rec.autos.simulators

Back To N2003

David G Fishe

Back To N2003

by David G Fishe » Wed, 07 Sep 2005 03:19:06

After hearing a few of the complaints here at ras and RSC, I've decided to
dump rFactor and go back to N2003/N2002/N4.

A sim with the same real car on the same two real RC tracks is all anyone
should need......year......after year.....after year......
--
David G Fisher

Dave Henri

Back To N2003

by Dave Henri » Wed, 07 Sep 2005 03:45:01



  I'm with you DGF.  But now we have to fight over which of the two tracks
to drive at.(notice I avoided the term race due to your superiority
ontrack)

dh

Jan Verschuere

Back To N2003

by Jan Verschuere » Wed, 07 Sep 2005 05:42:03

Wise choice.

It helps if you run the ovals too. More diversity...

But, all kidding aside, yes: I'll happily continue running GPL and NR2003 as
long as there are likeminded drivers to compete against.

Jan.
=---

Alan Bernard

Back To N2003

by Alan Bernard » Wed, 07 Sep 2005 10:14:25



I have no complaints about rFactor.  In fact, I like the game.  People
expect too much and whine too much.  The very fact that some people
preferred LFS S2's AI to rFactor only shows that many folks know little of
what they are talking about.

rFactor is not perfect, and if anyone expected it to be then they should be
living in a dream world.

That the game was rushed, I'd have to say, possibly.  Once the mods start
coming in and all then the game will improve.  N2003 is a fine game, but
racing stock cars is not my cup o' tea.  I prefer open-wheeled.

I seriously do not think the cars in N2003 are real, nor are the tracks, are
they?  :)

Alanb

jason moye

Back To N2003

by jason moye » Wed, 07 Sep 2005 10:46:11


> A sim with the same real car on the same two real RC tracks is all anyone
> should need......year......after year.....after year......

There's really no need for trolling.  Maybe there are people here who
are being blatantly assanine about rfactor, but *I* sure as hell
wouldn't redirect my dislike of a game onto the people who enjoy it.

Also, N2003 has 8 separate physics models last time I checked.
Granted, I only use 4 of them on a regular basis. :)

jason moye

Back To N2003

by jason moye » Wed, 07 Sep 2005 10:59:22

Yeah, I also missed the part about 2 tracks.  Here's the way my copy of
NASCAR 2003 is currently setup:

I can race these cars:

Sauber C9
Jaguar XJR-9
Toyota CV88
Mazda 787B

On these tracks during daytime or night (of course there are 100's
more, but these are my favorites for quality, accuracy, and personal
interest - as well as for being active, modern circuits):

Barber Motorsports Park
Daytona
Laguna Seca
Lime Rock Park
Lime Rock Park (Chicane)
Magny Cours
Mosport
Phillip Island
Portland
Pukekohe
Sears Point
Sebring
Shangai
Silverstone
Spa
Suzuka
Trois-Rivieres
Road Atlanta
Watkins Glen
Watkins Glen (Short/Chicane)

And I can do this against 42 other humans on a co-located server with a
modest amount of bandwidth.  Using physics that sportscar drivers who I
personally admire have anonymously praised for their "feel".

Unless the number of available tracks for F1C have changed in the last
3 months, there are far more tracks available for NASCAR 2003 and for
the most part they are of vastly superior quality (not necessarily
accuracy, I don't think many tracks in either sim are particularly
accurate).

Just my opinion, not a personal flame.  Lots of people love F1C and
RFactor and I respect that, I just have fairly clear, non fan-boy
reasons for not liking them...and trust me, I've tried.  I just
reinstalled F1C, V8SC, SCC, PTC, WSGT, RH99/03/04, F1-95 for about the
8th time this year in order to try and enjoy them and they just don't
do it for me (I do think V8SC is an incredible piece of work however).
If I didn't get horrible stutter in the GTR demo (no idea why - it's
not present in any other ISI title, the rfactor demo, or GTL) I'd
probably buy it and try to give it a chance.

David G Fishe

Back To N2003

by David G Fishe » Wed, 07 Sep 2005 12:07:48



>> A sim with the same real car on the same two real RC tracks is all anyone
>> should need......year......after year.....after year......

> There's really no need for trolling.  Maybe there are people here who
> are being blatantly assanine about rfactor, but *I* sure as hell
> wouldn't redirect my dislike of a game onto the people who enjoy it.

> Also, N2003 has 8 separate physics models last time I checked.
> Granted, I only use 4 of them on a regular basis. :)

The point I was making (thought it was obvious) is that some are complaining
that the game shipped from the developer without real tracks and cars.

For RC drivers, the Papy series had only one real car and just two (the same
tracks) in at least three straight releases.

So much variety.....

Anyway, Z in rFactor is an Audi, the trainer is one of these
http://www.skipbarber.com/default.aspx and the Howston is an Aston Martin.
Whether it says so on the skin is irrelevant to me.

--
David G Fisher

jason moye

Back To N2003

by jason moye » Wed, 07 Sep 2005 12:22:37


> Whether it says so on the skin is irrelevant to me.

I agree. :)

I have no problems driving unlicensed cars, obviously, as I love GTP
1.1, aside from wishing the Toyota 88CV/Mazda 787B would be replaced by
a Porsche 962/Nissan ZX-T combo, so we'd have the 4 *** cars from
1988, and maybe my 4 favorites ever from that class.

What I do care about is licensed tracks.  I've posted it here before,
but I think a really good compromise in regards to licensing would be
professionally modelled and fully licensed tracks coupled with "fake"
real cars.  I have a suspicion that's the direction Kaemmer may go in,
or at least (as a fan) that's what I hope.  Fake Barber Dodges zooming
around a Papy-quality Watkins Glen or PWF-quality Mosport would make me
much happier than racing real ones around fictional tracks.  I'm being
snotty, but having real, accurate tracks is one of the things I
absolutely require in a circuit-based sim, on par with physics that
have a good "feel" and more important than any other factor, even
AI/multiplayer/interface/etc.  I'm more interested in feeling like I'm
racing a car, whatever formula/make/model, around Road America than
racing a Corvette around DigiRing v3.1.

Dave Henri

Back To N2003

by Dave Henri » Wed, 07 Sep 2005 12:53:56


   Jason did you ever look into the Group C mod for F1c?  That has Mazda,
and Porches and Jags and AAR EAgles and Neesans and some I've never heard
of.
3 service paks full of Group C / Imsa cars and more on the way with SP4.
Each with it's own physics and characteristics.  
dave henrie

jason moye

Back To N2003

by jason moye » Wed, 07 Sep 2005 12:58:35


>    Jason did you ever look into the Group C mod for F1c?

Yeah.  The tracks and cars are really well modelled, but I'm not
impressed with the driving. :(  It's a really awesome 3-d car museum
tho.
Greg

Back To N2003

by Greg » Wed, 07 Sep 2005 16:35:13


> After hearing a few of the complaints here at ras and RSC, I've decided to
> dump rFactor and go back to N2003/N2002/N4.

> A sim with the same real car on the same two real RC tracks is all anyone
> should need......year......after year.....after year......

Funny, I've just sold both of my N2003 copies (for $40 each, thank you
Ebay!)

rFactor offers one thing that all the papy games couldn't, believable
suspension physics.  All the N2003 mods have felt underdamped, yet
jouncy.  The most recent sportscar mod only accentuated the shortcomings
in the Papy code.  Real GTP cars don't bounce down the road like a
kangaroo on speed.  With N2003, you can have a car that handles
precicely, or you can have traction over the bumps.  You cannot have
both.  People drive around with 1/1 rear dampers and sacked suspension
because anything harder simply causes the tires to act as huge undamped
springs.  Boing...boing...boing.  No thanks.

rFactor is much more raw/buggy than I anticipated, but I'm going to
stick it out for a while.  Racing the OW trainers is great fun, akin to
F2/3 races in GPL.  It really makes you think about lines, precise brake
points, etc.  Miss an apex by two feet, and the person behind you WILL
pass you on the following straight.  FWIW, I like that.

-Greg

Jan Verschuere

Back To N2003

by Jan Verschuere » Wed, 07 Sep 2005 19:48:30

Read: the impossibility to change the hard-coded, stock car tyre model.

Finally someone talks straight about the GTP mod: same basic problem as TA
mod. Thank you for saving me time and effort.

Jan.
=---

Uwe Sch??rkam

Back To N2003

by Uwe Sch??rkam » Wed, 07 Sep 2005 21:04:48


> http://www.skipbarber.com/default.aspx and the Howston is an Aston Martin.

Damn, I had the feeling I'd seen that car before, but the color looked
unfamiliar in red ;)

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

jason moye

Back To N2003

by jason moye » Wed, 07 Sep 2005 21:28:23


> Read: the impossibility to change the hard-coded, stock car tyre model.

Except that Team Redline did exactly that.


> > People drive around with 1/1 rear dampers and sacked
> > suspension because anything harder simply causes the tires to act
> > as huge undamped springs.  Boing...boing...boing. No thanks.

1. you can't run 1/1 dampers in GTP.
2. in CUP/CTS/GNS/PTA none of the guys who are fast do that on road
courses.
3. the ideal suspension setup in ISI sims is fully soft springs, fully
soft bump dampers, and fully stiff rebound dampers.  While this is the
way to achieve TOP SPEED at a place like Le Mans in N2003, it's not
ideal for the the handling of the car.
John DiFoo

Back To N2003

by John DiFoo » Thu, 08 Sep 2005 02:16:36



>>    Jason did you ever look into the Group C mod for F1c?

>Yeah.  The tracks and cars are really well modelled, but I'm not
>impressed with the driving. :(  It's a really awesome 3-d car museum
>tho.

Yeah, the handling is world's different in GTP (i.e. much more
controllable, esp. at low speeds, tho GTP 1.0 also had low
speed handling issues).

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