Fwiw, I was just using the AI as an example. Personally, AI issues are
not a concern for me, but for those who do race the AI, they obviously are.
In terms of a finished product pre-patch.........I should hope so, they've
had enough practice at it :)
Being as it's more or less a clone of N4, it shouldn't need any patching,
except for additions, not to fix existing items.
The argument about simracers being the hardest consumers, etc. comes up
again. No, the pc *** industry gets thrown more perks for sub-standard
products than any.
Name one other business you'd be willing to accept the same
results/product quality in, that is received in the software ***
industry. And please spare the "but all software has bugs" etc. spiel.
That's because they're allowed to.
Same thing gets preached over and over for years in the flight sim
industry............be nice to developers or flight sims will go
away..........been hearing that bs for four*** years now myself.........as
flight sims keep getting churned out year after year.
IMO of course :)
-John
> > To a point, I'd agree with this. Still have some of the problems
> > pre-patch N4, and earlier versions, did(pace car bugs, AI issues for
those
> > that race that way, etc.).
> This is only to say that I've never had fewer 'issues' with such a
product,
> pre-patch. In evaluating a sim's 'finished quality' you shouldn't really
> include the AI element. IMO.
> Let's be honest. Rack your memory. Which simulation, one that approaches
the
> complexity of N2K2, has had satisfactory AI? And I'm including combat
flight
> sims, wargames, etc. Answer: very few. Or, how about, NONE. OK, maybe GPL
> has tough AI pilots, in a relentless, robotic kind of way. I feel that
> Papyrus was ingenious enough in N2K2 to make the AI drivers variable in
> performance from race to race.
> Human-like AI is a mirage, the closer you get the faster it recedes. Maybe
> the programmers will arrive one day, but that day won't be tomorrow.
Racing
> the AI is for those who can't or won't race online. There's just no
> comparaison. If the AI is challenging enough to help newbies learn the
game
> or to practice against then the developer has succeeded, especially in the
> dawning age of broadband.
> Simracers are the toughest, hardest-to-please consumer group there is.