rec.autos.simulators

MidTown Madness thought

Sebastien Tixie

MidTown Madness thought

by Sebastien Tixie » Fri, 02 Jul 1999 04:00:00

Hi !

Is there any Replay in MidTown Madness ?
Do they plan to create European city ? Paris ? London ? Lyon ?  Annonay en
Ardche ( private Joke ) ?
Do they plan to create Europen cars ? Ferrari ? Mercedes ?

What i thinks about MidTown Madness

Traffic is cool.
Pedestrian are like crazy tennismen or maybe they think they diving in a
swimming pool ?
Cars physics is bad => if ( player_turns_wheel > X AND speed > too fast ) then {
spinning };
Why there is no traffics in Multiplayer Mode ? IT's so difficult to synchronise
PCs in a network : i don't think so !

Try something :

- Block traffic cars in a small road : for exemple entry of the highway.
- Wait for 50 cars been blocked on this road ( funny ).
- Go away for 1 minute
- Be back on the road : the cars have disapear, and no big traffic on the higway
!

However, this game is really fun in single mode and in "Cop vs ***s" !
--
====================================
Sbastien Tixier - Game Developper

Olav K. Malm

MidTown Madness thought

by Olav K. Malm » Fri, 02 Jul 1999 04:00:00


> Hi !

> Is there any Replay in MidTown Madness ?
> Do they plan to create European city ? Paris ? London ? Lyon ?  Annonay en
> Ardche ( private Joke ) ?
> Do they plan to create Europen cars ? Ferrari ? Mercedes ?

> What i thinks about MidTown Madness

> Traffic is cool.
> Pedestrian are like crazy tennismen or maybe they think they diving in a
> swimming pool ?
> Cars physics is bad => if ( player_turns_wheel > X AND speed > too fast ) then {
> spinning };
> Why there is no traffics in Multiplayer Mode ? IT's so difficult to synchronise
> PCs in a network : i don't think so !

> Try something :

> - Block traffic cars in a small road : for exemple entry of the highway.
> - Wait for 50 cars been blocked on this road ( funny ).
> - Go away for 1 minute
> - Be back on the road : the cars have disapear, and no big traffic on the higway
> !

Yeah, as a traffic engineer i was kind of interested in how the traffic
dynamics was handeled, but there are a lot of weaknesses with the traffic
in midtown madness. Situations seems to occur when you are opproaching, like
it is alway a car of diffent kind that change lane just as I am about to scream
by, and the traffic lights never change if you wait for it :)

I must add that traffic simulation is a field of its own, and very few software
companies make models of traffic based on car behaviour . So to expect realistic traffic dynamics in midtown madness is probably a bit too much.

Couldn't agree more.

> --
> ====================================
> Sbastien Tixier - Game Developper


--
Olav K. Malmin
remove spam when replying
Norm L

MidTown Madness thought

by Norm L » Fri, 02 Jul 1999 04:00:00

"Cops and ***s" hmmmmm that something in the European version we didn't
get.... damn we never get the good stuff :)

Norm

Andy Thil

MidTown Madness thought

by Andy Thil » Fri, 02 Jul 1999 04:00:00

What you on about, just race round the city, and get a cop to chase you.
Thats what he meant
Jeroe

MidTown Madness thought

by Jeroe » Fri, 02 Jul 1999 04:00:00

Norm means the R>u<bbers... Cops & ***s! :-) Now that really sounds like
midtown madness!!!
And Sebastian wasn't talking about cops chasing you through the city, but
about the multiplayer game in which ***s OOPS robbers drive against cops
to get the most gold home. Try it, it's great fun!

Jeroen

Andy Thilo heeft geschreven in bericht

Thom j

MidTown Madness thought

by Thom j » Fri, 02 Jul 1999 04:00:00

Sorry all at RAS!
I know this is off topic but this is really funny Norm!! Btw are
you from Boston? If so; How's Cliff doin'? Keep Smilin'..;O)
Cheers Thom_j.


Tempor

MidTown Madness thought

by Tempor » Fri, 02 Jul 1999 04:00:00




> > Hi !

> > Is there any Replay in MidTown Madness ?
> > Do they plan to create European city ? Paris ? London ? Lyon ?  Annonay
en
> > Ardche ( private Joke ) ?
> > Do they plan to create Europen cars ? Ferrari ? Mercedes ?

> > What i thinks about MidTown Madness

> > Traffic is cool.
> > Pedestrian are like crazy tennismen or maybe they think they diving in a
> > swimming pool ?
> > Cars physics is bad => if ( player_turns_wheel > X AND speed > too
fast ) then {
> > spinning };
> > Why there is no traffics in Multiplayer Mode ? IT's so difficult to
synchronise
> > PCs in a network : i don't think so !

> > Try something :

> > - Block traffic cars in a small road : for exemple entry of the highway.
> > - Wait for 50 cars been blocked on this road ( funny ).
> > - Go away for 1 minute
> > - Be back on the road : the cars have disapear, and no big traffic on
the higway
> > !

> Yeah, as a traffic engineer i was kind of interested in how the traffic
> dynamics was handeled, but there are a lot of weaknesses with the traffic
> in midtown madness. Situations seems to occur when you are opproaching,
like
> it is alway a car of diffent kind that change lane just as I am about to
scream
> by, and the traffic lights never change if you wait for it :)

Actually, if you didn't notice, MM's traffic light syste, is a bit peculiar.
Normally, there should only be two sets of traffic lights, one for roads
haeading N/S and the other for raods heading E/W, for example. In MM, on the
other hand, each intersection has FOUR traffic lights, one for each
direction! So if it is green light for cars heading West, then cars heading
North, East, and South would be stopped at a red light. And the programmers
to only allow ~15 seconds for cars in N/W and S/W to move (that's 30 seconds
total for the whole light cycle), but is divided between each direction, so
the green light stays on for about 7 secons while everyone waits about ~+15
seconds for the whole green light cycle to complete. Really, really odd
traffic light system, made it very unnecessarily complicated and unreal...

realistic traffic dynamics in midtown madness is probably a bit too much.

- Show quoted text -

> > However, this game is really fun in single mode and in "Cop vs ***s"
!

> Couldn't agree more.

> > --
> > ====================================
> > Sbastien Tixier - Game Developper

> --
> Olav K. Malmin
> remove spam when replying


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