rec.autos.simulators

Mille Miglia

Steve Ferguso

Mille Miglia

by Steve Ferguso » Wed, 24 Nov 1999 04:00:00

Go read about it at simracingnews.com

Someone is developing a Mille Miglia game for Q2 2000.

Interesting.
Stephen

Michael

Mille Miglia

by Michael » Wed, 24 Nov 1999 04:00:00


Sounds as though it's going to be very arcadey. Worth keeping an eye on
though.

- Michael

Steve Ferguso

Mille Miglia

by Steve Ferguso » Wed, 24 Nov 1999 04:00:00

Here is the official website:

http://www.sci.co.uk/Products/MilleMiglia/millemiglia.htm

It will include 18 classic vehicle (Mercedes, Alfa, Bugatti, Ferrari
etc.) as well as variants (coupe, spyder)

"fully integrated rigid-body physics engine"

It seems to be circuit races, though, and also includes an arcade
mode.  From the "work in progress" screenshots, it doesn't look bad for a
PSX title (did I mention it's console only?) and there is some serious
suspension lean happening with the little roadster they show.

Again, interesting, I say.

Stephen

Toni Lassil

Mille Miglia

by Toni Lassil » Wed, 24 Nov 1999 04:00:00


                                       ^^^^
"Yadda-yadda-yadda... Playstation... yadda-yadda-yadda."

Ho-hum.

--
       ..... .... .... .... .... .... .... .... .... .....

       .                                                 .
       . "Don't argue with idiots. They drag you down to .
       .   their level, then beat you with experience."  .
       ..... .... .... .... .... .... .... .... .... .....

Ed Solhei

Mille Miglia

by Ed Solhei » Thu, 25 Nov 1999 04:00:00

Ed said :

Is that good or bad??

Ed Solheim
The Paddock

ymenar

Mille Miglia

by ymenar » Thu, 25 Nov 1999 04:00:00


cmon Ed... as a simracer you should answer this without a problem  ;-)

Unless you consider the Carmageddon game engine (and the actual point of the
game) as a *** racing simulator hehe ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Michael

Mille Miglia

by Michael » Thu, 25 Nov 1999 04:00:00


I can't believe the website, it goes on about Stirling Moss's fantastic
10 hour record for the Mille Miglia, then goes on to say you can try and
beat it yourself!

How can you possibly do that in their implementation? I assume they've
got different circuits to represent city, open country, mountains etc.

- Michael

Steve Ferguso

Mille Miglia

by Steve Ferguso » Thu, 25 Nov 1999 04:00:00


:> > This is the same  company that did Carmageddon..
:>
:> Is that good or bad??

: cmon Ed... as a simracer you should answer this without a problem  ;-)

: Unless you consider the Carmageddon game engine (and the actual point of the
: game) as a *** racing simulator hehe ;)

I actually found the physics in Carmageddon quite good, considering the
actual focus of the game.  The cars in the sim (yeah, I'll call it
that) behaved much more like cars than, say, Need for Speed.  As several
people have posted recently about a Need for Speed-esque game/sim
modelling historical cars (see threads about SOS), I am willing to give
this one the benefit of the doubt until it comes out.  It certainly looks
interesting, and the web site is fun to visit, although they made one
mistake calling Fangio "Enzo Fangio".  I think there is a niche to be
filled with a historical game/sim with "lite" physics on the level of Need
for Speed (but certainly not as dumbed down as SOS).

Bring on the gullwing.

Stephen


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