This is just a quick question regarding N4 and the problematic AI.
I have had the sim for a few weeks now but have spent much of that
time just trying to tweak things so that I get good performance from
my current system (PIII 600, 128mb RAM, V5 5500 AGP).
Over the last few days however I have been having some offline races
and have been quite surprised at the very poor collision detection in
the sim. I have owned all the other Papy sims (Indy 500, ICR 1& 2,
Nascar 1, 2, 3, 99 and now 4, GPL) and my initial impressions are that
the collision detection in N4 is the worst Papy have produced.
Now don't get me wrong I do actually love the sim and have already had
a blast with it but this particular bug is one that does detract
considerably from the realism factor. Watching as a car merges
slightly with a car in front whilst battling for position is bad
enough but when the car behind actually merges three-quarters of the
way into the car in front is about as bad as it can get and is
something that should surely have been picked up early in the testing
stages. After all it was blatantly apparent to me after just a few
laps.
This brings me on to my other point, namely the performance of the AI
cars. Is the reason that the AI seem to find it so hard to avoid
contact with the player car attributable to this merging cars
problem?? Most of the incidents I have been involved with do not
happen to the AI cars because if they are involved in a similar tussle
they simply merge together at the point where contact is made whereas
if I am involved there is contact. I know that some of the accidents
involving myself have been down to a misjudgment from me but there
have been plenty of others where I have held my line perfectly only to
spun from behind as the following car bumps me on either the inside or
outside. At some points it makes you wonder whether the car widths
have been miscalculated somehow.
Is there any news on whether these issues are being addressed in the
patch?
Regards
PH