rec.autos.simulators

GPL's Realism

Eldre

GPL's Realism

by Eldre » Sun, 29 Nov 1998 04:00:00



>Don't Rub it in!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>>Eldred
>>p.s. BTW, I just ran a full distance, full damage race yesterday.  Won by
>17
>>seconds...YESSSS!<g>

<g>
Would it make you feel better if I told you I almost put it in the fence on lap
60?  I *hate* the Lesmos corner(s)   :(

Eldred

Russell D. Laughlin Jr

GPL's Realism

by Russell D. Laughlin Jr » Sun, 29 Nov 1998 04:00:00

Not really, I can't get through 10 laps yet without eating a fence.
Eldre

GPL's Realism

by Eldre » Sun, 29 Nov 1998 04:00:00



>Not really, I can't get through 10 laps yet without eating a fence.
>>Would it make you feel better if I told you I almost put it in the fence on
>lap
>>60?  I *hate* the Lesmos corner(s)   :(

>>Eldred

Oh!  Well, that's different....  Nevermind.    -  Emily Litella

Eldred

holysmok..

GPL's Realism

by holysmok.. » Sun, 29 Nov 1998 04:00:00


>p.s. BTW, I just ran a full distance, full damage race yesterday.  Won by
>17 seconds...YESSSS!<g>

 A full race.. Wow, and full damage too. Geez it CAN be done!! <g>.

 I don't care if the A/I cars had a top-end of 55mph,
congratulations!!

 Matt

-Teehole

Quote: "Many games create the ultimate technological experience, but falter
when it comes to creating a compelling story to keep gamers interested".<<

Author:Tim Royal,Computer Games Strategy Plus.

Eldre

GPL's Realism

by Eldre » Mon, 30 Nov 1998 04:00:00



>>p.s. BTW, I just ran a full distance, full damage race yesterday.  Won by
>>17 seconds...YESSSS!<g>

> A full race.. Wow, and full damage too. Geez it CAN be done!! <g>.

> I don't care if the A/I cars had a top-end of 55mph,
>congratulations!!

> Matt

LOL!
<elvis voice on>
  Thank you, thank you very much...
<elvis voice OFF>

Eldred

Mark

GPL's Realism

by Mark » Mon, 30 Nov 1998 04:00:00




>>Thomas, with all due respect, if you don't know what 'loading' or
>>'unloading' is with respect to tire and suspension dynamics, I'd
>>suggest you pass on writing any reviews of a sim of GPL's
>>caliber.

>I think that *any* review is valid as long as a person puts it into context by
>stating their point of view.  Are you a gamer or an automotive engineer?  For
>example.

>glen

I'm not announcing to the world that I am planning on writing a
review, so my qualifications are inconsequential.  I was merely
offering Thomas my opinion on his endeavor.  People will make no
buying decisions based on my particular post quoted above.
People do make buying decisions based on reviews. $30 or $40 does
not come easy to many.

Your concept of stating the perspective and qualifications of the
reviewer is a noble one, but rarely followed in the real world.
Bogus magazine reviews abound, as any serious simmer can attest
to.   Ergo, IMHO reviews are best left to 'highly experienced'
gamers and/or professionals in the simulation's field.  FYI, I'm
neither, but I've been around.  And I _do_ know what
loading/unloading is <g>.

Rgds,
Mark R.


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