rec.autos.simulators

Ubisoft F1 Review

Rob

Ubisoft F1 Review

by Rob » Sat, 23 Aug 1997 04:00:00

Translated by a friend from a German Review    

     Whilst Papyrus and Microsoft rest on their laurels regarding
     simulation, and Psygnosis amuse themselves with unrealistic
     action-oriented console conversions, French company Ubi Soft have
     developed a Formula 1 game that, thanks to its superior technology,
     can be placed at the very top of the field. We'll tell you in a review
     coming soon if they manage it - but since we already have a limited
     playable beta version, we don't want to deprive you of our first
     impressions.

     Lets start with the obvious: the graphics are easily better than in
     Grand Prix 2, even though a 3D Accelerator card (3Dfx or Power VR) is
     not absolutely necessary. You can even get better graphics than
     Formula 1 (3Dfx version), without compromising the atmospherics. If
     you can believe Ubi, it's realistic to a tee (?), and over 160 hours
     of video from the driver's perspective was evaluated. The glorious
     graphics are based on a souped-up pod-engine(?), whose flexibility can
     be shown by the fact that it's also good for hyper-realistic
     simulations.

     One small detail shows how seriously the programmers have taken it -
     while in F1 there are no***pits, and in GP2 they're only
     differentiated by colours, all the original***pits are rendered in
     F1RS: 22 different ones! Driving simulation should be more important,
     though. Even here, it knocks the competition into a***ed hat (like
     that one, Rob?). Peggy Desplats, the F1RS's friendly project leader.
     likes Grands Prix 2 just fine, but she wants to beat GP2 in every
     respect. To that end she has studied the competition in detail: the
     top game for realism doesn't have a 'real' driving model - it has
     several fudges: the engine rev count is not given, as the engine
     doesn't convert correctly from revs to wheel revolutions and from
     wheel revolutions to speed; normally the car stays stuck to the
     ground, and when it does lift off, the behaviour is pre-set. Even the
     wheels are not individually calculated. All that has been done
     differently in F1RS: it uses a real driving model that goes into great
     detail - if you take a curve too fast, you have to account for the car
     skidding round on only two wheels. Even tuning freaks won't be
     disappointed: everything can be finely tuned. For optimum information,
     the temperature is even measured on three points of each tyre.

     If you think that all this makes it completely useless for a casual
     gamer, think again: a beginner can enter a virtual driving school and
     choose an easier driving model. For one thing was important to the
     developers: F1RS should challenge experts, but also give beginners
     lots of fun.

     One of the biggest weaknesses of the other games was the paucity or
     lack of multi-player options - F1RS will (naturally) be playable over
     a modem, but a split-screen mode will also be included.

     We're a bit worried about the hardward requirements for the game. The
     version we were given runs very slowly on a P166 with Orchid Righteous
     3D, and only becomes really playable on a P200. Ubi have promised to
     optimise the performance, however: the finished game should run fast
     enough on a P120.

     I've saved the best til last: for the first time in a Formula 1 game
     there's going to be a 'ghost option'. That means that you or your
     friends can race against a car which drives exactly the same as you
     drove in a previous race.

Michael E. Carve

Ubisoft F1 Review

by Michael E. Carve » Sat, 23 Aug 1997 04:00:00


% Translated by a friend from a German Review    

<excellent re-review snipped>

Thanks for posting this.  I wish the best of luck.  It sounds extremely
promising.  They seem poised to fix the things that keep me from
enjoying GP2.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ronald Stoe

Ubisoft F1 Review

by Ronald Stoe » Sun, 24 Aug 1997 04:00:00



> :      I've saved the best til last: for the first time in a Formula 1 game
> :      there's going to be a 'ghost option'. That means that you or your
> :      friends can race against a car which drives exactly the same as you
> :      drove in a previous race.

> THIS is the best news since sliced bread.  It's about time.

> I can only add one more thing that would top this.  And that would be if
> we could SAVE this ghost car and send it on the internet so OTHERS can
> race against a virtual me as well.  That would be too awsome.  Judging by
> the "or your friends" maybe it is already in the works.

THIS is possible in POD and because they are using POD's engine for F1
Racing
it's very likely in F1 as well.

l8er
ronny

Jeff Salzma

Ubisoft F1 Review

by Jeff Salzma » Tue, 26 Aug 1997 04:00:00



>>     Lets start with the obvious: the graphics are easily better than in
>>     Grand Prix 2, even though a 3D Accelerator card (3Dfx or Power VR) is
>>     not absolutely necessary. You can even get better graphics than
>>     Formula 1 (3Dfx version), without compromising the atmospherics.

>The review also stated....

>>     We're a bit worried about the hardward requirements for the game. The
>>     version we were given runs very slowly on a P166 with Orchid Righteous
>>     3D, and only becomes really playable on a P200.

>Better graphics than GP2, and yet it chokes on a P-166 with 3dFX?!?

>Some serious optimising needs to be done it seems. The only problem
>with GP2 graphics were that they were too damn slow, and a P-166MMX
>shifts them quite nicely. Hope Ubi-F1 doesn't suffer the same
>malaise....

        Well put. The other questions- well, do we get rain?? Is there
MMX support? "really playable" on a 200MMX is going to keep a lot of
people from buying this thing.....

        What OS? Is this Win95 or DOS?? It would seem that if they
wanted the speed, DOS is a better choice...

Jeff

Hyeong-Min Ki

Ubisoft F1 Review

by Hyeong-Min Ki » Wed, 27 Aug 1997 04:00:00

If it runs slow on a P166 with 3Dfx, then the programmers should not get
a penny.

Bevyn Douglas Quidi

Ubisoft F1 Review

by Bevyn Douglas Quidi » Fri, 29 Aug 1997 04:00:00

=>> Better graphics than GP2, and yet it chokes on a P-166 with 3dFX?!?
=>If it runs slow on a P166 with 3Dfx, then the programmers should not get
=>a penny.

it really depends, in a lot of modern simulations the proprotion of cpu time
that graphics takes up is getting less and less. one example is icr vs nascar
which essentially used the same graphics emgine but the nascar model was more
comples so it ran like a dog compared to icr.

Bevyn.

--
disclaimer

not only did i not post this i have never seen any of these letters before in my life.

these opinions represent no one least of all myself.

folco.ba..

Ubisoft F1 Review

by folco.ba.. » Sat, 30 Aug 1997 04:00:00

Well, actually it did, in VGA and with all graphic options set to the
minimum. I could get more or less 15 fps on a low-end 486/66.

Normally, to avoid any disappointment, I consider that "minimal
configuration" means "what you need to run the game without graphic
detail and at the lowest resolution". In general, it's a good estimate.

Folco

==========================================================================
    Folco Banfi -- Universite de Fribourg -- Institut d'Informatique
Chemin du Musee 3 -- 1700 Fribourg -- Switzerland -- Tel. +41.26.300.84.79    

==========================================================================
Internet Grand National Netcar division ------------ #17 Martini Chevrolet
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  Results at http://www.racesimcentral.net/~banfi/PrinceSite/Prince_main.html

John Walla

Ubisoft F1 Review

by John Walla » Sat, 30 Aug 1997 04:00:00


Obviously your definition of "runs" is pretty different from mine!
15fps is waaaay below acceptable, even before taking into account
slowdowns because of drawing traffic, no details, no SVGA etc etc.

Cheers!
John

Ronald Stoe

Ubisoft F1 Review

by Ronald Stoe » Sat, 30 Aug 1997 04:00:00



> >> I can only add one more thing that would top this.  And that would be if
> >> we could SAVE this ghost car and send it on the internet so OTHERS can
> >> race against a virtual me as well.  That would be too awsome.  Judging by
> >> the "or your friends" maybe it is already in the works.

> >THIS is possible in POD and because they are using POD's engine for F1
> >Racing
> >it's very likely in F1 as well.

> It's a nice idea, but how can it work well in practice? I mean that
> saved car is going to follow the lines that made sense when IT was
> racing, with no regard for the position of the cars in YOUR race.

I guess, you don't know POD? This ghost car is actually transparent,
well, like a ghost... So you don't collide with it, but you can see,
where you gained or lost time. Very helpfull!

l8er
ronny

folco.ba..

Ubisoft F1 Review

by folco.ba.. » Tue, 02 Sep 1997 04:00:00

I didn't say it was great... I just said it was playable i.e. you can
get an idea of what it'd be like if you had a good computer.
Anyway, every time I'm a little disappointed I think of simulations
like "Revs" (C64) or "Bill Elliott's Nascar Challenge", and I realize
how brilliant GP2 on a 486/66 is... :) :) :)

Ciao

Folco

--
==========================================================================
    Folco Banfi -- Universite de Fribourg -- Institut d'Informatique
Chemin du Musee 3 -- 1700 Fribourg -- Switzerland -- Tel. +41.26.300.84.79    

==========================================================================
Internet Grand National Netcar division ------------ #17 Martini Chevrolet
Internet Grand National SuperTrucks division ------- #52 Martini Chevrolet
  Results at http://www-iiuf.unifr.ch/~banfi/PrinceSite/Prince_main.html

Shum Chun Pong Bernar

Ubisoft F1 Review

by Shum Chun Pong Bernar » Wed, 03 Sep 1997 04:00:00

: Yep, here's hoping Ronny, but do you remember being told that GP2
: would run on a 486-66 when it was released?! I do...

GP2 DO works in a 486-66.(I tried that!) All you need to do is switch off
all the graphics options and use low-res. Maybe it can give you about the
same frame rate of a P133 running in hi-res with all the options ON. About
7-10fps I think. Microprose DO tried what is a reasonable minimum. At
first, before the release, the minimum requirement was a 486sx-25.

Bernard Shum


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