rec.autos.simulators

N2demo Bug

Joel T. Walter

N2demo Bug

by Joel T. Walter » Sun, 29 Sep 1996 04:00:00

Anybody else have this problem?  I was racing, and the AI cars crashed
and caused a huge pile up and the spotter was trying to say all the
crash warnings at once. It got so confused it started screwing up and
making every sound it has in memory. It just went over and over, until
it finally stopped and all the spotter sounds were non existent after
that. Only a soft humming every now and then. Plus I don't know what
happened to any of the AI cars. They all disappeared, none of them on
the track and none of them in the pits. Don't know if you will have this
problem in the full version, but you should ck it out just in case. It
just seemed that the spotter was trying to say too much at one time.
Other than that I haven't had any other problems with the demo. Good job
guys.

Joel

NRE6

N2demo Bug

by NRE6 » Mon, 30 Sep 1996 04:00:00

I too also had the bug, I had to exit and restart the game to solve the
problem.....
hope this doesn't happen in the full game version.

          NER69

Terje Wold Johans

N2demo Bug

by Terje Wold Johans » Mon, 30 Sep 1996 04:00:00


Think of a scheduler. For each incident on the track or with
your car (eg. "Ok, bring it in next time around") the spotter has
something to say.
Each incident has its own "line" (eg. "You're back in fourth"),
and when many incidents happen at once there may be, say,
five incidents put on the scheduler in the order the incidents
occured. All the time the game engine checks if there's anything on
the scheduler. When there is, the game engine will make sure that
whatever is on the scheduler will be dealt with.  
So when there are five "incidents" on the scheduler,
the spotter will be "called up" five times. The spotter function
will then say a line until the scheduler stops "calling" the spotter,
ie until scheduler is empty of incidents that the spotter is
programmed to report on.

The problem is how to make the scheduler(or some other part
of the programme) smart enough to erase, say, some incidents
from the scheduler because of incidents that make those
earlier incidents (and hence spotter lines) invalid.
Eg. there is no reason to report on low fuel if the
engine has blown. This is a simple example, but it can get
much worse as you seem to have experienced yourself already.

No matter how well Papyrus makes N2, and particularily
the spotter function, it will come a time when the spotter
vomits, so to speak. The spotter function would need really
good AI in order to estimate a given set of incidents and take
the right decision, ie what lines to say and what lines not
to say, or better, generating a new line that fits to the
action. This would need advanced interpretative skills, which
isn't feasible in games, and maybe not at all.

But some "conflicts" should be possible to deal with:

The simple "conflicts":
- Eg. "blown enigne"/"low fuel",
      "two laps to the chequered flag"/"low fuel, pit within five laps"

Some of the apparently complex ones:
- Eg. if you're in a big pile up, cars all around you(low and high),
  the spotter should just report on your
  own car (like damage, fuel, engine, tyres, etc.)
  and ignore the position of other cars relative to you.
  But then, what is a "big pile up"? And when are you
  in a "big pile up"?

As to the disappearing AI cars I have no idea, but I don't
think the spotter have anything to do with it.  :)

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

Michael E. Carv

N2demo Bug

by Michael E. Carv » Mon, 30 Sep 1996 04:00:00



: > Anybody else have this problem?   I was racing, and the AI cars crashed
: > and caused a huge pile up and the spotter was trying to say all the
: > crash warnings at once. It got so confused it started screwing up and
: > making every sound it has in memory. It just went over and over, until
: > it finally stopped and all the spotter sounds were non existent after
: > that. Only a soft humming every now and then. Plus I don't know what
: > happened to any of the AI cars. They all disappeared, none of them on
: > the track and none of them in the pits. Don't know if you will have this
: > problem in the full version, but you should ck it out just in case. It
: > just seemed that the spotter was trying to say too much at one time.

[Terje's comments regarding Spotter AI scheduler snipped]

: As to the disappearing AI cars I have no idea, but I don't
: think the spotter have anything to do with it.  :)

I am pretty sure this is just like ICRx and NASCAR.  If a car wrecks out
of the race it goes behind the wall and back onto the hauler.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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