First off the gtx category is replaced by American Trans Am cars.
(Mustangs, Camaros, and Corvettes V-8 rear drive)
The Gtq category is replaced by Australian V8 Touring cars
(Holden Commodore, Ford Falcon[taurus] V8 rear drive)
Then 155 cars are added including the above and a ton of real world
Porches and McClarens.
Some frame rate issues are addressed in the smaller sp3.1 update.
At least one track has a bug in scoring during a career. This is
fixed. Visual Damage is enabled.(nothing fancy tho) There are more but
I don't have the readme file to give you all the details.
dave henrie
> What does excatly do the 133 meg patch ? What changes has the game after ?
> > I know it's old news to most of you, but I'm sure that there are several
> > here (probably mostly in the US) who have yet to experience the wonderful
> > SCGT. It's not GPL, but I'm having more fun with SCGT than any sim I've
> > tried since GPL. If you don't have it, get it, then get the addons that
> > turn it into something that turn it into a sim that has about the best
> > racing "feel" of anything I've yet found--and I've found a lot. You won't
> > regret it. (Sorry, gush over.)
> > And Nos--thanks for providing the posts that convinced me to give this one
> a
> > try. I'm eternally grateful. :-)
> > BTW, F12K is growing on me more and more, too--but something's GOT to be
> > done about those race starts, both framerate and AI-wise.
> > Jerry Morelock