% >I did not say that real racers would just roll over. I was saying
% >that they would give the guy on the inside racing room.
% But it's a two way thing. In real life WC, they won't try and take the
% inside unless they can clearly do so - so the guy on the outside knows
% that it is OK to give way because the other guy has been fair. If someone
% new came along and dived down the inside all the time then the others
% would make sure that he never finished a race until he learnt otherwise
% ;-)
% But AI that good are a long way off, so the options are to either make
% them too easy or to make them cut you off if you haven't clearly got the
% position. The latter is the better solution, IMHO, provided that they are
% consistent enough about it.
First (in order to be true to the subject line): The early reports I've
heard about the AI in CART PR is that there is NONE!
With that said, I am not so sure that AI that good is not that long
away. I (along with a couple others) have been delving deep into the AI
in N2. It appears that Papyrus provided alot of good things in their AI
engine, but blew it with the instructions to the AI. We are working on
providing better instructions. For a very good example of what I am
referring to, try the Marinsville AI enhancement at
http://www.racesimcentral.net/~mcarver/utilitie.htm
This is enhancement is a "early" version. Since then, I think we have
learned quite alot more about the interactions between the
"instructions" and the AI engine in NASCAR2. Hopefully we will be able
to produce even better results at other tracks. We are currently
working on Michigan, Darlington, and Bristol with C***te cued up for
the next challenge.
<snip>
% Depends on the track of course. At C***te for instance, there is
% absolutely no reason to _ever_ pass into the corners since it is much
% easier and safer to pass out of them. At Phoenix, though, you do have to
% pass into the corners, but you must get as near level as the AI as
% possible first - and be ready to back off and wait if not. At Bristol a
% different technique still; just sit there below them until they get loose
% out of a corner, even if it takes several laps - and pass high if they
% try blocking the low line which some of the AI will do.
And this is a prime example of the poor instructions Papy gave their AI.
They just go to sleep on the front stretch at C***te. The opposite
is true at Michigan, where they go to sleep attacking the corners. Very
unrealistic in my humble opinion. These are just a few of the issues we
are addressing with our N2 AI project.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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