Good point, sloppy wording on my part. I think the details...from what I heard
months ago...were that Papy couldn't do another sim that has the large # of drivers
that say Hawaii or NROS have. So the 8 player network stuff would probably be ok.
But then looking at the cpu etc that gpl seems to want/need...how many cars could a
33.6 connection handle?? Probably 8 would be very rare...like if the host was
comming in on a T1 line.
dave henrie
> % NOPE! There was a rumour that since the engines for ICR2 and N2 are so
> % similar that ICR2 would get multiplayer as well after the N2 version got
> % figured out. But....there is no network available for ICR2 and I believe NROS
> % and Nascar have some agreement that Papyrus can't make a competing mutliplayer
> % game while it has the Nascar license. pooh!
> I really would like to see this agreement. To the best of my knowledge
> future Papyrus sims will allow network play (up to 8 users?). I feel
> that the agreement may prevent Papyrus from developing a "dedicated"
> racing server (ala TEN & NROS), but doesn't prevent them from coding
> network support in their sims. Not including network support in their
> sims would severly hamper sales and unless NASCAR is going to underwrite
> Papyrus, I doubt that their bean-counters would ever agree to such a
> "blanket" agreement.
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
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