After reading your post, I decided to shake off the cobwebs and re-install
MGPRS2. I recall having problems in getting it to run right on my system, but
couldn't recall the specifics.
Well, after re-installing, I was reminded of the problems. Maybe you can help
me out?
Whether I run it in 640x480 or 800x600, the frame rate is abyssmal - especially
with FF turned on. Turning FF off helps a bit, but it's still unplayable even
when running alone in training mode.
My system is Celeron 300A oc'ed to 450, 2-12 Meg SLI-ed Voodoo2's, with 256M
RAM. Wheel is LWFF on ID 1 with TSW pedals on ID 2 (Windows 95).
The exact same set-up runs GP3 with no problems (except in the rain, where it
slows to a bit of a slideshow). Yes, I guess I'm one of the few Voodoo2 owner's
who has had success in running GP3. (Don't really know why...)
Are there patches available to get better performance, or a secret setting
somewhere?
Any help would be appreciated.
> Well L, (mind if I call you "L"? ;-))
> There was a time when I would have argued your statement on the physics.
> Prior to the firt F1 GP this year, however, I was talked into doing an
> off-line season in MGPRS2 (http://topgear.dhs.org) and I must say I'm
> appreciating this sim more and more. I have to admit I underestimated what
> was there. It has even managed to highlight a flaw in my "driving", so I
> have gained in all sims by enjoying this one.
> It's true that MGPRS2 doesn't handle being on the limit as well as GPL, but
> at the moment, when upgraded with a "real" season patch, I have no problem
> saying it's still the overall best modern F1 sim. It does take a lot of
> effort though. Both in setting up your controller right and getting the most
> out of the detailed setup options. Also I have the feeling the idea of the
> traction circle is very central to this sim and to get anywhere near the AI,
> on anything but the rookie level, requires you make the most of your tyre's
> tractive capacities.
> I'm very keen to find out more about the next installment. Be sure to post
> when you find that article.
> Jan.
> =---
> PS.: I have now tried the "undocumented" control options in F1 2k and that
> helps a lot, but the speed/eye candy trade-off remain, giving MGPRS2 the
> edge.
> L_NiN0 wrote...
> > There is very little info on this game. Ubisoft's first
> > two F1 projects (F1 Race Sim and Monaco F1 RS2) were both
> > PC titles, the later being ported just recently to the
> > dreamcast with rave reviews.
> > The new title is expected for the PC and the PS2 - however
> > the team working on the game engine says that the PS2
> > version will probably be toned down for the consol.
> > The first two titles released by Ubisoft where all very
> > promising and got great reviews. F1RS was dubbed the
> > champ of F1 by many reviewers knocking GP2 out of the
> > top spot. The previous versions offered great graphics,
> > dynamic weather, full seasons and even careers, extensive
> > car setups, very good ai (not the most aggressive but far
> > better at reacting than any other F1 title to date.), a
> > good damage model and decent physics (although the GPL
> > fans will argue) and all the little extras.
> > It looks very promising and I read an article on it
> > someplace but could not find the link. sorry.