You just have to make your own LED-based head tracking apparatus.
I built a preliminary 3-LED clip last night and mounted it to my
headset. I haven't have chance to drive with it yet. I did hop into
an rF3 in rFactor and let the AI drive while I watched.
It looks like it will be really cool. The panning was pretty smooth.
It was surprisingly comfortable and intuitive. After a few laps I was
reflexively looking into the apex in each turn without having to think
about it.
I'm not sure it's an advantage at all. It's disconcerting in a
simulation to have my view point change relative to the vehicle. I
think I can probably drive more accurately with a fixed view. I'm
going to try and get used to it just for the 'coolness' factor that it
adds to the driving.
On a related note, I had a chance to drive a shifter kart last week at
New Castle Motorsports Park near Indianapolis. After driving
simulations all winter, and getting used to the fixed field of view,
it seemed strange to have that freedom that head movement allows
relative to the vehicle. It really struck me because at first I
didn't seem to be able to place the vehicle as accurately in the turns
as I do in sims. It was immediately apparent to me that I was
experiencing the difference between the fixed field of view in sims
versus the freedom of viewpoint movement in real life. I'm interested
to see if using FreeTrack turns out to be more like real life.
Pat Dotson