rec.autos.simulators

Nascar3

chog..

Nascar3

by chog.. » Thu, 18 Feb 1999 04:00:00

 I think you all should really think about things before you go
posting on how drab looking the video looks.We must remember that the
graphics can not look better then say Nasrev since N3 will also have
to incorporate the cpu draining physics model which will now also
include a detailed aerodynamics model.Ill take the graphics as they
come since after alll Nascar racing uses drafting as an extreme part
of winning and without a really good aerodynamic model it wont give
the thrll of hooking up:).

  I am happy with what I see in the video and have noticed some things
that I have wanted Papyrus to include,lready present at this
stage.First off is the traditional way of starting the engines in the
pits.The video shows the cars starting their engines and following the
pace car out to the track for the pace lap:))))Did you hear the sneak
preview of the new engine sounds on start up?
 I also noticed that the virtual***pit is not even implemented yet
as the steering wheel remains stationary and the***pit doesnt
move.This is one area I hope they work extra *** since I feel that
it could add even more feedback than what we see in GPL.

 I think a great way to do the***pit for an apoen wheeled sim like
GPL2 is to have the cokpit swerve towards the inside of the turn in
the amount dictated by the amount of oversteer.So that when coming
into a turn and your understeering in the beggining,the***pit should
look the way it always does in GPL,as if your plowing straight
ahead.Then as you start to accelerate and cause throttle oversteer,the
***pit could shift so that the inside wheel moves towards you and the
outside wheel moves away all in relaytion to how unbalanced the c
veers towards oversteer.It would look like the***pit view swerves
into the inside of the turns.Get the car sideways and apply opposite
lock and watch the***pit view center itself as the grip at the rear
catches up to the front.This is just my thoughts on this but the way I
see it in my head looks like it would really add to the "feel".
Skeeter

schwab

Nascar3

by schwab » Thu, 18 Feb 1999 04:00:00

You touched on something here...

That is, don't judge a game by it's screenshots. Fine, some people
dislike the GPL graphics. Whatever. But I like them, BUT you NEED to be
seeing it in motion (ie: driving) to really appreciate them. It's far
too easy to nitpick a screen shot: you have all day to sit an analyze
every last detail. But when it's moving is when it shines.

And I like GPL in motion. I think the limitations of the GPL graphics
are FAR more visible on the screenshots than anything. But if they cut
corners (read, CPU cycles) on accurate 3D spectators, then so be it.
Until I look at a screenshot, I don't even see them when I'm playing.

My point is that reserve graphics judgement until you see it from your
PC, at 190 mph. Then decide if it is any good.

--dave


>  I think you all should really think about things before you go
> posting on how drab looking the video looks.We must remember that the
> graphics can not look better then say Nasrev since N3 will also have
> to incorporate the cpu draining physics model which will now also
> include a detailed aerodynamics model.Ill take the graphics as they
> come since after alll Nascar racing uses drafting as an extreme part
> of winning and without a really good aerodynamic model it wont give
> the thrll of hooking up:).

SteveBla

Nascar3

by SteveBla » Thu, 18 Feb 1999 04:00:00

Just to compare, I saved a few N3 screenshots and looked at 'em in Paintshop
Pro alongside some I've taken from GPL.  They're virtually identical in
quality, so if GPL's graphics are good enough for you, N3's will be too, but
probably not any better.  Neither has cutting-edge graphics, but then that's
not their claim to fame.  I'll sacrifice some eye-candy for better physics
anyway.  I'm particularly interested in how they're going to model how drafting
affects drag, downforce and fuel mileage.  The cars (and tracks) will obviously
be easier to drive than GPL's, so other factors will become more important.
It'll be interesting to see.

Steve B.

remove "edy" from address for email

chog..

Nascar3

by chog.. » Thu, 18 Feb 1999 04:00:00

  In regards to how well drafting is done theres,another aspect of
this high speed racing technique that I hope is modeled extremely
well.This has more to do with the AI though.In GPL it is very hard to
get cars to hook up with my slow Cooper so we can draft the tracks
together.Once they get behind you they pull out of the draft to
attempt a pass.In long races on superspeedways this AI will get you
nowhere as the front runners will take off from the back runners who
cant draft properly.
Skeeter


Michael E. Carve

Nascar3

by Michael E. Carve » Fri, 19 Feb 1999 04:00:00


Those that saw the early AVI clips released of GPL in its early
development, should know the big difference when we got the final
product.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bria

Nascar3

by Bria » Fri, 19 Feb 1999 04:00:00

I agree - of all the sims/driving games that I've tried, I personally find
the graphics of GPL most pleasing (from the***pit view).

To my eye, GPL provides much more visual feedback from the movement of the
virtual***pit, the steering wheel jitter from bumps, the compression and
rebound of the suspension, and the lockup of tires than most driving
sims/games (to me, only SODA comes close).

I think it will be more of a challenge to provide the same level of feedback
from the virtual***pit view of N3, since the movement of the suspension
and rotation of the tires can't be seen.

Brian


>That is, don't judge a game by it's screenshots. Fine, some people
>dislike the GPL graphics. Whatever. But I like them, BUT you NEED to be
>seeing it in motion (ie: driving) to really appreciate them. It's far
>too easy to nitpick a screen shot: you have all day to sit an analyze
>every last detail. But when it's moving is when it shines.

buzar

Nascar3

by buzar » Fri, 19 Feb 1999 04:00:00

I think this may come back to haunt you!

buzard


> >I think the limitations of the GPL graphics
> >are FAR more visible on the screenshots than anything.

> Just to compare, I saved a few N3 screenshots and looked at 'em in Paintshop
> Pro alongside some I've taken from GPL.  They're virtually identical in
> quality, so if GPL's graphics are good enough for you, N3's will be too, but
> probably not any better.  Neither has cutting-edge graphics, but then that's
> not their claim to fame.  I'll sacrifice some eye-candy for better physics
> anyway.  I'm particularly interested in how they're going to model how drafting
> affects drag, downforce and fuel mileage.  The cars (and tracks) will obviously
> be easier to drive than GPL's, so other factors will become more important.
> It'll be interesting to see.

> Steve B.

> remove "edy" from address for email

John Walla

Nascar3

by John Walla » Fri, 19 Feb 1999 04:00:00

On Thu, 18 Feb 1999 02:23:38 GMT, "Michael E. Carver"


>Those that saw the early AVI clips released of GPL in its early
>development, should know the big difference when we got the final
>product.

That's the hope, but it does no harm to state your opinion at as early
a stage as possible just in case it influences what gets thrown out in
the "resource shuffle".

Cheers!
John

Ronald Stoe

Nascar3

by Ronald Stoe » Fri, 19 Feb 1999 04:00:00


> >I think the limitations of the GPL graphics
> >are FAR more visible on the screenshots than anything.

> Just to compare, I saved a few N3 screenshots and looked at 'em in Paintshop
> Pro alongside some I've taken from GPL.  They're virtually identical in
> quality, so if GPL's graphics are good enough for you, N3's will be too, but
> probably not any better.  Neither has cutting-edge graphics, but then that's

I'm just hoping the graphics will get better. And as there will be no software
mode (it's an enhanced GPL engine), they will be able to do better effects
by not having to compromise because of the software mode.

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

SteveBla

Nascar3

by SteveBla » Sat, 20 Feb 1999 04:00:00

     Wouldn't be the first time!  But if they're modelled correctly, the
stockers, with their greater weight, gummier tires, better aerodynamics, and
lower power-to-weight ratio, won't be nearly as skittish as the '67 GP cars.
Factor in the nature of oval racing vs navigating those narrow old road courses
and it's bound to be less difficult.  It will still be really tough to run up
front, I'm sure.  But I doubt people will have as much trouble simply making it
around as they did in GPL.  The field spreads will be in seconds, not minutes.
After all, would Bill, Bruton, and Humpy have it any other way? :-)
     I'm personally anxious to see how compatible N3 will be with GPL.  Wonder
how much air you could get in a WC car at Flugplatz?

Cheers,

Steve B.

remove "edy" from address for email


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