rec.autos.simulators

Nascar 2 on Ten.

Azul Diab

Nascar 2 on Ten.

by Azul Diab » Mon, 13 Oct 1997 04:00:00

     Well, It's coming up on a year now since Nascar 2 was released.
It came with the software to play it on TEN. Ten is still promising
that they will eventually have Nascar 2 working on their system.

     I'm sure it's difficult to do. I'm sure they are working on it
hard, but facts are facts. It's been a year. A year!

Bruce Chandl

Nascar 2 on Ten.

by Bruce Chandl » Mon, 13 Oct 1997 04:00:00

Yeah Happy Birthday NRO. Maybe they will get it working next year.

I'm sure Nascar is real e***d to have released a press release about
it and its a year later and still not ready.



>     Well, It's coming up on a year now since Nascar 2 was released.
>It came with the software to play it on TEN. Ten is still promising
>that they will eventually have Nascar 2 working on their system.

>     I'm sure it's difficult to do. I'm sure they are working on it
>hard, but facts are facts. It's been a year. A year!

Eric T. Busc

Nascar 2 on Ten.

by Eric T. Busc » Mon, 13 Oct 1997 04:00:00

Yeah, your right.  I'm sure they would much rather put out a crappy poor
performing system that crashed all the time rather than taking the extra
time to do it right.

--
Eric T. Busch
Akorn Access, Inc.

http://www.racesimcentral.net/



Tom Quic

Nascar 2 on Ten.

by Tom Quic » Mon, 13 Oct 1997 04:00:00

Take Ultima Online for example...


>Yeah, your right.  I'm sure they would much rather put out a crappy poor
>performing system that crashed all the time rather than taking the extra
>time to do it right.

>--
>Eric T. Busch
>Akorn Access, Inc.

>http://www.racesimcentral.net/



>>Yeah Happy Birthday NRO. Maybe they will get it working next year.

>>I'm sure Nascar is real e***d to have released a press release about
>>it and its a year later and still not ready.

Ty Byr

Nascar 2 on Ten.

by Ty Byr » Mon, 13 Oct 1997 04:00:00

Well Im sure they are doing there best. They will get it right and I know
they wont give less than their best.
Ty


>Yeah, your right.  I'm sure they would much rather put out a crappy poor
>performing system that crashed all the time rather than taking the extra
>time to do it right.

>--
>Eric T. Busch
>Akorn Access, Inc.

>http://www.racesimcentral.net/



>>Yeah Happy Birthday NRO. Maybe they will get it working next year.

>>I'm sure Nascar is real e***d to have released a press release about
>>it and its a year later and still not ready.

Tom J. Ma

Nascar 2 on Ten.

by Tom J. Ma » Mon, 13 Oct 1997 04:00:00


proxy.airnews.net>,

Let's wish for that


>>Yeah, your right.  I'm sure they would much rather put out a crappy poor
>>performing system that crashed all the time rather than taking the extra
>>time to do it right.

>>--
>>Eric T. Busch
>>Akorn Access, Inc.

>>http://www.racesimcentral.net/



>>>Yeah Happy Birthday NRO. Maybe they will get it working next year.

>>>I'm sure Nascar is real e***d to have released a press release about
>>>it and its a year later and still not ready.

MOBILEHE

Nascar 2 on Ten.

by MOBILEHE » Tue, 14 Oct 1997 04:00:00

DOES ANYBODY KNOW WHEN ETA IS AND IF THEY'RE ON SCHEDULE OR NOT?

Azul Diab

Nascar 2 on Ten.

by Azul Diab » Tue, 14 Oct 1997 04:00:00



And they STILL can't get it together?  LOL!

BTW, FYI,  Hawaii has nothing to do with this.
Hawaii was based on a different version of Nascar. It was based on a
different operating system, packet systemetc. etc. etc. etc. etc. etc.
etc. Blah Blah Blah Yada Yada Yada

They could spend an eternity tweeking and it still wouldn't be
perfect.

If they can't produce, (within an AMPLE amount of time), they
shouldn't be advertising that they can.

End of story.

Eric T. Busc

Nascar 2 on Ten.

by Eric T. Busc » Tue, 14 Oct 1997 04:00:00

FYI, Hawaii was in development longer than the NROS has been.

--
Eric T. Busch
Akorn Access, Inc.

http://ebusch.akorn.net


>Taking the extra time? You mean a year's not enough? How much time?
>Time enough for the next version to come out? Time enough for a great
>simulator to fade into obscurity?  Wait. Maybe they should hold out a
>little longer  for a Christmas release. Gee, that would be cool.

Azul Diab

Nascar 2 on Ten.

by Azul Diab » Tue, 14 Oct 1997 04:00:00



Taking the extra time? You mean a year's not enough? How much time?
Time enough for the next version to come out? Time enough for a great
simulator to fade into obscurity?  Wait. Maybe they should hold out a
little longer  for a Christmas release. Gee, that would be cool.

What dribble.

Happy Birthday!

AWROS

Nascar 2 on Ten.

by AWROS » Tue, 14 Oct 1997 04:00:00

For more information on NROS try this URL:
http://www.ten.net/NASCAR/

Rumor also has it that a couple of Hawaii racing series have recently been
 asked to beta test NROS on ten.

Alan Rosenthal

Jim Sokolof

Nascar 2 on Ten.

by Jim Sokolof » Tue, 14 Oct 1997 04:00:00




> >No, an internetworked low-latency game will never be perfect. There's
> >an underlying problem that electrons can only move so fast in
> >wires... But, it can be damn good.

>  hope it doesn't run like Kali

Kali (and equivalents) have the problem that the server ("answerer")
are typically connected over the same quality connection as the
clients (28.8 modem). And typically, people don't have their modems
set up to disable error-correction and compression, both of which
drive latency higher.

So, in that sense, TEN is already one step ahead, because there's two
less modems in the chain from client to server. It will still be the
responsibility of the user to find a path to the TEN server with
minimal latency. Fixing your modem connect string to disable
error-correction, compression, auto-retrain, and pinning it to a speed
that your line can support (even if it's 14.4k or 9600) will all help
improve the playability of any internetworked, fast-action,
"twitch-type" game.

---Jim

Tom J. Ma

Nascar 2 on Ten.

by Tom J. Ma » Tue, 14 Oct 1997 04:00:00






>> >FYI, Hawaii was in development longer than the NROS has been.

>> And they STILL can't get it together?  LOL!

>It's a hard problem. I haven't seen your name in the credits of a
>low-latency internetworked game have I?

>> BTW, FYI,  Hawaii has nothing to do with this.

>It has a lot to do with it, since a major part of the underlying
>problem is the same for Hawaii as NROS.

>> Hawaii was based on a different version of Nascar. It was based on a
>> different operating system, packet systemetc. etc. etc. etc. etc. etc.
>> etc. Blah Blah Blah Yada Yada Yada

>Only real difference is the expected latency and latency variance. IPX
>vs IP is no big deal. Porting to Solaris is mainly a matter of ripping
>out the GFX system and byte-swapping.

>> They could spend an eternity tweeking and it still wouldn't be
>> perfect.

>No, an internetworked low-latency game will never be perfect. There's
>an underlying problem that electrons can only move so fast in
>wires... But, it can be damn good.

>---Jim

 hope it doesn't run like Kali
Jim Sokolof

Nascar 2 on Ten.

by Jim Sokolof » Tue, 14 Oct 1997 04:00:00




> >FYI, Hawaii was in development longer than the NROS has been.

> And they STILL can't get it together?  LOL!

It's a hard problem. I haven't seen your name in the credits of a
low-latency internetworked game have I?

It has a lot to do with it, since a major part of the underlying
problem is the same for Hawaii as NROS.

Only real difference is the expected latency and latency variance. IPX
vs IP is no big deal. Porting to Solaris is mainly a matter of ripping
out the GFX system and byte-swapping.

No, an internetworked low-latency game will never be perfect. There's
an underlying problem that electrons can only move so fast in
wires... But, it can be damn good.

---Jim

Azul Diab

Nascar 2 on Ten.

by Azul Diab » Wed, 15 Oct 1997 04:00:00



No you haven't. Your point?  Let me guess, that I'm ***ing about
something that I don't have any in-depth knowledge of? So I should
keep my mouth shut when I buy a lemon from a car dealer when he says
it does X, Y and Z, but then keeps me waiting for a year for it to
actually do what was promised? Guess so.

I'm just a consumer who bought the thing with the understanding that
it was to be playable on ten. That's what they advertised a year ago.
I believed the adverti***t. Sue me.


lot different in his newsgroup posts. But he's just the guy who's
working on it.

   I don't blame him either as he's just a working joe like the rest
of us. I blame the management who underestimated the problem, and
went ahead and advertised it.

Well, I hope it can.


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