posting on how drab looking the video looks.We must remember that the
graphics can not look better then say Nasrev since N3 will also have
to incorporate the cpu draining physics model which will now also
include a detailed aerodynamics model.Ill take the graphics as they
come since after alll Nascar racing uses drafting as an extreme part
of winning and without a really good aerodynamic model it wont give
the thrll of hooking up:).
I am happy with what I see in the video and have noticed some things
that I have wanted Papyrus to include,lready present at this
stage.First off is the traditional way of starting the engines in the
pits.The video shows the cars starting their engines and following the
pace car out to the track for the pace lap:))))Did you hear the sneak
preview of the new engine sounds on start up?
I also noticed that the virtual***pit is not even implemented yet
as the steering wheel remains stationary and the***pit doesnt
move.This is one area I hope they work extra *** since I feel that
it could add even more feedback than what we see in GPL.
I think a great way to do the***pit for an apoen wheeled sim like
GPL2 is to have the cokpit swerve towards the inside of the turn in
the amount dictated by the amount of oversteer.So that when coming
into a turn and your understeering in the beggining,the***pit should
look the way it always does in GPL,as if your plowing straight
ahead.Then as you start to accelerate and cause throttle oversteer,the
***pit could shift so that the inside wheel moves towards you and the
outside wheel moves away all in relaytion to how unbalanced the c
veers towards oversteer.It would look like the***pit view swerves
into the inside of the turns.Get the car sideways and apply opposite
lock and watch the***pit view center itself as the grip at the rear
catches up to the front.This is just my thoughts on this but the way I
see it in my head looks like it would really add to the "feel".
Skeeter