beta version of GP2 runnning. I was able to play it and it was brilliant.
I drove in Adelaide, and Canada so I'm only able to comment on these
tracks. These are some of the things I noticed and found out:
- Graphics are greatly improved
- Sand traps slow the car down and make it bump all over the place.
- Hit a ripple-strip and the car gets very upset.
- Spin outs are much more realistic.
- If you're on the grass and you floor it, the wheels spin and you get no
where (very realistic).
- Belgium track still has bugs in it.
- Pit graphics have been updated and there are more config options.
- Better engine and brake noises. You can here when you lock up a wheel.
Unfortunately the sound levels kept changing randomly.
- Based on 1995 season.
Oponents:
- Will let you pass if you have racing line or are lapping them.
- Unfortunately the still block the whole track and won't let you get
past if they have a crash.
The game was running on a P120 and had about 16mb of RAM. It was
very-very slow (but not jerky) around most of the Adelaide circuit, even
though it was in VGA mode. There was no real sense of speed. You will
probably need a p166 to run it at full detail in VGA mode. It looks like
you'll need a p6 to run it in SVGA. Its Australian release date will be
sometime in late April/early May. The Oz distributer is SEGA and they are
the ones who provided the beta for the display at the computer show.
Adrian
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