>> I think we can blame this on Microsoft and Win95. I find it odd too
>> ,
>> why have the option to add different devices (maybe it's for UBS?),
>> but
>> it only works when only one device is installed???
>AFAIK, all modern game ports can actually handle two joysticks,
>provided they are normal *simple* joysticks.
>As soon as you start using these fancy joysticks with extra functions,
>the game port cannot handle more than one, as the fancy joysticks
>extra functions are using the resources of the *second* joystick
>features.
>So if you try to connect a game controller that has more than the
>standard features, eg:- throttle controls, extra/programmable buttons,
>top hat switches, etc you will not be able to connect another game
>controller under win 95 at the same time?
>So there you go, if you use a fancy joystick and only have one game
>port, you probably cannot use more than one device at the same time?
It's not more than one at the same time that we want, it's multiple
saved configuration for multiple games.
For instance, I've got my wheel for F1RS, my joypad for MotoRacer, and
my stick for MechWarriors. What the Game Controllor applet seems to
offer but not deliver is a way to configure up all three sticks, and
each of the games (if they were all multi-config aware) would save the
preferred input method. So, all I'd need to do to play a different
game would be to unscrew my stick, plug in the wheel, and F1RS would
use the saved config, thus avoiding all the recalibration. As it
stands right now, switching controllors is *worse* than in DOS as at
least each game there remembered your prefered config.
Surely it's not like Microsoft not to deliver on their promises?
Dids
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#include <disclaim>