The main difference comes from the way the surface interacts with the
tires. On tarmac, the grip should increase up to a certain angle, and
then slowly decrease. On loose surfaces, though, since a lot of force is
generated by the material that is thrown away, the forces also should
obtain a component that depends not only on the angle but also on the
magnitude of the slip velocity (due to a similar principle a jet engine
works on). This should indeed stablize the car a lot, and that's why the
real drivers can get away with huge drift angles (which incidentally,
due to the theory presented above produce the highest amount of lateral
grip) on such surfaces.
On tarmac, this stabilizing force seems to be too high, though, as
spinning the car fully, though possible, is very hard. But then again,
what the real guys do on tarmac is also sometimes beyond belief!
I am not saying that CMR2.0 is as realistic as GPL, but it does cover
the aspects of car handling on loose surfaces very nicely, with both
wheelspin and lock modelled well, and also sports what seems to be a
rather proper rigid body model (only really apparent if you raise the
car height). For example, stabilizing the RWD cars upon braking with
additional throttle input with split axis pedals a la GPL indeed works,
and the opposite is true for FWD cars.
-Gregor
> It's weird, when I drive it, it seems the grip is grossly overrated,
> and I can smack the car around while staying on the track, gosh.
> Compared to driving GPL this is black vs. white. ;-)
> But when I look on TV at those guys racing, it seems to be even true!
> I would get killed in every 2nd corner, I guess (and take the lives of
> a couple of crowd spectators as well). ;-)
> Ruud van Gaal, GPL Rank +53.25
> Pencil art : http://www.marketgraph.nl/gallery/
> Free car sim : http://www.marketgraph.nl/gallery/racer/