rec.autos.simulators

GPL Review

Marc J. Nelso

GPL Review

by Marc J. Nelso » Thu, 03 Sep 1998 04:00:00


> Don't worry, it's perfect on Win98 (which is more than can be said for
> Win98, but that's another discussion).

Ah-hah!  Another Win98 bug...It refuses to allow you to type "Win95!"

;)

--
Marc J. Nelson
The Sim Project - http://www.racesimcentral.net/

* No animals were harmed in the making of this e-mail *

Bruce Kennewel

GPL Review

by Bruce Kennewel » Fri, 04 Sep 1998 04:00:00

Oh, wake up, for Christs' sake!!
It simply doesn't support the *DEMO*, which was in creation before Bill
Gates even *thought* about Windows 98!!


> I wouldn't give it a 100% score because it doesn't support Win98.
> Racer X
> Veteran Sim Racer
> Victory Lane-
> http://www.geocities.com/MotorCity/Speedway/1423/

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Byron Forbe

GPL Review

by Byron Forbe » Fri, 04 Sep 1998 04:00:00


> Just another reason most PC game mags are full of it......

  Just out of curiosity, what did this mag score for CPR?
Tim Harriso

GPL Review

by Tim Harriso » Fri, 04 Sep 1998 04:00:00

GP2   95%
F1 Racing Simulation 83%
NASCAR 2 87%
CPR 74%

Brian Tat

GPL Review

by Brian Tat » Fri, 04 Sep 1998 04:00:00

It will work in Win98.   I don't know if techs will support it fully in
Win98 but it does work in 98.

--
Brian Tate
BTate80    on TEN
Zanzibar in Quake2  (The guy running around with the middle finger up)
Assist LA for THOMAS ENTERPRISES HAWAII ACE LEAGUE  http://dithots.org

Brian Tat

GPL Review

by Brian Tat » Fri, 04 Sep 1998 04:00:00

You guys should really wait and play the release copy before getting all worked up
about this.  I'm living proof that the driver feedback is well than enough to keep
you on the track because I absolutely suck at road courses.   In our 44 driver
online Nascar league, I'm probably 30th to 35th fastest at Watkins and Sears
Point.

I think the sound is great but I have not seen the demo either.

--
Brian Tate
BTate80    on TEN
Zanzibar in Quake2  (The guy running around with the middle finger up)
Assist LA for THOMAS ENTERPRISES HAWAII ACE LEAGUE  http://www.racesimcentral.net/

John Walla

GPL Review

by John Walla » Fri, 04 Sep 1998 04:00:00



Marc! Shut up now, you're beginning to _really_ confuse me :-)

Cheers!
John

Target

GPL Review

by Target » Fri, 04 Sep 1998 04:00:00

Then either I read a review wrong, or just imagined it, because a worker from
papy said there was no support for Win98 in the *GAME*
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/

Trip

GPL Review

by Trip » Fri, 04 Sep 1998 04:00:00


> >Oh, wake up, for Christs' sake!!
> >It simply doesn't support the *DEMO*, which was in creation before Bill
> >Gates even *thought* about Windows 98!!

> Then either I read a review wrong, or just imagined it, because a worker from
> papy said there was no support for Win98 in the *GAME*

Everything I've seen posted by anyone from Papy regarding this issue has
made it clear that the released game WILL support Win98 just fine.

Trips

Neil Yeatma

GPL Review

by Neil Yeatma » Fri, 04 Sep 1998 04:00:00


> Now this really pisses me off.They have great graphics,great physics
> modeling,virtual***pit,but sounds that dont even come close to Playstation
> titles from a few years ago(NFS was excellent in giving the feel/tire slip
> angle of the cars).The driver feedback is not good due to how badly the
> sounds are done in the demo.This sim with its extra hard driving model should
> of had superb sounds so that there is more feedback for the driver.The tire
> sounds are too high pitched and at times you cant distinguish between them
> and the engine making it hard to concentrate on oversteering out of turns
> with throttle.I hope that it at least includes things like different pitch in
> sounds as you enter tunnels and even the sounds of flying by trees and other
> objects at these speeds.

> Dan

I agree, Dan.  Papyrus sims, with the exception of the original Nascar,
have always been weak in the sound department.  N2 doesn't compare to
its predecessor, ICR2 sounds like mosquitoes on steroids.  SODA, while
not a true Papy sim, has probably the worst sound of any sim I've
played.  They're all good racing sims, but rotten sound.

I've given GPL the benefit of the doubt since it's essentially a beta,
but I don't have high hopes for it (sound-wise) based on past efforts.
Luckily we can edit the sounds; I've lowered the tire squeal (making it
more of a moan than a squeal), as well as the engine sound.

Papyrus have told us that the sounds in the demo are "place holders".
Maybe Eric or some other Papyrite can comment on whether we can truly
look forward to an audio experience with GPL.  I imagine the beta
testers are bound by their NDA's to withhold comment.

--

Neil Yeatman          
Ajax, Ontario, CANADA

Marc J. Nelso

GPL Review

by Marc J. Nelso » Sat, 05 Sep 1998 04:00:00


> N2 doesn't compare to its predecessor

They actually share the same file...N2 though, uses 2 versions of
the original N1 sound sampled at a different rate.  Papy couldn't
resist a good thing and placed the N1/N2 engine file into the GPL
demo...Hell, Bethesda liked it so much they used it in X-Car -
along with a piece of GP2's engine thrown in for good measure!

LOL!  Oh, I don't know about that...seems like a pack of drunken
bees to me.  ;)

All too true.  =(

Keep that sound handy...GPL has superb graphics and devine physics,
but has sound that would cause anyone to have fits.  Doesn't seem
like such a big deal, as I've tried my hand at sound...Got lucky a
couple of times (no cracks, eh!), but when it comes right_down_to
actually filtering noise, distorting a wave form, or boosting a signal
I find I'm way outta' my league.

Sound can be a very important part of any game/sim, and if done well
enough can help you overlook certain odities elsewhere.  I, however,
am willing to allow Papyrus to have good (but not great) sound in
exchange for awesome gameplay, visuals and the like.  I can easily
"fix" the sound to my liking, but if the physics are poor, or the
rest of the code isn't up_to_snuff, then what could I do?

While I feel the sounds by themselves are no better than previous
work, one thing that stands out from anything else I've played (by
anyone) is that each car has it's OWN sound!  Sitting in the pits,
you could close your eyes and literally name the make of each car
that just screamed past.  Yowsa!  This is gonna' be great!  =)

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com

* No animals were harmed in the making of this e-mail *

Byron Forbe

GPL Review

by Byron Forbe » Sat, 05 Sep 1998 04:00:00

Thanks Tim. They sound pretty reasonable then.

> >  Just out of curiosity, what did this mag score for CPR?

> GP2   95%
> F1 Racing Simulation 83%
> NASCAR 2 87%
> CPR 74%

Bruce Kennewel

GPL Review

by Bruce Kennewel » Sat, 05 Sep 1998 04:00:00

I think what is being missed in any discussion about sounds is that, to
be realistic, we need to hear what the *driver* hears....not what a
spectator or TV viewer hears.

Now, if the producers did that, we'd be ***ing about the shocking
buzzing noise that sounded nothing like what we as spectators hear!

Even the sound of a F1 car in full flight, as picked up by the
microphone that accompanies the on-car camera, sounds woeful when
compared to the phenomenal noise that we hear from microphones around
the circuit.


> stuff

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/
Han Monsee

GPL Review

by Han Monsee » Sat, 05 Sep 1998 04:00:00

When the sound is recorded by a stationary microphone, then the tone of
the sound is higher when the car approaches and lower when it goes away.
This is the so-called Doppler-effect. When you're in the car, you always
travel at the same speed as the car, so the engine should sound much more
monotone. That's the difference

Han Monsees

> I think what is being missed in any discussion about sounds is that, to
> be realistic, we need to hear what the *driver* hears....not what a
> spectator or TV viewer hears.

> Now, if the producers did that, we'd be ***ing about the shocking
> buzzing noise that sounded nothing like what we as spectators hear!

> Even the sound of a F1 car in full flight, as picked up by the
> microphone that accompanies the on-car camera, sounds woeful when
> compared to the phenomenal noise that we hear from microphones around
> the circuit.


> > stuff
> --
> Regards,
> Bruce.
> ----------
> The GP Legends Historic Motor Racing Club  is located at:-
> http://www.racesimcentral.net/

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Richard Cow

GPL Review

by Richard Cow » Sun, 06 Sep 1998 04:00:00



I wouldn't give Win98 a 100% score because it doesn't support GPL!
--
Richard Cowl


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