rec.autos.simulators

Richard Burns Rally - PC vs PS2/XBOX

Dave Henri

Richard Burns Rally - PC vs PS2/XBOX

by Dave Henri » Sat, 04 Sep 2004 21:19:08

   If we ran our computer screens at the resolution of a TV we'd get great
performance too.

dave henrie

David Butter

Richard Burns Rally - PC vs PS2/XBOX

by David Butter » Sun, 05 Sep 2004 01:02:30


2004:

Not that I'm a technical person, but surely at least some of it is
down to lack of optimisation in the code... because the writers know
it doesn't *need* to be optimised so long as people are prepared to
buy faster and faster PCs.

After all, when there *is* a brake on hardware development, coders
usually get the most amazing things out of the systems they've
already got. No-one looking at a BBC Micro in 1981 imagined that four
years later Acorn would come out with Elite. PlayStation games, too,
have come on no end, in both PS1 and PS2 incarnations.

--
Please remove ".invalid" to reply by email.

Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html

Stuart Becktel

Richard Burns Rally - PC vs PS2/XBOX

by Stuart Becktel » Sun, 05 Sep 2004 03:17:52

The xbox is so fast because they can better optimize the code for the single
platform that it is. That is why Xbox games come out earlier, they make the
basic game at the same time as the PC, then when they reach a certain point,
they start optimizing it for the different platforms.

Also, the xbox runs at a much lower resolution and detail level then the pc,
so it is going to be a lot faster.


> 2004:

>>    If we ran our computer screens at the resolution of a TV we'd
>>    get great performance too.

> Not that I'm a technical person, but surely at least some of it is
> down to lack of optimisation in the code... because the writers know
> it doesn't *need* to be optimised so long as people are prepared to
> buy faster and faster PCs.

> After all, when there *is* a brake on hardware development, coders
> usually get the most amazing things out of the systems they've
> already got. No-one looking at a BBC Micro in 1981 imagined that four
> years later Acorn would come out with Elite. PlayStation games, too,
> have come on no end, in both PS1 and PS2 incarnations.

> --
> Please remove ".invalid" to reply by email.

> Support the world's oldest motorsport venue!
> http://www.shelsley-walsh.co.uk/future.html

Steve Simpso

Richard Burns Rally - PC vs PS2/XBOX

by Steve Simpso » Sun, 05 Sep 2004 07:47:51

It's interesting - when the Xbox came out it was behind average PCs at the
time in terms of CPU & GPU but when the Xbox2 (and for that matter the PS3)
come out, they're going to be far ahead of PCs at that time.  Should make
the console vs PC war a lot more interesting this time around.

Jay

Richard Burns Rally - PC vs PS2/XBOX

by Jay » Fri, 17 Sep 2004 03:27:10


> Now that RBR has been released for PC, I'd love to hear some feedback on
> folks who have the PC version as well as the console version XBOX or PS2.

> I'd love to get this for the PC, but, I don't think my current hardware is
> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce 4 MX
> card (64 mb)

> Obviously the PC version will have better graphics, but with my weak system,
> I'm sure I'll have to tune down the graphics quite a lot to be able to get
> decent framerate on my PC which might make the two versions fairly equal
> visually.

> So I am wondering if there are any significant differences (other than
> superior graphics/sound) between the PC and console versions

> Any thoughts?
> TIA
> Jay J

Bump to top...
Still looking for feedback and comparisons between the console and PC versions.

Thanks

Sean Blac

Richard Burns Rally - PC vs PS2/XBOX

by Sean Blac » Fri, 17 Sep 2004 18:54:58





>> Now that RBR has been released for PC, I'd love to hear some feedback on
>> folks who have the PC version as well as the console version XBOX or PS2.

>> I'd love to get this for the PC, but, I don't think my current hardware is
>> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce 4 MX
>> card (64 mb)

>> Obviously the PC version will have better graphics, but with my weak system,
>> I'm sure I'll have to tune down the graphics quite a lot to be able to get
>> decent framerate on my PC which might make the two versions fairly equal
>> visually.

>> So I am wondering if there are any significant differences (other than
>> superior graphics/sound) between the PC and console versions

>> Any thoughts?
>> TIA
>> Jay J

>Bump to top...
>Still looking for feedback and comparisons between the console and PC versions.

Only a basic comparison. I had the Xbox version as a stop-gap while
waiting for the PC version. Console version, the in car camera was in
the middle whereas the PC version is to one side, quite a few stutters
on the Xbox and virtually impossible to drive with the Xbox controller,
steering is way too sensitive.

Anything specific you want to know? Nothing too technical though, I'd be
way out of my depth.
--
Sean Black

Jay

Richard Burns Rally - PC vs PS2/XBOX

by Jay » Mon, 20 Sep 2004 08:58:47

Well from all the feedback I've seen here, it appears that the physics of
RBR are the best of ANY rally game ever released.
It's good to hear that the XBOX has controller issues compared to a wheel
with the PC... What type of wheel are you using by the way?

That alone may make up my mind to buy it for the PC and simply save up for a
new video card with which to run it, as my current card won't even support
the game!

What about the rest... Are the features the same, tracks, cars, etc, etc...

Also, must you go through the typical console BS. of having to unlock things
to gain access to all the cars and circuits, or do you have access straight
away?

And... Of course the graphics... Obviously the graphics on a console won't
ever be as good as a PC, but just how much difference are we talking about
with regards to RBR?

Thanks again!
JJ






> >> Now that RBR has been released for PC, I'd love to hear some feedback
on
> >> folks who have the PC version as well as the console version XBOX or
PS2.

> >> I'd love to get this for the PC, but, I don't think my current hardware
is
> >> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce
4 MX
> >> card (64 mb)

> >> Obviously the PC version will have better graphics, but with my weak
system,
> >> I'm sure I'll have to tune down the graphics quite a lot to be able to
get
> >> decent framerate on my PC which might make the two versions fairly
equal
> >> visually.

> >> So I am wondering if there are any significant differences (other than
> >> superior graphics/sound) between the PC and console versions

> >> Any thoughts?
> >> TIA
> >> Jay J

> >Bump to top...
> >Still looking for feedback and comparisons between the console and PC
versions.

> Only a basic comparison. I had the Xbox version as a stop-gap while
> waiting for the PC version. Console version, the in car camera was in
> the middle whereas the PC version is to one side, quite a few stutters
> on the Xbox and virtually impossible to drive with the Xbox controller,
> steering is way too sensitive.

> Anything specific you want to know? Nothing too technical though, I'd be
> way out of my depth.
> --
> Sean Black

Steve Simpso

Richard Burns Rally - PC vs PS2/XBOX

by Steve Simpso » Mon, 20 Sep 2004 09:23:39

The Xbox version runs very well.  The frame rate drops a little bit when
there's lots of trees on some stages but it's not bad at all and it probably
runs faster than a 2.0GHz PC with a GF4 Ti4600 runs the PC version.  I found
it pretty good with the xbox controller.  It requires a lot of
skill/practice but I seemed to manage ok.  The loading times are long(ish)
but if you can't run the PC version then I'd highly recommend the Xbox
version.

Uwe Sch??rkam

Richard Burns Rally - PC vs PS2/XBOX

by Uwe Sch??rkam » Mon, 20 Sep 2004 20:51:42


> Also, must you go through the typical console BS. of having to unlock things
> to gain access to all the cars and circuits, or do you have access straight
> away?

I don't find the unlocking bit so bad, as it rewards you for going
through rally school until the bitter end (and yes, there's a lot to
learn in there, so it's highly recommended), and competing in a fully
rally season (rookie level here right now) in order to make all those
nice stages available in the quick rally menu.

cheers,

uwe

--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.