rec.autos.simulators

CMR 2 demo and game

Groo the Wandere

CMR 2 demo and game

by Groo the Wandere » Wed, 21 Mar 2001 08:31:00

Is the Colin McRae Rallye 2 demo representative of the final game? I
tried it and the car just slides all the time. The surface has no effect
on traction. Even on asphalt, it feels as if i was driving on ice. Is it
just the demo or is the full game also affected?
--

  .-~~-.____          
 / |  '     \
(  )         O       _
 \_/-, ,----'       //
    ====        ___//  
    /  \-'~;   /~~~(O)------------------------------------------
   /  __/~| __/      |"Beauty is in the eyes of the beer holder"
==(______| (_________|

Klin

CMR 2 demo and game

by Klin » Wed, 21 Mar 2001 08:49:17

Hello "Groo",

In the full game, there is a noticable difference between pavement and dirt
roads, even more so on snow. However, since you have more "stick" on
asphalt, you just drive faster and therefore just get into shorter,
twichier, slides at higher speeds than on dirt. At least it's better than
the digital 'left-center-right' position steering in Mobil 1 Rally.
(Although that one has better graphics)

Since EB is selling it for only $29 Cdn, it's a fun diversion after hitting
the concrete wall in N4 yet again. <g> Like the rest of CodeMaster's
products, it has an annoying console-itis menu system. Hello! We have a
mouse attached yuh know...

        ...Klinn



Gregor Vebl

CMR 2 demo and game

by Gregor Vebl » Wed, 21 Mar 2001 18:23:19

While I don't agree with your observation, yes, the demo is
representative of the full game.

-Gregor


> Is the Colin McRae Rallye 2 demo representative of the final game? I
> tried it and the car just slides all the time. The surface has no effect
> on traction. Even on asphalt, it feels as if i was driving on ice. Is it
> just the demo or is the full game also affected?
> --

>   .-~~-.____
>  / |  '     \
> (  )         O       _
>  \_/-, ,----'       //
>     ====        ___//
>     /  \-'~;   /~~~(O)------------------------------------------
>    /  __/~| __/      |"Beauty is in the eyes of the beer holder"
> ==(______| (_________|

Jagg

CMR 2 demo and game

by Jagg » Wed, 21 Mar 2001 23:07:32

On Tue, 20 Mar 2001 10:23:19 +0100, Gregor Veble


>While I don't agree with your observation, yes, the demo is
>representative of the full game.

>-Gregor

I agree with his observation. While I like the game, the poweslides
are way overdone. I assume that's why they made all the courses super
wide too. RC2000 is more representative of the real thing.
Ruud van Ga

CMR 2 demo and game

by Ruud van Ga » Wed, 21 Mar 2001 23:23:53


>On Tue, 20 Mar 2001 10:23:19 +0100, Gregor Veble

>>While I don't agree with your observation, yes, the demo is
>>representative of the full game.

>>-Gregor

>I agree with his observation. While I like the game, the poweslides
>are way overdone. I assume that's why they made all the courses super
>wide too. RC2000 is more representative of the real thing.

It's weird, when I drive it, it seems the grip is grossly overrated,
and I can smack the car around while staying on the track, gosh.
Compared to driving GPL this is black vs. white. ;-)
But when I look on TV at those guys racing, it seems to be even true!
I would get killed in every 2nd corner, I guess (and take the lives of
a couple of crowd spectators as well). ;-)

Ruud van Gaal, GPL Rank +53.25
Pencil art    : http://www.marketgraph.nl/gallery/
Free car sim  : http://www.marketgraph.nl/gallery/racer/

Gregor Vebl

CMR 2 demo and game

by Gregor Vebl » Wed, 21 Mar 2001 23:51:17

The main difference comes from the way the surface interacts with the
tires. On tarmac, the grip should increase up to a certain angle, and
then slowly decrease. On loose surfaces, though, since a lot of force is
generated by the material that is thrown away, the forces also should
obtain a component that depends not only on the angle but also on the
magnitude of the slip velocity (due to a similar principle a jet engine
works on). This should indeed stablize the car a lot, and that's why the
real drivers can get away with huge drift angles (which incidentally,
due to the theory presented above produce the highest amount of lateral
grip) on such surfaces.

On tarmac, this stabilizing force seems to be too high, though, as
spinning the car fully, though possible, is very hard. But then again,
what the real guys do on tarmac is also sometimes beyond belief!

I am not saying that CMR2.0 is as realistic as GPL, but it does cover
the aspects of car handling on loose surfaces very nicely, with both
wheelspin and lock modelled well, and also sports what seems to be a
rather proper rigid body model (only really apparent if you raise the
car height). For example, stabilizing the RWD cars upon braking with
additional throttle input with split axis pedals a la GPL indeed works,
and the opposite is true for FWD cars.

-Gregor


> It's weird, when I drive it, it seems the grip is grossly overrated,
> and I can smack the car around while staying on the track, gosh.
> Compared to driving GPL this is black vs. white. ;-)
> But when I look on TV at those guys racing, it seems to be even true!
> I would get killed in every 2nd corner, I guess (and take the lives of
> a couple of crowd spectators as well). ;-)

> Ruud van Gaal, GPL Rank +53.25
> Pencil art    : http://www.marketgraph.nl/gallery/
> Free car sim  : http://www.marketgraph.nl/gallery/racer/

Gregor Vebl

CMR 2 demo and game

by Gregor Vebl » Wed, 21 Mar 2001 23:52:23


> On Tue, 20 Mar 2001 10:23:19 +0100, Gregor Veble

> >While I don't agree with your observation, yes, the demo is
> >representative of the full game.

> >-Gregor

> I agree with his observation. While I like the game, the poweslides
> are way overdone. I assume that's why they made all the courses super
> wide too. RC2000 is more representative of the real thing.

Maybe on tarmac. But the loose surfaces seem to be about right.

-Gregor

Ruud van Ga

CMR 2 demo and game

by Ruud van Ga » Thu, 22 Mar 2001 02:21:45

On Tue, 20 Mar 2001 15:51:17 +0100, Gregor Veble


>The main difference comes from the way the surface interacts with the
>tires. On tarmac, the grip should increase up to a certain angle, and
>then slowly decrease. On loose surfaces, though, since a lot of force is
>generated by the material that is thrown away, the forces also should
>obtain a component that depends not only on the angle but also on the
>magnitude of the slip velocity (due to a similar principle a jet engine
>works on).

Cool. Should remember that when testing a rally car for Racer one day.

Certainly is!

I must say I enjoyed playing the demo indeed, esp. after a few tries
and I could actually catch up a bit with the arcade cars. Has made me
think of AI in Racer more. Ouch. So much work to do. :)
But would be fun.

Ruud van Gaal, GPL Rank +53.25
Pencil art    : http://www.marketgraph.nl/gallery/
Free car sim  : http://www.marketgraph.nl/gallery/racer/

Eric Cabro

CMR 2 demo and game

by Eric Cabro » Thu, 22 Mar 2001 08:10:20



> On Tue, 20 Mar 2001 10:23:19 +0100, Gregor Veble

> >While I don't agree with your observation, yes, the demo is
> >representative of the full game.

> >-Gregor

> I agree with his observation. While I like the game, the poweslides
> are way overdone. I assume that's why they made all the courses super
> wide too. RC2000 is more representative of the real thing.

Well, I completely agree too. RC is better from this point of view, closer
to a real sim especially on tarmac.
But CMR2 is still a lot of fun, and I've been playing with the demo for
weeks, now. Not that easy only with a keyboard, BTW.
2'42" in Australia, 2'53" in Sweden, 2'57" in GB ... Am I far from what you
can do, you steering-wheeled people ?

Eric

Jagg

CMR 2 demo and game

by Jagg » Thu, 22 Mar 2001 14:55:14

On Tue, 20 Mar 2001 15:52:23 +0100, Gregor Veble


>Maybe on tarmac. But the loose surfaces seem to be about right.

>-Gregor

The slide around *every* corner in rally racing (on loose surface)?
Gregor Vebl

CMR 2 demo and game

by Gregor Vebl » Thu, 22 Mar 2001 17:26:33


> The slide around *every* corner in rally racing (on loose surface)?

Well, it's become almost an old r.a.s. saying that even a F1 car slides
around at the edge of grip, only that it's measured in a couple of
degrees in that case. A rally car will produce much higher optimal
angles due to the nature of the surface (see another post of mine in
this thread). Once you really push hard in CMR 2.0, you'll notice that
huge slides are not the fastest way around the track anyway; moderate
slides of up to 30 degrees yaw angle are the way to go.

It's also due the track design of CMR 2.0, not the fault of the physics
model. Most of the tracks are made a bit too wide just to demonstrate
the sliding better, as this is what the public likes about rallying (and
let's face it, it's marketed mostly towards masses), but if you try the
English rally, there are some tasty stages there indeed, and sliding
around all the time will produce rather poor results.

-Gregor

Jagg

CMR 2 demo and game

by Jagg » Thu, 22 Mar 2001 23:30:34

On Wed, 21 Mar 2001 09:26:33 +0100, Gregor Veble


>Well, it's become almost an old r.a.s. saying that even a F1 car slides
>around at the edge of grip, only that it's measured in a couple of
>degrees in that case. A rally car will produce much higher optimal
>angles due to the nature of the surface (see another post of mine in
>this thread). Once you really push hard in CMR 2.0, you'll notice that
>huge slides are not the fastest way around the track anyway; moderate
>slides of up to 30 degrees yaw angle are the way to go.

>It's also due the track design of CMR 2.0, not the fault of the physics
>model. Most of the tracks are made a bit too wide just to demonstrate
>the sliding better, as this is what the public likes about rallying (and
>let's face it, it's marketed mostly towards masses), but if you try the
>English rally, there are some tasty stages there indeed, and sliding
>around all the time will produce rather poor results.

>-Gregor

I do enjoy CM2.0 for what it is. I just think RC2000 is a better
choice for a rally sim though. Especially after one has edited the
physics engine. In RC2000 I have to induce a slide through a corner
and it isn't automatic like in CM2.0.
Gregor Vebl

CMR 2 demo and game

by Gregor Vebl » Thu, 22 Mar 2001 23:39:26


> I do enjoy CM2.0 for what it is. I just think RC2000 is a better
> choice for a rally sim though. Especially after one has edited the
> physics engine. In RC2000 I have to induce a slide through a corner
> and it isn't automatic like in CM2.0.

RC2000 is a better choice for a rally sim, perhaps, but only due to the
great stages it has. From the demo I tried it has absolutely no feeling
of inertia, and I doubt any physics tweaking can change that. But if it
does, please do let me know.

From my experience of driving on gravel, once you're up to speed, you
don't need to induce a slide, the back will just drift out on lift-off,
unless you have a horribly understeering car. RC2000 demo will do that
as well, actually, but there is simply no room for it on the narrow
stages. I just think that in CMR 2.0 the feel of inertia during the
attitude changes is better.

-Gregor


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