As I sit here reading posts about GP3, World Sports Cars and EA's F1 I
can't help but wonder where Papy is going. Should they be renamed
Nascar Development Group? How long will that franchise last if EA
turns some good developers loose on their Nascar titles?
Like many, I have appreciated the love and care put into GPL.
However, I can't see that engine being used for anything other than
more Nascar crap. (I buy the games to support them but they sit on the
shelf). No modern F1 franchise, no U.S. open wheel franchise and the
other series will look even less palatable to their masters.They have
obviously tightened budgets by farming their artwork out to Russia. I
doubt that their move to new quarters was to a bigger and nicer place.
How long will they last with big guys like EA slowly racheting up the
quality?
Any thoughts? (as if I needed to ask that on RAS)
Jeff
What future for Papyrus beyond NASCAR?
Jeffrey Haas wondered whether Papyrus would become purely a NASCAR developer as rivals worked on F1 and sports car sims. Replies agreed NASCAR sells in the US and that Sierra drives decisions, while ymenard expected a truck expansion for NASCAR 3 and NASCAR Racing 4 on the GPL engine to be shown at Daytona Speedweeks. Others discussed F1 licensing limits on internet play and possible console ports.
Automated summary.
>Should they be renamed
>Nascar Development Group? How long will that franchise last if EA
>turns some good developers loose on their Nascar titles?
Depends if they retire the aging Nascar2 physics/game engine or not.
In my opinion it's time for it to go. I won't buy any more games based
on it.
Joe McGinn
_____________________
Radical Entertainment
> As I sit here reading posts about GP3, World Sports Cars and EA's F1 I
> can't help but wonder where Papy is going. Should they be renamed clip
> Any thoughts? (as if I needed to ask that on RAS)
There are plenty of opinions here, but actual
thoughts are few and far between :)
Sure hope they can get something other than
another N1 revision out the door. I haven't
even heard rumors of anything other than
NASCAR sims though :(
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
I hear what your saying but the problem is Nascar sells. I would love an F-1
game based on the late 70's before the turbo era. I would also love a 1960's
CanAm game. The big thing is that not too many people would buy these games
(on the grand scheme of things). You take a game like NFS, it sells. I
personally do not like it but People want arcade driving games. They want a
game that is pedal on the floor and steer! Not too many people like to set
up a car or wait 10 laps to make a move and then feel good about it. I know
people on this NG do love GPL and sim games but for most it is just too hard
and complicated. Remember we all have a problem! We're ***ed to sim
racing! Our needs dont match that of the general public. Lets keep our
fingers crossed.
Al Stiff
Hope for Papy? Let's not forget they're owned by Sierra.
The world sucks.
Marty
Quoted text (18 lines)
> As I sit here reading posts about GP3, World Sports Cars and EA's F1 I > can't help but wonder where Papy is going. Should they be renamed > Nascar Development Group? How long will that franchise last if EA > turns some good developers loose on their Nascar titles? > Like many, I have appreciated the love and care put into GPL. > However, I can't see that engine being used for anything other than > more Nascar crap. (I buy the games to support them but they sit on the > shelf). No modern F1 franchise, no U.S. open wheel franchise and the > other series will look even less palatable to their masters.They have > obviously tightened budgets by farming their artwork out to Russia. I > doubt that their move to new quarters was to a bigger and nicer place. > How long will they last with big guys like EA slowly racheting up the > quality? > Any thoughts? (as if I needed to ask that on RAS) > JeffThe problem (or benefit if you are a NASCAR fan like myself) is that
NASCAR sells. Here in the United States, the market for such a sim is
MUCH larger than any other form of racing, particularly F1. The CART/IRL
split didn't help matters much for the open wheel crowd here in the US.
As much as we are all sim lovers and fans, sometimes we all forget that
the companies distributing these titles are corporations in BUSINESS to
make money. (Or if you want to get to the nitty... Maximize Shareholders
wealth). If I'm a shareholder... I want them to maximinize profits, not
satisfy the wants of a small niche that might be a break even proposition
or even if profitable, probably not so to the extent of NASCAR here in the
US.
Believe me, I would be waiting at the doors to get my hands on a solid
Historic CAN-AM title!
Don't quote me <VBG>, but NASCAR 4 is looking at a release by late summer.
(Of course, that could mean Christmas 2001 too <VBG>) Will it have the
GPL engine? Sort of. From my understanding, it will have a 6 degrees of
freedom physics engine based on the GPL engine but heavily re-worked to
accomodate NASCAR style racing. What that exactly means I do not know,
but 6 degrees of freedom is definitely not the N1/N2 and N2 modified (N3)
physics engine.
Regardless... I would hardly be worried about what EA Sports is doing with
their NASCAR license. They are basically producing prettier graphic
versions of old quarter arcade titles with more bugs <VBG>
Again, don't quote me ;)
Scott
PA-Scott
PowerSims.com
--
Scott B. Husted
ICQ# 4395450
It sure will be a shame if the new physics engine will not be used for
anything but NASCAR.
I'm a relative newcomer to sim racing, firstly with GP2 and ICR2 then F1RS
and onto GPL with a bit of SCGT thrown in for good measure.
I'm hoping for good things from WSC and GP3, but please lets have decent
online multiplayer, that one omission alone is simply unacceptable in this
day and age.
What we need is another Papy open wheel racing sim, after all that is what
they love, what they want to be doing and what they do really well, if only
they could persuade the suits at Sierra. Unfortunately I can't see that
happening, at least in the foreseeable future.
If a decent sim doesn't come out soon, I may have to start go-karting, ok
its not the fastest motorsport ever but the physics engine is nearly as good
as GPL <VBG> :)
Ian Parker
UKGPL League http://members.xoom.com/ukgpl
==
Quoted text (18 lines)
> > As I sit here reading posts about GP3, World Sports Cars and EA's F1 I > > can't help but wonder where Papy is going. Should they be renamed > clip > > Any thoughts? (as if I needed to ask that on RAS) > There are plenty of opinions here, but actual > thoughts are few and far between :) > Sure hope they can get something other than > another N1 revision out the door. I haven't > even heard rumors of anything other than > NASCAR sims though :( > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlAs they normally do each year, you will probably have something during the
Daytona Speedweeks, where Papyrus and Sierra Sports will give to the press
their 2000 lineup. Which will include two Stock-car titles (the Truck
expansion pack for N3 and Nascar Racing 4 using the GPL game engine).
Unfortunately, there has been no clue at all if they will stop milking money
out of stockcar games, but let's hope, remember 7 out of the 8 last Papyrus
titles have been NASCAR ones. Enough is enough.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
On Wed, 26 Jan 2000 21:50:49 GMT, "Scott B. Husted"
Scott,
I agree with the last part of your comments, "maximize sharholder
wealth". But, Havas (their parent) is an international company and
the world market for racing games to me would point to F1 (albit
modern). GP1(world circuit) and GP2 were huge commercial successes.
I somehow feel that they have become the Betamax company in a VHS
world.
Jeff
Quoted text (11 lines)
>The problem (or benefit if you are a NASCAR fan like myself) is that >NASCAR sells. Here in the United States, the market for such a sim is >MUCH larger than any other form of racing, particularly F1. The CART/IRL >split didn't help matters much for the open wheel crowd here in the US. >As much as we are all sim lovers and fans, sometimes we all forget that >the companies distributing these titles are corporations in BUSINESS to >make money. (Or if you want to get to the nitty... Maximize Shareholders >wealth). If I'm a shareholder... I want them to maximinize profits, not >satisfy the wants of a small niche that might be a break even proposition >or even if profitable, probably not so to the extent of NASCAR here in the >US.>Unfortunately, there has been no clue at all if they will stop milking money
>out of stockcar games, but let's hope, remember 7 out of the 8 last Papyrus
>titles have been NASCAR ones. Enough is enough.
Ymenard, depends on your point of view. Until they get EVERYTHING **I**
want in a NASCAR sim, I don't think they're done (I know that's very
self-centered). I'm still waiting for pit stalls based on qualifying and
EVERY NASCAR track, and 6 degrees of movement. I could probably forgo most
of the other omissions.
It's just lucky for ME that I don't care about open wheel racing - but I can
empathize with those of you THAT DO, 'cause I'd be pissed if the last 7 were
open wheel games instead of NASCAR.
Gunner
Nascar sells because NASCAR sells. In other words, there is some bleed over
between race fans and sim drivers. The same case can be made for Formula 1
races. They have a US stop this year. One would think the publicity -- soon
to come, one might hope -- should do wonders for F1 sims. There definitely
is a lack of awareness in the US. ESPN followed the F1 circuit pretty
closely in '96, but there was a very definite dearth of coverage since.
Lackluster audience shares tends to do this. Alas, it won't do Papy much
good to push the old model years. This truly is a crying shame.
Michael.
a
On Wed, 26 Jan 2000 21:50:49 GMT, "Scott B. Husted"
>Regardless... I would hardly be worried about what EA Sports is doing with
>their NASCAR license. They are basically producing prettier graphic
>versions of old quarter arcade titles with more bugs <VBG>
Scott,
In the early/mid 70's I raced motocross and to be competitive you had
to have a European bike, Husky, Maaco, Bultaco, KTM, etc. The big 4 of
Japan had bikes but they were junk. If you raced them you had to throw
most of the stuff away and buy aftermarket equipment. Everyone
laughed at them but every year they went back to Japan and did a
little better. I don't need to tell you where they are now. Somehow I
have the same feeling about EA Sports.
Jeff
Quoted text (36 lines)
> The problem (or benefit if you are a NASCAR fan like myself) is that > NASCAR sells. Here in the United States, the market for such a sim is > MUCH larger than any other form of racing, particularly F1. The CART/IRL > split didn't help matters much for the open wheel crowd here in the US. > As much as we are all sim lovers and fans, sometimes we all forget that > the companies distributing these titles are corporations in BUSINESS to > make money. (Or if you want to get to the nitty... Maximize Shareholders > wealth). If I'm a shareholder... I want them to maximinize profits, not > satisfy the wants of a small niche that might be a break even proposition > or even if profitable, probably not so to the extent of NASCAR here in the > US. > Believe me, I would be waiting at the doors to get my hands on a solid > Historic CAN-AM title! > Don't quote me <VBG>, but NASCAR 4 is looking at a release by late summer. > (Of course, that could mean Christmas 2001 too <VBG>) Will it have the > GPL engine? Sort of. From my understanding, it will have a 6 degrees of > freedom physics engine based on the GPL engine but heavily re-worked to > accomodate NASCAR style racing. What that exactly means I do not know, > but 6 degrees of freedom is definitely not the N1/N2 and N2 modified (N3) > physics engine. > Regardless... I would hardly be worried about what EA Sports is doing with > their NASCAR license. They are basically producing prettier graphic > versions of old quarter arcade titles with more bugs <VBG> > Again, don't quote me ;) > Scott > PA-Scott > PowerSims.com > -- > Scott B. Husted > ICQ# 4395450>Unfortunately, there has been no clue at all if they will stop milking money
>out of stockcar games, but let's hope, remember 7 out of the 8 last Papyrus
>titles have been NASCAR ones. Enough is enough.
> Unfortunately :-) our system encourages companies to do those
activities that make the most money for them. The most you can
reasonably ask is that they take the long view of what will make the
most money for them. Alternatives to that system are unrealistic
(even if they share your taste, few successful business people are in
it for esthetics) or scary (who decides what is good?). If you want
different games, start your own company and have at it. Or somehow
convince Papyrus that you are right and they are wrong about what is
in their best business interest. Good luck :-).
I don't object to you expressing an opinion about what you
want, but the exasperated attitude toward Papyrus (and you're hardly
alone there) is inappropriate. Think of it this way. NASCAR dollars
undoubtably subsidized GPL development.
bob
The last article I remember with David Kaemmer had the interviewer asking
this question, and Im almost sure he replied something like.. with the new
consoles on the market (DC and PSX2), they will consider it more than in the
past. Their only console title was pretty good actually, compared to all
the ***arcade games sold as a semi-serious sim (even if it's pretty old by
today's standard). Of course, I could be wrong, but I do say that the
consoles of today have a potential for serious racing simulator with arcade
helps. A title like N3 could be very well ported. It may be difficult, but
as a title by itself N3 has a great depth of gameplay.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Jeffrey,
Papyrus though is a US company and has always focused on US motorsports (as
far as I know). One other problem I have with F1 ( A HUGE one if you ask
me) is that F1 does not allow multiplayer over the internet in its licensing
deals AFAIK. IF this is the case... There is NO way I would purchase a sim
like this. Im an online multiplayer racer. GP3 could make GPL look like
Pole Position, but if it doesnt offer internet multiplayer capability, it
wont stay on my machine. I never even purchased N99 because of this exact
reason.
--
Scott B. Husted
"PA-Scott"
COO
MMMGI
ICQ# 4395450
http://www.MMMGI.com
http://www.Acrotech.net
http://www.Powersims.com
http://www.InternetMotorsports.net
> On Wed, 26 Jan 2000 21:50:49 GMT, "Scott B. Husted"
> >The problem (or benefit if you are a NASCAR fan like myself) is that
> >NASCAR sells. Here in the United States, the market for such a sim is
> >MUCH larger than any other form of racing, particularly F1. The CART/IRL
> >split didn't help matters much for the open wheel crowd here in the US.
> >As much as we are all sim lovers and fans, sometimes we all forget that
> >the companies distributing these titles are corporations in BUSINESS to
> >make money. (Or if you want to get to the nitty... Maximize
Shareholders
> >wealth). If I'm a shareholder... I want them to maximinize profits, not
> >satisfy the wants of a small niche that might be a break even proposition
> >or even if profitable, probably not so to the extent of NASCAR here in
the
> >US.
> Scott,
> I agree with the last part of your comments, "maximize sharholder
> wealth". But, Havas (their parent) is an international company and
> the world market for racing games to me would point to F1 (albit
> modern). GP1(world circuit) and GP2 were huge commercial successes.
> I somehow feel that they have become the Betamax company in a VHS
> world.
> Jeff
Not to mention that if it is simulated accurately, will be a tremendous
learning curve. I believe because of the level of difficulty in passing and
how delicate the cars are. Online play will be just as boring as the real
thing with single file races.
--
Kevin Anderson
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.awtech.net/
http://www.nascar-3.com/
> Jeffrey,
> Papyrus though is a US company and has always focused on US motorsports
(as
> far as I know). One other problem I have with F1 ( A HUGE one if you ask
> me) is that F1 does not allow multiplayer over the internet in its
licensing
> deals AFAIK. IF this is the case... There is NO way I would purchase a
sim
> like this. Im an online multiplayer racer. GP3 could make GPL look like
> Pole Position, but if it doesnt offer internet multiplayer capability, it
> wont stay on my machine. I never even purchased N99 because of this exact
> reason.
> --
> Scott B. Husted
> "PA-Scott"
> COO
> MMMGI
> ICQ# 4395450
> [link lost in import]
> [link lost in import]
> [link lost in import]
> http://www.InternetMotorsports.net
> > On Wed, 26 Jan 2000 21:50:49 GMT, "Scott B. Husted"
> > >The problem (or benefit if you are a NASCAR fan like myself) is that
> > >NASCAR sells. Here in the United States, the market for such a sim is
> > >MUCH larger than any other form of racing, particularly F1. The
CART/IRL
> > >split didn't help matters much for the open wheel crowd here in the US.
> > >As much as we are all sim lovers and fans, sometimes we all forget that
> > >the companies distributing these titles are corporations in BUSINESS to
> > >make money. (Or if you want to get to the nitty... Maximize
> Shareholders
> > >wealth). If I'm a shareholder... I want them to maximinize profits,
not
> > >satisfy the wants of a small niche that might be a break even
proposition
> > >or even if profitable, probably not so to the extent of NASCAR here in
> the
> > >US.
> > Scott,
> > I agree with the last part of your comments, "maximize sharholder
> > wealth". But, Havas (their parent) is an international company and
> > the world market for racing games to me would point to F1 (albit
> > modern). GP1(world circuit) and GP2 were huge commercial successes.
> > I somehow feel that they have become the Betamax company in a VHS
> > world.
> > Jeff
Lets not forget that GPL was a work of love and we should be happy about it
much less ask for anything else given it's commercial success.
That would assume you have online drivers of similar ability.
With the sim world we have a much bigger gap between the great and the
merely good. and of course those like me, the very awful! So if you had
a league of very experienced drivers, that might be true, but with the
wide gaps in online abilities, there will always be backmarkers mucking
things up...hey it's our job!
dave henrie
Quoted text (75 lines)
> Not to mention that if it is simulated accurately, will be a tremendous > learning curve. I believe because of the level of difficulty in passing and > how delicate the cars are. Online play will be just as boring as the real > thing with single file races. > -- > Kevin Anderson > --------------------------------------------------- > DK-Racing > #15 K_Anderson > ------------------------------------------------- > http://www.awtech.net/ > http://www.nascar-3.com/ > > Jeffrey, > > Papyrus though is a US company and has always focused on US motorsports > (as > > far as I know). One other problem I have with F1 ( A HUGE one if you ask > > me) is that F1 does not allow multiplayer over the internet in its > licensing > > deals AFAIK. IF this is the case... There is NO way I would purchase a > sim > > like this. Im an online multiplayer racer. GP3 could make GPL look like > > Pole Position, but if it doesnt offer internet multiplayer capability, it > > wont stay on my machine. I never even purchased N99 because of this exact > > reason. > > -- > > Scott B. Husted > > "PA-Scott" > > COO > > MMMGI > > ICQ# 4395450 > > http://www.MMMGI.com > > http://www.Acrotech.net > > http://www.Powersims.com > > http://www.InternetMotorsports.net > > > On Wed, 26 Jan 2000 21:50:49 GMT, "Scott B. Husted" > > > >The problem (or benefit if you are a NASCAR fan like myself) is that > > > >NASCAR sells. Here in the United States, the market for such a sim is > > > >MUCH larger than any other form of racing, particularly F1. The > CART/IRL > > > >split didn't help matters much for the open wheel crowd here in the US. > > > >As much as we are all sim lovers and fans, sometimes we all forget that > > > >the companies distributing these titles are corporations in BUSINESS to > > > >make money. (Or if you want to get to the nitty... Maximize > > Shareholders > > > >wealth). If I'm a shareholder... I want them to maximinize profits, > not > > > >satisfy the wants of a small niche that might be a break even > proposition > > > >or even if profitable, probably not so to the extent of NASCAR here in > > the > > > >US. > > > Scott, > > > I agree with the last part of your comments, "maximize sharholder > > > wealth". But, Havas (their parent) is an international company and > > > the world market for racing games to me would point to F1 (albit > > > modern). GP1(world circuit) and GP2 were huge commercial successes. > > > I somehow feel that they have become the Betamax company in a VHS > > > world. > > > JeffUntil the 73 Elsinore... that was my era.
I'm not particularly a NASCAR fan, but I can see the logic of incremental
upgrades. A game only costs 40 bucks or so. If you are a fan, you will
probably enjoy the improvements each year - it seems to me the
improvements in the NASCAR series are more than enough to justify 40
bucks, and this year they even put an interesting spin on it with
NL. Hasbro's marketing plan with GP3,4,5,6 etc. will also work with the
F1 fans. I certainly don't begrudge a software company milking a cash
cow. too many companies go under trying to develop specialist
products. Even the mighty DID have been bought out.
Stephen
: Ymenard, depends on your point of view. Until they get EVERYTHING **I**
: want in a NASCAR sim, I don't think they're done (I know that's very
: self-centered). I'm still waiting for pit stalls based on qualifying and
: EVERY NASCAR track, and 6 degrees of movement. I could probably forgo most
: of the other omissions.
: It's just lucky for ME that I don't care about open wheel racing - but I can
: empathize with those of you THAT DO, 'cause I'd be pissed if the last 7 were
: open wheel games instead of NASCAR.
: Gunner
In article <[email hidden]>, [email hidden] spread his
wisdom with the following words...
> Do you think Papyrus will ever port one of their sims to the Dreamcast?
I'm sure a console conversion is something they have already considered -
not for the Dreamcast but for the Playstation 2.
The Dreamcast simply isn't good enough to convert the feel of a true sim
on a PC to the console. The Playstation 2 however is set to advance on PC
technology for a number of years to come.
I wonder if the Playstation 2 will be able to support force feedback
controllers, or will we have to wait for the Microsoft X-Box to open up
that area of the console/sim genre.
Neo
This is also my point of view. The product that was released and marketed as
"NASCAR 3" was not the N3 Papy had been developing for the past two or more
years. What they released was an improved version of N2 with better sound and
more eye candy. It's my hope that they concentrate solely on releasing the
*real* N3 (supposedly to be renamed and released as N4) and satisfy us NASCAR
fans (those of us that love GPL and want that engine applied to a NASCAR sim
are not satisfied, BTW) and *then*, and only then, begin work on CART3 or GPL2
or whatever.
--
-----------------------------------
Morgan Vincent Wooten
mailto:[email hidden]
http://members.tripod.com/~morganv/
-----------------------------------
Don Hancock ("Gunner") <[email hidden]> wrote in message
news:CCLj4.406$[email hidden]...
> ymenard wrote in message <3KKj4.97$[email hidden]>...
> >Unfortunately, there has been no clue at all if they will stop milking
> money
> >out of stockcar games, but let's hope, remember 7 out of the 8 last Papyrus
> >titles have been NASCAR ones. Enough is enough.
> >
>
> Ymenard, depends on your point of view. Until they get EVERYTHING **I**
> want in a NASCAR sim, I don't think they're done (I know that's very
> self-centered). I'm still waiting for pit stalls based on qualifying and
> EVERY NASCAR track, and 6 degrees of movement. I could probably forgo most
> of the other omissions.
> It's just lucky for ME that I don't care about open wheel racing - but I can
> empathize with those of you THAT DO, 'cause I'd be pissed if the last 7 were
> open wheel games instead of NASCAR.
>
> Gunner
>
>
>
The question really isn't what is Papy's future. They will keep pumping
out whatever the been counters calculate will make them money.
The real question should be what is the future of we the "***" sim
racers.
Where do we want to get to, and is there any company out there that can get
us there?
money
> out of stockcar games, but let's hope, remember 7 out of the 8 last Papyrus
Quoted text (7 lines)
> > Any thoughts? (as if I needed to ask that on RAS) > As they normally do each year, you will probably have something during the > Daytona Speedweeks, where Papyrus and Sierra Sports will give to the press > their 2000 lineup. Which will include two Stock-car titles (the Truck > expansion pack for N3 and Nascar Racing 4 using the GPL game engine). > Unfortunately, there has been no clue at all if they will stop milkingQuoted text (8 lines)
> titles have been NASCAR ones. Enough is enough. > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."Does anyone know what happened to Jim Solokoff? He used to frequent this
newsgroup and give us updates on the Papy sims. I lost touch with this ng
for a while and haven't seen any posts from hiim lately.
Does he even still work for Papy/Sierra?


































