rec.autos.simulators

Full detail in SVGA ?

Glenn Davi

Full detail in SVGA ?

by Glenn Davi » Tue, 19 Mar 1996 04:00:00

Hands up all those who run Indycar 2 in full detail in SVGA and get a
decent frame rate. Probably not many hands showing at the moment,
including not mine either. I have a P90 with a Diamond Stealth 64 2Mb
VRAM card and I have to turn off grass and road texture to get a good
enough frame rate. I don't believe this affects the quality of the
game. Surely the 3D engine in GP2 will be at least as quick in SVGA as
that of Indycar 2 ? From what I hear Geoff Crammond writes in pure
assembler whereas most games these days are written mainly in C. I for
one would be prepared to live without some of the eye candy like
textured road, grass, kerbs and specular reflection if the actual
*game* is as good as I hope it will be.

Just my opinion....


John Wallac

Full detail in SVGA ?

by John Wallac » Thu, 21 Mar 1996 04:00:00



To quote from the latest "Edge" magazine which reviewed GP2...

"F1GP2 has the fastest polygon engine that currently exists on the PC.
In both VGA and SVGA it easily out-paces all its rivals, running at
around 25fps on a slow Pentium in VGA and near that on a P-100 with a
decent graphics card in SVGA......the assembler engine just copes with
the overload".

Other choice items are...

"For those with a lower end PC it is possible to alter the scenery using
the extremely effective in-game detail settings. This enables even a
486/66 to run the game quite adequately"

"But it's behind the wheel once the graphical splendour has worn off
that the exceptional nature of GP2becomes apparent........and the more
GP2 is played the more apparent the advances over Papyrus' games become"

The review has some great SVGA screen shots and goes on to describe with
great enthusiasm the sounds, handling, telemetry data, setup screens, AI
and especially mentions "These [weather conditions] are randomised for
each track, the rain effect looking particularly pleasant incidentally"

The mag also has a detailed review of "F1" by Psygnosis which is also
looking pretty damn mouthwatering. Looks like a feast of fun for us GP2
fans...!! Go buy the mag and drooooool!

Cheers!
John

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Lee Gle

Full detail in SVGA ?

by Lee Gle » Fri, 22 Mar 1996 04:00:00

>Hands up all those who run Indycar 2 in full detail in SVGA and get a
>decent frame rate. Probably not many hands showing at the moment,
>including not mine either. I have a P90 with a Diamond Stealth 64 2Mb
>VRAM card and I have to turn off grass and road texture to get a good
>enough frame rate. I don't believe this affects the quality of the
>game. Surely the 3D engine in GP2 will be at least as quick in SVGA as
>that of Indycar 2 ? From what I hear Geoff Crammond writes in pure
>assembler whereas most games these days are written mainly in C. I for
>one would be prepared to live without some of the eye candy like
>textured road, grass, kerbs and specular reflection if the actual
>*game* is as good as I hope it will be.
>Just my opinion....


I get a very good (smooth) frame rate in the ICR2 demo with a DX4100 and a
Hercules Stingray Pro.  Maybe the demo doesn't have all of the graphic
options.  But I do have the full version of NASCAR, and it is perfectly smooth
by setting the grandstand textures to auto with everything else on.  By the
way, my father has a Stealth (DRAM not VRAM) with a P100 and I always have
better *** graphic performance.
Ville Kop

Full detail in SVGA ?

by Ville Kop » Sat, 23 Mar 1996 04:00:00




> >Surely the 3D engine in GP2 will be at least as quick in SVGA as
> >that of Indycar 2 ?

> To quote from the latest "Edge" magazine which reviewed GP2...

> "F1GP2 has the fastest polygon engine that currently exists on the PC.
> In both VGA and SVGA it easily out-paces all its rivals, running at
> around 25fps on a slow Pentium in VGA and near that on a P-100 with a
> decent graphics card in SVGA......the assembler engine just copes with
> the overload".

> Other choice items are...

> "For those with a lower end PC it is possible to alter the scenery using
> the extremely effective in-game detail settings. This enables even a
> 486/66 to run the game quite adequately"

> "But it's behind the wheel once the graphical splendour has worn off
> that the exceptional nature of GP2becomes apparent........and the more
> GP2 is played the more apparent the advances over Papyrus' games become"

> The review has some great SVGA screen shots and goes on to describe with
> great enthusiasm the sounds, handling, telemetry data, setup screens, AI
> and especially mentions "These [weather conditions] are randomised for
> each track, the rain effect looking particularly pleasant incidentally"

> The mag also has a detailed review of "F1" by Psygnosis which is also
> looking pretty damn mouthwatering. Looks like a feast of fun for us GP2
> fans...!! Go buy the mag and drooooool!

> Its getting extremely confusing. Others are saying you need P90 for VGA and now I read this. I hope you and this magazine are righ. Maybe Geoff has been able to optimize the code quite well,

that could explain the improvement in framerate.

Its still quite confusing, because you dont know what what to believe. Other reviews give you
hope but then again some dont.

Another impatient customer....

-------------------------------------------------------------------------------------


      - Second place is first of the losers.(Ron Dennis) -
-------------------------------------------------------------------------------------

Craig Hopki

Full detail in SVGA ?

by Craig Hopki » Tue, 26 Mar 1996 04:00:00



>Hands up all those who run Indycar 2 in full detail in SVGA and get a
>decent frame rate.

I have been wondering about this but on the basis of not looking a
gift horse in the mouth I have not questioned it.   I can drive in
ICR2 with full detail in SVGA at a fantastic frame rate.   I choose to
have asphalt off because my brain cannot handle so much info.

 I for

Concur.

>Just my opinion....



Craig

******************************************************************************

Canberra, Australia

IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

http://www.ozemail.com.au/~hoppy1
******************************************************************************

Rob Adl

Full detail in SVGA ?

by Rob Adl » Tue, 26 Mar 1996 04:00:00


>Hands up all those who run Indycar 2 in full detail in SVGA and get a
>decent frame rate. Probably not many hands showing at the moment,
>including not mine either. I have a P90 with a Diamond Stealth 64 2Mb
>VRAM card and I have to turn off grass and road texture to get a good
>enough frame rate. I don't believe this affects the quality of the
>game.

   My hand is up. I run ICR2 in full detail in SVGA and get a great
frame rate. I actually find ICR2 doesn't push my system (P133 16mb
with 2mb Matrox Millenium) as much as NASCAR does. I turn off asphalt
& grass to have a great frame rate in this sim.
   Now if only I could drive the cars as well as my computer renders
them...
Marko Hadjin

Full detail in SVGA ?

by Marko Hadjin » Wed, 27 Mar 1996 04:00:00

How fantastic is that FPS ? Numbers please (of course with all details on
in SVGA and max. numbers of oponets cars around you).

I suppose  you know how to figure out real FPS ( in numbers).

Because INdy2 could look fantastic with 20 FPS ,until you see it on 30 FPS:)

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Markus Strob

Full detail in SVGA ?

by Markus Strob » Wed, 27 Mar 1996 04:00:00



> >Hands up all those who run Indycar 2 in full detail in SVGA and get a
> >decent frame rate.

I would like to see some testresults for different computers. I know my
ATI Mach64 videocard is not the fastest for DOS games (does good in windows,
though), so how about if some of you could do the following test:

Run Indycar racing II in SVGA. Turn all details except asphalt, grass and
grandstands to ON. Set asphalt and grass to OFF, and grandstands to AUTO.

Set maximum framerate as high as it will go. Then see how high you can
set the minimumframerate before the grandstands disappear at Laguna Seca.
The way to do this is to start Laguna Seca in 'practise'. The first time
the grandstands might disappear. Hit restart (shift-R). If the grandstand
textures do not disappear the next 10 secs you passed that framerate.
Publish the highest framerate that the grandstands DO NOT disappear.

Here are some stats for my computer:

FPS     CPU     Cache     Videocard                 Note
16      P120    256Kb     ATI Mach64 2MB VRAM       This is what I started out with
18      P133    256Kb     ATI Mach64 2MB VRAM       Same computer overclocked to 133
22      P133    512Kb PB  ATI Mach64 2MB VRAM       New motherboard w/ 512 Kb pipeline
                                                    burst cache.

Please add to the list.

Markus Strobl

John Penoy

Full detail in SVGA ?

by John Penoy » Thu, 28 Mar 1996 04:00:00


>Run Indycar racing II in SVGA. Turn all details except asphalt, grass and
>grandstands to ON. Set asphalt and grass to OFF, and grandstands to AUTO.
>Set maximum framerate as high as it will go. Then see how high you can
>set the minimumframerate before the grandstands disappear at Laguna Seca.
>The way to do this is to start Laguna Seca in 'practise'. The first time
>the grandstands might disappear. Hit restart (shift-R). If the grandstand
>textures do not disappear the next 10 secs you passed that framerate.
>Publish the highest framerate that the grandstands DO NOT disappear.

Do you mean preseason testing instead of "practise"
This would keep all the opponent's setting from mattering.

If you do mean practince then please post #opponents, #drawn, #heard
These have an effect on frame rate according to the manual.

Also it might make a difference weather this is run within W95, or
after restating in dos.

131A50000-KwonJY(DR33

Full detail in SVGA ?

by 131A50000-KwonJY(DR33 » Thu, 28 Mar 1996 04:00:00

how many cars do you have drawn forward?

--
-Jim

131A50000-KwonJY(DR33

Full detail in SVGA ?

by 131A50000-KwonJY(DR33 » Fri, 29 Mar 1996 04:00:00



> Newsgroups: rec.autos.simulators,comp.sys.ibm.pc.hardware.video
> Date: Wed, 27 Mar 1996 07:25:12 GMT
> Organization: WWNET


> >Run Indycar racing II in SVGA. Turn all details except asphalt, grass and
> >grandstands to ON. Set asphalt and grass to OFF, and grandstands to AUTO.

> >Set maximum framerate as high as it will go. Then see how high you can
> >set the minimumframerate before the grandstands disappear at Laguna Seca.
> >The way to do this is to start Laguna Seca in 'practise'. The first time
> >the grandstands might disappear. Hit restart (shift-R). If the grandstand
> >textures do not disappear the next 10 secs you passed that framerate.
> >Publish the highest framerate that the grandstands DO NOT disappear.

> Do you mean preseason testing instead of "practise"
> This would keep all the opponent's setting from mattering.

> If you do mean practince then please post #opponents, #drawn, #heard
> These have an effect on frame rate according to the manual.

> Also it might make a difference weather this is run within W95, or
> after restating in dos.

If you go to "Preseason Testing" you won't get any grandstand textures (the
crowd), so you'll have to go to "Single Race" and choose "PractiCe" (do the
European versions spell this as "PractiSe" ?)

Perhaps a better test would be to take a prerecorded replay (someone want to
offer a standard?) and see if the grandstand textures (or asphalt, or grass)
turn on/off. This would test the framerate when objects are in motion.

So perhaps this test might do?

Run IndyCar2 in SVGA with all graphics options ON except Grass, Asphalt, and
Grandstand. Grass and Asphalt are OFF, and Grandstand set to AUTO.

max opponents, 16 cars drawn ahead, 4 cars drawn behind, 2 heard

Max framerate = 30

Min framerate is the parameter you are tweaking.

Go to Laguna Seca and replay (the replay file will should pass by the
grandstand). The camera view should be "In-Car."

You should specify your computer configuration (processor, speed, L2 cache,
memory, graphics card, running under DOS or Win95)

Does this test work better? Who will offer a fantastic replay?

--
-Jim


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