remove the restrictor plates. One thing I noticed immediately is that
the tires started melting after only about 3 laps, and that for this
speed, were seriously over inflated. By decreasing pressures
signifigantly I got the temps to where they looked much better. The
overall temperature of the right side tires would still go red after
about 4 or 5 laps.
I went back in the track.ini and noticed a setting for tire heat. For
Talladega, this was 1.3. I looked at Atlanta and Michigan and it was
more like 0.90. After experimenting some at Tally, I settled on .75
(IIRC) where by driving carefully and coaxing the car through the
corners, the temps can be held just below the point where they start
getting too hot to provide optimum grip.
Another thing I noticed in the track.ini is tire wear. For Talladega,
it is set to 3, which indicates that tires wear 3x as fast here as at
a track set to 1. I didn't check the wear rates for other tracks.
All this got me to thinking about how N4 determines things like tire
heat and wear. Why are these factors different for different tracks?
I know Goodyear delivers a custom tire for each race, are these
variables supposed to reflect that?
In terms of "realism", what, if any, is the correlation between tire
temperatures and wear rate and available traction or grip? I don't
know much about tires, and zero about racing tires. Do stickier tires
wear out faster? What factors determine how hot a tire will get and
the temperatures it will endure before durability starts to become a
concern?
How do other games model things like heat and wear?
I have read that NR2002 has revamped this part of the physics engine.
Anyone with the demo looked further into this? What stuff have they
changed?
Gerald