rec.autos.simulators

proposed solution to pull to left

Dave Henri

proposed solution to pull to left

by Dave Henri » Sun, 25 Feb 2001 16:03:39


  LWFF stands for Logitech Wingman Formula Force.

     From what I've gathered reading here in RAS...The non-force feedback
wheels like your T2 have the most trouble with the left pull.  With a FF
wheel, you just get a little tension pulling you left...so you can counter
steer without wobbling all over.
dave henrie
  >

> Oh well, the pull to left can be gotten used to, and ultimately I think
it's
> a good thing. What I can't get used to is the stupidity of the AI, or
should
> I say "ai" drivers. They seem to be mindless robots just like in previous
> versions. Surprising, since this is 2001 and it's not that hard to write
> code for object avoidance. That's my only disappointment with this sim.

> Brian



> > On Thu, 22 Feb 2001 02:46:43 GMT, "Brian Carabee"

> > >I thought maybe have the pull gradually fade in on approach.
Admittedly,
> > >it's not an ideal solution. I suppose the best solution is for me to
get
> rid
> > >of my TM T2 and get a more modern wheel.

> > I finally unplugged my T2 and got a LWFF in December.  Very difficult
> > to get the feel of it, but once I did I loved it (I played more Heat
> > in December and January than I've ever played a driving sim).

> > I didn't play the N4 demo much, and when it was released the pull
> > drove me nuts - at first.  I haven't got as much time in with N4 as
> > most, but I've gotten a bit used to it and I find that I'm actually
> > beginning to rely on the pull.

> > I ran laps at Pocono until I felt more comfortable with the different
> > driving model.  I like that track, and the 3 different corners seem to
> > be a good challenge to learn how the car responds in different
> > situations.  I used to love Heat, but when I fire it up now it just
> > doesn't seem as good.

> > Anyway, just my thoughts on a similar situation :)  Good luck!


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