 25 Oct 1997 04:00:00

The only good AI is when they drop the A.  Racing over modem or network
can't be beat.

NFS SE had 8 player over a network.  CPR will also have 8 people over a
network.

Too bad they didn't make Hawaii for ICR2 (like all of the ads said they
were going to).
--
-------------------------------------


Patrick L. Dots

C.A.R.T Precision Racing

by Patrick L. Dots » Sat, 25 Oct 1997 04:00:00



>Are they N2 AIs perfect than other sims, if you are comparing them to GP2 or
>even SODA?? HAH! NOPE! Don't get my wrong, I love Papy sims. Yet the AI still
>need some improvements. They still race they way did in N1. They don't challenge
>you. When you pass them, they just "drop back".

>So where's the competition with the AIs?? Is it just a pass and that is it? Or
>when they try to come up on you, you can just stay in the line or even "slow"
>down. They don't pass on the outside. Again where's the challenge???

Have you tried TPTCC Julian?  The AI that The Pits guys have created
is _very_ challenging.  They will pass you on the inside or outside, and
just plane run over you if they have to.  That tells me that Papyrus
has done a good job with the AI, but they have disabled it or made it
less aggresive.  I assume this is controlled with the track.txt files.

Papyrus should provide an option to have rookie/amatuer/pro AI opponents.

--
Pat Dotson

Richard Walk

C.A.R.T Precision Racing

by Richard Walk » Sat, 25 Oct 1997 04:00:00



Hate to tell you this, but if you're crashing with the AI then the
chances are it's your fault <g> Why should the AI let you through? Rarely
do any real racers assume that the guy they are passing will roll over &
let them through when they are not already ahead!

Take your time, be 100% sure that you are holding your line (review any
crashes via the replays and be _very_ critical of your own line holding),
try passing the AI coming out of the corners rather than entering them,
even try passing round the outside and, above all, PASS SLOWLY <vbg>

The N2 AI are a little thick at times but their racing isn't half as bad
as many would make out. As long as you are patient and take into
consideration that they won't give way just because you want them to,
there is little excuse for racing wrecks. You'll still get caught up in
someone elses wreck from time to time of course <g>

Cheers,
Richard

John Walla

C.A.R.T Precision Racing

by John Walla » Sun, 26 Oct 1997 04:00:00


Oh I always need help - do you know how 128Mb DRAM and Micron's 64Mb
development will influence the DRAM market in coming months?

My boss expects me to - I'd rather apply myself for something more
rewarding, like GPL or N3 :)

Cheers!
John

The Black Dea

C.A.R.T Precision Racing

by The Black Dea » Fri, 31 Oct 1997 04:00:00





>>Rarely does any real racer come down on you when you are half way
>>alongside him (coughJeffGordonahemahg).  All the AI cars in N2 do
>>this.

>Hate to tell you this, but if you're crashing with the AI then the
>chances are it's your fault <g> Why should the AI let you through? Rarely
>do any real racers assume that the guy they are passing will roll over &
>let them through when they are not already ahead!

I did not say that real racers would just roll over.  I was saying
that they would give the guy on the inside racing room.  I would be
perfectly "happy" if the AI would race me *** the outside.
Unfortunately, if you can get them to stay in the high line, they
don't generally show much interest in racing hard.  

Of course, some wrecks are a result my imperfect line-holding.  Many
are not.  I really think I should be allowed to pass entering the
corner.  Rarely can I get such a run off the corner as to have the
pass done by the end of the straight.

Have a nice day,
Unholy

Richard Walk

C.A.R.T Precision Racing

by Richard Walk » Sun, 02 Nov 1997 04:00:00



But it's a two way thing. In real life WC, they won't try and take the
inside unless they can clearly do so - so the guy on the outside knows
that it is OK to give way because the other guy has been fair. If someone
new came along and dived down the inside all the time then the others
would make sure that he never finished a race until he learnt otherwise
;-)

But AI that good are a long way off, so the options are to either make
them too easy or to make them cut you off if you haven't clearly got the
position. The latter is the better solution, IMHO, provided that they are
consistent enough about it.

Agreed, that is a problem.

I thought so too, but it is now something like 4 50% races in a row since
I've been involved in a wreck. Interestingly since trying _really_ hard
to be careful myself the AI as a whole have been less likely to wreck
themselves <g>

I've gone 50% races at Bristol, the Glen, etc without damaging the sheet
metal, so it can be done.

(of course we can all guess what will happen in my next race now <vbg>)

Depends on the track of course. At C***te for instance, there is
absolutely no reason to _ever_ pass into the corners since it is much
easier and safer to pass out of them. At Phoenix, though, you do have to
pass into the corners, but you must get as near level as the AI as
possible first - and be ready to back off and wait if not. At Bristol a
different technique still; just sit there below them until they get loose
out of a corner, even if it takes several laps - and pass high if they
try blocking the low line which some of the AI will do.

Cheers,
Richard

Michael E. Carve

C.A.R.T Precision Racing

by Michael E. Carve » Sun, 02 Nov 1997 04:00:00



% >I did not say that real racers would just roll over.  I was saying
% >that they would give the guy on the inside racing room.  

% But it's a two way thing. In real life WC, they won't try and take the
% inside unless they can clearly do so - so the guy on the outside knows
% that it is OK to give way because the other guy has been fair. If someone
% new came along and dived down the inside all the time then the others
% would make sure that he never finished a race until he learnt otherwise
% ;-)

% But AI that good are a long way off, so the options are to either make
% them too easy or to make them cut you off if you haven't clearly got the
% position. The latter is the better solution, IMHO, provided that they are
% consistent enough about it.

First (in order to be true to the subject line):  The early reports I've
heard about the AI in CART PR is that there is NONE!

With that said, I am not so sure that AI that good is not that long
away.  I (along with a couple others) have been delving deep into the AI
in N2.  It appears that Papyrus provided alot of good things in their AI
engine, but blew it with the instructions to the AI.  We are working on
providing better instructions.  For a very good example of what I am
referring to, try the Marinsville AI enhancement at
http://www.racesimcentral.net/~mcarver/utilitie.htm
This is enhancement is a "early" version.  Since then, I think we have
learned quite alot more about the interactions between the
"instructions" and the AI engine in NASCAR2.  Hopefully we will be able
to produce even better results at other tracks.  We are currently
working on Michigan, Darlington, and Bristol with C***te cued up for
the next challenge.

<snip>

% Depends on the track of course. At C***te for instance, there is
% absolutely no reason to _ever_ pass into the corners since it is much
% easier and safer to pass out of them. At Phoenix, though, you do have to
% pass into the corners, but you must get as near level as the AI as
% possible first - and be ready to back off and wait if not. At Bristol a
% different technique still; just sit there below them until they get loose
% out of a corner, even if it takes several laps - and pass high if they
% try blocking the low line which some of the AI will do.

And this is a prime example of the poor instructions Papy gave their AI.
They just go to sleep on the front stretch at C***te.  The opposite
is true at Michigan, where they go to sleep attacking the corners.  Very
unrealistic in my humble opinion.  These are just a few of the issues we
are addressing with our N2 AI project.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Andre Min

C.A.R.T Precision Racing

by Andre Min » Mon, 03 Nov 1997 04:00:00


And, I might add, things are looking good on Michael and crew's new AI
updates... you guys will enjoy. Would love to tell more, but my lips are
sealed...

Andre


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