: >If the damage is
: >too great, the ability to go behind the pitwall and into the "gararge"
: >area for extended repairs.
: IMHO, this would not add anything of any use to the game.
Ah, but if you are running the championship for points, it would be
wonderful. I have sometimes spent hours into a race (setup, practice,
etc.) only to have a DNF midway into a full length race. If we are
going to simulate a points chasing Championship, we need to get back out
there a ride around for points.
: >Pit crew letting you know whether you are gaining on the leader.
: This is already in the sim (press F1 or F2).
Yeh, but... If you aren't at the front of the pack, you need to keep
scrolling as you pass cars. Don't know about you, but I need to pay
attention to my driving. Sometimes I don't even have a chance to scope
out the pitboard when I go flying pass if I am trying to overtake or
protect my position.
: >Different pit speed limits for different tracks.
: This is not realistic. NASCAR has mandated a 55mph speed limit in the pits.
: Period.
I not sure that this is true. I thought some of the tracks with tighter
pit road have 45 mph speed limits.
: >I sometimes wonder if
: >they have modeled the cars just a hair too large. I am pretty sure that
: >is why the pit roads are curved on some of the tracks when they should
: >be straight.
: Not all tracks have straight pit roads.
True, but some do in real life but don't in sim-land.
: >While on the subject of the pit stalls, let's have back
: >stretch pit stalls on the tracks that really have them.
: As far as I know, the tracks that really have them have them in the sim.
But, I am not forced to use them if I don't qualify in the top
positions.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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