rec.autos.simulators

The only problem I see with GP3 is......

GraDe

The only problem I see with GP3 is......

by GraDe » Tue, 25 Jul 2000 04:00:00

...that is doesn't live up to the so called "hype".

To anyone who has said they are disappointed because the game doesn't have
everything that it was hyped up to have kindly tell me where they get these
ideas?

Hasbro released a press release some time last year showing that GP3 was
officially coming. It was clamed to be finished many other times since 1997
yet only in late 1999 was it ever said that it was even in existence.
It promised an update of GP2, taking advantage of 3DFX and updating it to a
more modern season than 1994. That was accompanied by 5 screenshots, you
know those incar of a Ferrari and the outside shots of the arrows. Thats it,
thats all we were ever promised.

People took wish lists and unreachable targets for GP3 and some how almost
believed that GC or Hasbro promised this.

Now, the main complaint of GP2 was the lack of weather. GC responds by
giving us the most advanced weather effects ever in any sort of sim.
People complain of no FF. FF is added!
People complain of no internet play so although GC hasn't had time to
perfect it has made things a lot better than the original play of only 4
players through a LAN.
These weren't even promised yet are included and are taken for granted.

Hasbro haven't even advertised much, apart from the press release we had a
few ads in Autosport and that was about it.

There was no hype and no promises by Hasbro. It was all in the minds of
people. The unreachable targets set in wish lists seemed real to some.

All I'm saying is that GP3 is much more than we were ever promised if you
look at the facts.

Can anyone actually show me where this so-called hype is/was?
Hasbro certainly kept their mouths shut.

R4

The only problem I see with GP3 is......

by R4 » Tue, 25 Jul 2000 04:00:00

Well the official web site promises "Technology leading audio including 3D
sound. "
Where's that (don't say in the box on friday). There isn't even support for
EAX or A3D!


> ...that is doesn't live up to the so called "hype".

> To anyone who has said they are disappointed because the game doesn't have
> everything that it was hyped up to have kindly tell me where they get
these
> ideas?

> Hasbro released a press release some time last year showing that GP3 was
> officially coming. It was clamed to be finished many other times since
1997
> yet only in late 1999 was it ever said that it was even in existence.
> It promised an update of GP2, taking advantage of 3DFX and updating it to
a
> more modern season than 1994. That was accompanied by 5 screenshots, you
> know those incar of a Ferrari and the outside shots of the arrows. Thats
it,
> thats all we were ever promised.

> People took wish lists and unreachable targets for GP3 and some how almost
> believed that GC or Hasbro promised this.

> Now, the main complaint of GP2 was the lack of weather. GC responds by
> giving us the most advanced weather effects ever in any sort of sim.
> People complain of no FF. FF is added!
> People complain of no internet play so although GC hasn't had time to
> perfect it has made things a lot better than the original play of only 4
> players through a LAN.
> These weren't even promised yet are included and are taken for granted.

> Hasbro haven't even advertised much, apart from the press release we had a
> few ads in Autosport and that was about it.

> There was no hype and no promises by Hasbro. It was all in the minds of
> people. The unreachable targets set in wish lists seemed real to some.

> All I'm saying is that GP3 is much more than we were ever promised if you
> look at the facts.

> Can anyone actually show me where this so-called hype is/was?
> Hasbro certainly kept their mouths shut.

jbo..

The only problem I see with GP3 is......

by jbo.. » Tue, 25 Jul 2000 04:00:00

I got a chance to take a look at GP3 today, and here's my take on it so
far: If you look at GP3 versus GP2, and then compare that to N3 versus
N2, it seems to me that what Crammond has done with GP3 represents a
much greater advance than what Papy accomplished with N3. I recently
proposed that Papy should release a D3D update of ICR2/CART, and I
still think that would be great -- so, considering that Crammond and
Hasbro have essentially given us a D3D update of GP2, I have to say I'm
pleasantly surprised with how well it looks, feels, and drives.
Calling it "GP2.5" doesn't really do it justice -- it looks and feels
pretty darn good to me.  For example, I forgot that GP2 featured full 3-
point physics -- unlike ICR2/N2/N3/Legends, the cars in GP3 CAN and DO
get airborne.  Very neat.  Add in the excellent weather implementation
and it sounds like even more of a winner.

GP3's physics aren't in the GPL range, and F12K may still feature the
best modern F1 physics yet, but GP3 made me remember how advanced, fun,
and accessible GP2 was.  I am more e***d about GP3 than ever now --
if GP3 meets with the kind of success I think it will, Hasbro and
Crammond will have scored a MAJOR victory for sim racing fanatics
everywhere.  I'm not much of an F1 fan myself, and although I enjoyed
GP2, I spent more time playing around with ICR2 at the time.  Still,
GP3 is very significant, I believe.

Yes, GPL is still the sim racing physics king, but it was NOT the kind
of commercial success that they hoped for (like GP2 or Papy's own
NASCAR sims, for example), and that REALLY gave racing "sims" a bad rap
in a lot of corporate boardrooms, I think.  If GP3 is a runaway success
like GP2 was, "sims" may become VERY much in demand in the boardrooms
of game publishers, and that means more sims for us in the future.

I hope the West brothers take their physics notes from GPL, and their
accessibility/fun/functionality notes from GP3.

Way to go, Mr. Crammond -- regardless of what I might have said before,
having seen the end result, I'm now a believer.

-- JB



Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

Jo Hels

The only problem I see with GP3 is......

by Jo Hels » Wed, 26 Jul 2000 04:00:00

<SNIP>

Hmmm... Weren't you the one declaring GP3 "inferior" a few days ago
based on some of the early so called "reviews"?  :-)

JoH

Glen Pries

The only problem I see with GP3 is......

by Glen Pries » Wed, 26 Jul 2000 04:00:00

Doesn't his last line address your question, sir?  Glen Priest

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Michael E. Carve

The only problem I see with GP3 is......

by Michael E. Carve » Thu, 27 Jul 2000 04:00:00


<snip>
% People took wish lists and unreachable targets for GP3 and some how almost
% believed that GC or Hasbro promised this.

They weren't unreachable targets... they just were not Crammond's
targets.  He opted to rest on his laurels and make a small stab at
finishing GP2 instead of delivering a new product.  Apparently Crammond
hasn't bothered to do any research or learn any new programming skills.
People just expected that Crammond's past accomplishments would lead to
even more and greater things.  I think Crammond was spoiled by his
success and has grown lazy or just a damn recluse that doesn't know what
has happened in the real world over the last 4 years.

% People complain of no internet play so although GC hasn't had time to
% perfect it has made things a lot better than the original play of only 4
% players through a LAN.

Proper LAN and Internet play would have required something that Crammond
did not want to do.....  Re-write the core code of GP3 using "new"
techniques and processes.  He didn't want to do this, thus we were fed a
pack of lies about their license not allowing Internet play.

% Can anyone actually show me where this so-called hype is/was?
% Hasbro certainly kept their mouths shut.

Why would they kill the goose that was laying the golden egg?  Keep mum
and let the dreamers sell your product.  By keeping quite, they
supported the hype being built by the fans for GP3.  Hasbro did their
best to make sure that the truth was not known about their product.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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