rec.autos.simulators

T/A Physics: Car-performance a bit 'off.. Papy?

Pete

T/A Physics: Car-performance a bit 'off.. Papy?

by Pete » Thu, 21 Aug 2003 11:56:36

    Ed, just looked at some drag racing numbers. A 850HP hemi
in an 69 Dart  runs 5.77 seconds/117.14 mph  in the 1/8 mile
and 9.15/144.25 in the quarter mile. The records are a little
quicker. The car weighs around 3000 lbs with the driver.
    Adjust accordingly.

    Pete


Ed Solhei

T/A Physics: Car-performance a bit 'off.. Papy?

by Ed Solhei » Thu, 21 Aug 2003 15:04:23

"Pete" said:

The LMP-675 class is the smaller of the two prototype classes.
They got a 675kg min. weight limit and apx. 550 bhp output "limit" - meaning
the class-rules limits the engine to a 3.4 litre (or is it 3.5l?) 6 cylinder
atmospheric or a 2litre 4 cylinder if it's turbo- or superchargeed in anyway
(and a 500bhp target limit).

The LMP-900 class on the other hand, which is what won the Mosport event
overall, got a 900kg min.weight, a engine rules that call for max  4.0 litre
volume if the is turbo- or superchaged and probably 7 or 8 litre if the
engine is  normally aspirated.  Bhp output in this class range from 550+
"turbo-horse" to 600+ "atmo-horse"

I'm not 100% sure, but I doubt even these cars would match the performance
of Papy's new physics.

As for editing them later...  - sure we could do that...  but that would
require hex-editing of the exe-file and it would also mean that not everyone
get the same "equipment"....  If Papy were to 'tone it down' just a little
before releasing the patch - it would be so much better for us all...  IMO.

--
ed_

Ed Solhei

T/A Physics: Car-performance a bit 'off.. Papy?

by Ed Solhei » Thu, 21 Aug 2003 15:10:24

"Pete" said:

These are supposed to be racecars Pete - not dragsters.
It's a huuuuuge difference.

--
ed_

Andrew MacPhers

T/A Physics: Car-performance a bit 'off.. Papy?

by Andrew MacPhers » Thu, 21 Aug 2003 15:13:00



> Change the physics?

Maybe we should just research the cars the numbers do match. Maybe Papy
sneakily produced GPL2!

Ok, maybe not :-)

Andrew McP

Pete

T/A Physics: Car-performance a bit 'off.. Papy?

by Pete » Fri, 22 Aug 2003 03:50:18

    I realize that I was just trying to find some numbers to relate
to the acceleration numbers you posted. Obviously the
chassis and tires make a huge difference in a drag car.
    If a drag car of similiar weight and HP can't match the
numbers you posted than there is no way a road racing car
will come within several seconds of it in the quarter mile.
    If you are going to get picky a 69 Dart isn't a dragster,
it is a full bodied car.
    Wasn't looking for a fight or an argument was looking for numbers
to comapre it to.
    But I guess I'll just let you rant by yourself have fun.

    Pete


jason moy

T/A Physics: Car-performance a bit 'off.. Papy?

by jason moy » Fri, 22 Aug 2003 05:42:30



There aren't any setups provided with the cars if you just unlocked
the physics yourself.  I haven't had any problems with car scraping
with my own setups - what sort of springs/shocks/ride height are you
running?

Jason

jason moy

T/A Physics: Car-performance a bit 'off.. Papy?

by jason moy » Fri, 22 Aug 2003 05:45:08

On Wed, 20 Aug 2003 01:16:24 +0200, "Ed Solheim"


>Thats exactly what I'm trying to say here;  it NOT realistic!
>The performance is way too good for such a type of car.  It would be like
>racing a Mini on steroids (or a V8!) You might aswell fire up GTA or some
>other unrealistic arcade-racer.

Actually, now that I think about it, the same could be said for the
Cup and BGN cars.  Not too many people were complaining about being 2
to 4 seconds faster than real life track records everywhere when I
brought it up 6 months ago, tho.

Jason

Haqsa

T/A Physics: Car-performance a bit 'off.. Papy?

by Haqsa » Fri, 22 Aug 2003 08:12:26

I should have been more specific - the cars are too high and you can't drop
them down past the NASCAR limits.  You can drop the spring rates to minimum
and it will still hardly ever scrape.  That implies to me that they probably
have the CG too high also, and it certainly feels that way when you drive
them.  Hopefully this is something they can fix before the full version.


Matt Jessic

T/A Physics: Car-performance a bit 'off.. Papy?

by Matt Jessic » Fri, 22 Aug 2003 11:30:41




>>>I dont know what stuff Papy used to get the settings for these cars...

>> but

>>>that are a bit exaggerated for sure...


>>Ed, first of all we need to know the weight of the vehicle and how
>>much HP the cars engine developes. If you can tell me these numbers
>>I have a power to weight calculator somewhere that will tell me what it
>>should be with optimal traction.
>>    If you want to get a rough idea go look at some of the drag racing
>>sites and you should be able to get some ball park figures.
>>    That being said the numbers look a bit quick.

> I have read that T/A cars have about 100 less HP, but also weigh in
> about 1000 pounds lighter, so figger something like 650HP and 2500
> lbs?

The Trans-Am series technical specifications can be found at:
http://www.trans-amseries.com/

The minimum weights are around 3000 pounds if you load up 33 gallons of
fuel. (weighs about 200 pounds)

The cars were at 650 HP a couple of years ago.

- Matt

Joachim Trens

T/A Physics: Car-performance a bit 'off.. Papy?

by Joachim Trens » Thu, 28 Aug 2003 21:56:58

The performance may be too good, but the driving feels quite real and good.
Better than the Winston cars after the patch on RC's, IMHO. It'll be fun,
even for realism fans like myself.

Achim


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