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Rec.Autos.Simulators Archive
Developers / Hardware makers

PDPI

discussed in 32 posts, 1999-2001 · overall tone positive

Posts per month

3 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts2 posts2000: 16 posts20001 posts6 posts0 posts1 posts0 posts0 posts0 posts0 posts0 posts1 posts0 posts2001: 0 posts20010 posts0 posts0 posts0 posts0 posts1 posts

How the mood changed

Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).

1999: +12000: +102001: +1019992001

Key threads

  • Guillemot Ferrari force feedback wheel problems 2000-01-21 · 35 posts
    Marc Collins described weak force feedback and oscillation on his Guillemot Ferrari wheel in GPL. PDPI's Shumi criticised current wheels and talked up PDPI's forthcoming wheel, which drew a rebuke for knocking competitors. Mats Lofkvist found that setting the driver's spring gain to 0% greatly increased GPL's force feedback, an apparent driver bug that cured Collins's problems.
  • Guillemot Ferrari wheel zig-zags on straights 1999-12-16 · 21 posts
    Tim Hayne reported that his new Guillemot Ferrari force-feedback wheel made cars wander on straights. Shumi, who works with PDPI, attributed the problem to coarse positioning resolution in the wheel's USB firmware and said PDPI was developing a much more precise USB wheel. Other owners compared deadzones and found that DirectX 7a and the serial port made no difference.
  • PDPI L4 gamecard benefits and PDPI's USB controller plans 2000-01-02 · 45 posts
    A user asked why the PDPI L4 gameport card was not more popular given its jitter-free input. Owners praised its stability and lack of recalibration but noted its 8-bit resolution, while others said SB Live and USB ports were good enough. Shumi, PDPI's new marketing director, explained the card's history and announced that PDPI would build its own wheels and joysticks with high-resolution USB interfaces, plus conversion kits for ECCI and TSW wheels, starting around Q2 2000.
  • Upgrading to a Pentium III and Voodoo3 for GPL 1999-04-20 · 25 posts
    A poster described large GPL improvements after upgrading to a Pentium III and Voodoo3. Eric Busch of Papyrus said he had probably been running software OpenGL and advised sticking with Glide, while Graeme Nash shared a batch file setting Glide texture memory that fixed Voodoo3 texture problems at higher resolutions. Randy Cassidy explained what the 'poll with interrupts enabled' joystick option does.

Sentiment by year

YearPostsPositiveNegativeTone
1999633mixed (+0.17)
200025117positive (+0.36)
2001100mixed (+0.00)

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