I just got Viper Racing working with my Wingman Force and I can
honestly say it is incredible.
Most FF efx in racing games are addon or gimmicky. The FF effects in
Viper are definitely NOT gimmicky. This is a sim type game with sim
quality FF effects. Viper has by far the best FF implementation in a
racing game to date. The accuracy portrayed is phenomenal and not
grossly overstated like so many racing games currently are. The
subtle and finessed touches add immensely to this game.
Let me state what I noticed in the game:
- collisions with all objects
- accelerating and deceleration forces
- variable assist steering easy at rest that gets harder as speed
increases
- wheel kickback from rehookup of tire from a slide
- loose 'dead' wheel during slides
- dips and bumps in driving surfaces
- impacts from landing from air jumps (car leaving ground)
- wheel chatter or hop on jittery slides
- opposite accel and decel forces when in reverse
This may sound like a few other games but the quality in which these
effects are done all at once in Viper is vastly superior to any other
racing game out there. Every effect is virtually perfectly done. The
only complaint I have is the 'roughness' in the grass/dirt is barely
perceptible and should be a tad stronger in effect.
Viper is the new killer racing FF app by very large margin.
How is Papyrus partially right? For serious lap times FF just gets in
the way. FF in any racing game will always be a hampering effect. I
don't care how well its done, its just plain harder to cut a fast lap
time with the small jerks of stick movement Its a serious hindrance
in serious racing. However, in not total serious racing, it does add
a very cool dimension. I can see why GPL doesn't have FF, its damn
hard enough without it but that's still no excuse of not having the
option of it being available in the game.
Wanna see what GPL could be like with FF? Try Viper using a FF stick,
preferably a Wingman Force. (Supposedly the MS FF Pro is not as good
'feeling' as the WF in this game.)