If we ran our computer screens at the resolution of a TV we'd get great
performance too.
dave henrie
If we ran our computer screens at the resolution of a TV we'd get great
performance too.
dave henrie
Not that I'm a technical person, but surely at least some of it is
down to lack of optimisation in the code... because the writers know
it doesn't *need* to be optimised so long as people are prepared to
buy faster and faster PCs.
After all, when there *is* a brake on hardware development, coders
usually get the most amazing things out of the systems they've
already got. No-one looking at a BBC Micro in 1981 imagined that four
years later Acorn would come out with Elite. PlayStation games, too,
have come on no end, in both PS1 and PS2 incarnations.
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Also, the xbox runs at a much lower resolution and detail level then the pc,
so it is going to be a lot faster.
>> If we ran our computer screens at the resolution of a TV we'd
>> get great performance too.
> Not that I'm a technical person, but surely at least some of it is
> down to lack of optimisation in the code... because the writers know
> it doesn't *need* to be optimised so long as people are prepared to
> buy faster and faster PCs.
> After all, when there *is* a brake on hardware development, coders
> usually get the most amazing things out of the systems they've
> already got. No-one looking at a BBC Micro in 1981 imagined that four
> years later Acorn would come out with Elite. PlayStation games, too,
> have come on no end, in both PS1 and PS2 incarnations.
> --
> Please remove ".invalid" to reply by email.
> Support the world's oldest motorsport venue!
> http://www.shelsley-walsh.co.uk/future.html
It's interesting - when the Xbox came out it was behind average PCs at the
time in terms of CPU & GPU but when the Xbox2 (and for that matter the PS3)
come out, they're going to be far ahead of PCs at that time. Should make
the console vs PC war a lot more interesting this time around.
> I'd love to get this for the PC, but, I don't think my current hardware is
> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce 4 MX
> card (64 mb)
> Obviously the PC version will have better graphics, but with my weak system,
> I'm sure I'll have to tune down the graphics quite a lot to be able to get
> decent framerate on my PC which might make the two versions fairly equal
> visually.
> So I am wondering if there are any significant differences (other than
> superior graphics/sound) between the PC and console versions
> Any thoughts?
> TIA
> Jay J
Thanks
>> I'd love to get this for the PC, but, I don't think my current hardware is
>> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce 4 MX
>> card (64 mb)
>> Obviously the PC version will have better graphics, but with my weak system,
>> I'm sure I'll have to tune down the graphics quite a lot to be able to get
>> decent framerate on my PC which might make the two versions fairly equal
>> visually.
>> So I am wondering if there are any significant differences (other than
>> superior graphics/sound) between the PC and console versions
>> Any thoughts?
>> TIA
>> Jay J
>Bump to top...
>Still looking for feedback and comparisons between the console and PC versions.
Anything specific you want to know? Nothing too technical though, I'd be
way out of my depth.
--
Sean Black
That alone may make up my mind to buy it for the PC and simply save up for a
new video card with which to run it, as my current card won't even support
the game!
What about the rest... Are the features the same, tracks, cars, etc, etc...
Also, must you go through the typical console BS. of having to unlock things
to gain access to all the cars and circuits, or do you have access straight
away?
And... Of course the graphics... Obviously the graphics on a console won't
ever be as good as a PC, but just how much difference are we talking about
with regards to RBR?
Thanks again!
JJ
> >> I'd love to get this for the PC, but, I don't think my current hardware
is
> >> up to spec, as I am only running a 1.6 GHz AMD w/512 RAM and a GeForce
4 MX
> >> card (64 mb)
> >> Obviously the PC version will have better graphics, but with my weak
system,
> >> I'm sure I'll have to tune down the graphics quite a lot to be able to
get
> >> decent framerate on my PC which might make the two versions fairly
equal
> >> visually.
> >> So I am wondering if there are any significant differences (other than
> >> superior graphics/sound) between the PC and console versions
> >> Any thoughts?
> >> TIA
> >> Jay J
> >Bump to top...
> >Still looking for feedback and comparisons between the console and PC
versions.
> Only a basic comparison. I had the Xbox version as a stop-gap while
> waiting for the PC version. Console version, the in car camera was in
> the middle whereas the PC version is to one side, quite a few stutters
> on the Xbox and virtually impossible to drive with the Xbox controller,
> steering is way too sensitive.
> Anything specific you want to know? Nothing too technical though, I'd be
> way out of my depth.
> --
> Sean Black
The Xbox version runs very well. The frame rate drops a little bit when
there's lots of trees on some stages but it's not bad at all and it probably
runs faster than a 2.0GHz PC with a GF4 Ti4600 runs the PC version. I found
it pretty good with the xbox controller. It requires a lot of
skill/practice but I seemed to manage ok. The loading times are long(ish)
but if you can't run the PC version then I'd highly recommend the Xbox
version.
cheers,
uwe
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