develop the game.
MS
"Chris Bloom" > Apparently it will run with most options on a 450 but should
MS
"Chris Bloom" > Apparently it will run with most options on a 450 but should
> >This sim would be absolutely complete if there was a feature to enable
> >multiple drivers for one car and the ability to swap over at pitstops,
> >Imagine doing an annual Le Mans or Daytona 24 in real time with several
> >drivers per team. ( even the Mondello Park 24 hour 2CV race would be fun
> >for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs the
car
> >at 22 hours ;-). We could have maybe an Aussie, a West/East coast Yank
and a
> >Euro or 2 per team to take over as time zones dictate. Maybe this is a
> >bridge too far but I can dream on for now........
> I was speaking to Jon Crooke from Hyper Stimulator, who are in
> close contact with the West brothers, and this is exactly what they
> are planning.
> Peter Holt
Looking at some of the topics on High Gear, they talk about a lot of
different parts of your car being able to be worn out due to excessive use
during the race, so I'd assume that tire wear will also be very detailed,
but I'll do my best to find out. I suggest you direct your question to the
www.simracingnews.com
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------
> > There is one question at the forefront of my mind that I would like
> somebody
> > who has an "in" with the Wests......
> > Will they be modelling tyre wear....particularly flat-spotting caused by
> > spinning and the physical effects of same?
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > Boy oh boy.
> > > This sounds absolutely superb. I have had high expectactations for
this
> > sim
> > > but the prospect of actually taking control of pitstops and having to
be
> > > analytical about the state of the car at any stage is more than I
could
> > ever
> > > have dreamed about.
> > > This sim would be absolutely complete if there was a feature to enable
> > > multiple drivers for one car and the ability to swap over at pitstops,
> > > Imagine doing an annual Le Mans or Daytona 24 in real time with
several
> > > drivers per team. ( even the Mondello Park 24 hour 2CV race would be
> fun
> > > for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs the
> car
> > > at 22 hours ;-). We could have maybe an Aussie, a West/East coast Yank
> and
> > a
> > > Euro or 2 per team to take over as time zones dictate. Maybe this is a
> > > bridge too far but I can dream on for now........
> > > MS
> > > > In fact, perhaps the acronym "WSC" *REALLY* stands for "West's
Sports
> > > Cars"?
> > > > :-)
> > > > --
> > > > Regards,
> > > > Bruce Kennewell,
> > > > Canberra, Australia.
> > > > ---------------------------
> > > > > I haven't salivated over the prospect of a game release since the
> > > > > announcement, and first AVI, of Grand Prix Legends.
> > > > > Now, after these schots and idav's little write-up, I'm drooling
all
> > > over
> > > > > the ***y desk!
> > > > > --
> > > > > Regards,
> > > > > Bruce Kennewell,
> > > > > Canberra, Australia.
> > > > > ---------------------------
> > > > > > Btw chaps, I got some scans of those pictures from EGDe
magazine
> > > > avalible
> > > > > > at:
> > > > > > http://www.racesimcentral.net/(
> > > > > > The are big in size.. but they *are* worth it!
> > > > > > Enjoy!
> > > > > > --
> > > > > > All the best,
> > > > > > Ed Solheim
> > > > > > The GPLEA
> > > > > > > Thankyou for taking the trouble to type out that article Idav.
> > > > > > > It is the first I have heard of the "Open" format which will
> > > > > > > encourage third party add-ons.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Down, boy!
> :-D
> Matt
> > I haven't salivated over the prospect of a game release since the
> > announcement, and first AVI, of Grand Prix Legends.
> > Now, after these schots and idav's little write-up, I'm drooling all
over
> > the ***y desk!
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > Btw chaps, I got some scans of those pictures from EGDe magazine
> avalible
> > > at:
> > > http://www.racesimcentral.net/(
> > > The are big in size.. but they *are* worth it!
> > > Enjoy!
> > > --
> > > All the best,
> > > Ed Solheim
> > > The GPLEA
> > > > Thankyou for taking the trouble to type out that article Idav.
> > > > It is the first I have heard of the "Open" format which will
> > > > encourage third party add-ons.
Will they be modelling tyre wear....particularly flat-spotting caused by
spinning and the physical effects of same?
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> This sounds absolutely superb. I have had high expectactations for this
sim
> but the prospect of actually taking control of pitstops and having to be
> analytical about the state of the car at any stage is more than I could
ever
> have dreamed about.
> This sim would be absolutely complete if there was a feature to enable
> multiple drivers for one car and the ability to swap over at pitstops,
> Imagine doing an annual Le Mans or Daytona 24 in real time with several
> drivers per team. ( even the Mondello Park 24 hour 2CV race would be fun
> for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs the car
> at 22 hours ;-). We could have maybe an Aussie, a West/East coast Yank and
a
> Euro or 2 per team to take over as time zones dictate. Maybe this is a
> bridge too far but I can dream on for now........
> MS
> > In fact, perhaps the acronym "WSC" *REALLY* stands for "West's Sports
> Cars"?
> > :-)
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > I haven't salivated over the prospect of a game release since the
> > > announcement, and first AVI, of Grand Prix Legends.
> > > Now, after these schots and idav's little write-up, I'm drooling all
> over
> > > the ***y desk!
> > > --
> > > Regards,
> > > Bruce Kennewell,
> > > Canberra, Australia.
> > > ---------------------------
> > > > Btw chaps, I got some scans of those pictures from EGDe magazine
> > avalible
> > > > at:
> > > > http://www.racesimcentral.net/(
> > > > The are big in size.. but they *are* worth it!
> > > > Enjoy!
> > > > --
> > > > All the best,
> > > > Ed Solheim
> > > > The GPLEA
> > > > > Thankyou for taking the trouble to type out that article Idav.
> > > > > It is the first I have heard of the "Open" format which will
> > > > > encourage third party add-ons.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Will they be modelling tyre wear....particularly flat-spotting caused by
> spinning and the physical effects of same?
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------
> > Boy oh boy.
> > This sounds absolutely superb. I have had high expectactations for this
> sim
> > but the prospect of actually taking control of pitstops and having to be
> > analytical about the state of the car at any stage is more than I could
> ever
> > have dreamed about.
> > This sim would be absolutely complete if there was a feature to enable
> > multiple drivers for one car and the ability to swap over at pitstops,
> > Imagine doing an annual Le Mans or Daytona 24 in real time with several
> > drivers per team. ( even the Mondello Park 24 hour 2CV race would be
fun
> > for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs the
car
> > at 22 hours ;-). We could have maybe an Aussie, a West/East coast Yank
and
> a
> > Euro or 2 per team to take over as time zones dictate. Maybe this is a
> > bridge too far but I can dream on for now........
> > MS
> > > In fact, perhaps the acronym "WSC" *REALLY* stands for "West's Sports
> > Cars"?
> > > :-)
> > > --
> > > Regards,
> > > Bruce Kennewell,
> > > Canberra, Australia.
> > > ---------------------------
> > > > I haven't salivated over the prospect of a game release since the
> > > > announcement, and first AVI, of Grand Prix Legends.
> > > > Now, after these schots and idav's little write-up, I'm drooling all
> > over
> > > > the ***y desk!
> > > > --
> > > > Regards,
> > > > Bruce Kennewell,
> > > > Canberra, Australia.
> > > > ---------------------------
> > > > > Btw chaps, I got some scans of those pictures from EGDe magazine
> > > avalible
> > > > > at:
> > > > > http://www.racesimcentral.net/(
> > > > > The are big in size.. but they *are* worth it!
> > > > > Enjoy!
> > > > > --
> > > > > All the best,
> > > > > Ed Solheim
> > > > > The GPLEA
> > > > > > Thankyou for taking the trouble to type out that article Idav.
> > > > > > It is the first I have heard of the "Open" format which will
> > > > > > encourage third party add-ons.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> >RAS,
> >Glad you enjoyed the article.....I agree with you all in that the sim sounds
> >very promising indeed.
> >The part on the pitstops is interesting and the comparison with Pitstop 2.
> >Problem is I can't remember if I've played P2...what did you have to do in
> >the pits.?
> >Can anybody give me a refresher here.?
> Played it on a C64 emulator a few months ago. Could also have been Pitstop I,
> though.. It involved selecting the members of the pitcrew and controlling them
> while picking up and fitting the wheels, and refuelling.
> JoH
> ------- The best way to accelerate a Mac is 9.81 m/s2 --------
> --------------------------------------------------------------
Oh....and I have learnt long ago to never assume ANYTHING when it comes to
games in development!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Looking at some of the topics on High Gear, they talk about a lot of
> different parts of your car being able to be worn out due to excessive use
> during the race, so I'd assume that tire wear will also be very detailed,
> but I'll do my best to find out. I suggest you direct your question to
the
> www.simracingnews.com
> > That should have included the words "to ask" between "like" and
> "somebody"!
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > There is one question at the forefront of my mind that I would like
> > somebody
> > > who has an "in" with the Wests......
> > > Will they be modelling tyre wear....particularly flat-spotting caused
by
> > > spinning and the physical effects of same?
> > > --
> > > Regards,
> > > Bruce Kennewell,
> > > Canberra, Australia.
> > > ---------------------------
> > > > Boy oh boy.
> > > > This sounds absolutely superb. I have had high expectactations for
> this
> > > sim
> > > > but the prospect of actually taking control of pitstops and having
to
> be
> > > > analytical about the state of the car at any stage is more than I
> could
> > > ever
> > > > have dreamed about.
> > > > This sim would be absolutely complete if there was a feature to
enable
> > > > multiple drivers for one car and the ability to swap over at
pitstops,
> > > > Imagine doing an annual Le Mans or Daytona 24 in real time with
> several
> > > > drivers per team. ( even the Mondello Park 24 hour 2CV race would
be
> > fun
> > > > for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs
the
> > car
> > > > at 22 hours ;-). We could have maybe an Aussie, a West/East coast
Yank
> > and
> > > a
> > > > Euro or 2 per team to take over as time zones dictate. Maybe this is
a
> > > > bridge too far but I can dream on for now........
> > > > MS
> > > > > In fact, perhaps the acronym "WSC" *REALLY* stands for "West's
> Sports
> > > > Cars"?
> > > > > :-)
> > > > > --
> > > > > Regards,
> > > > > Bruce Kennewell,
> > > > > Canberra, Australia.
> > > > > ---------------------------
> > > > > > I haven't salivated over the prospect of a game release since
the
> > > > > > announcement, and first AVI, of Grand Prix Legends.
> > > > > > Now, after these schots and idav's little write-up, I'm drooling
> all
> > > > over
> > > > > > the ***y desk!
> > > > > > --
> > > > > > Regards,
> > > > > > Bruce Kennewell,
> > > > > > Canberra, Australia.
> > > > > > ---------------------------
> > > > > > > Btw chaps, I got some scans of those pictures from EGDe
> magazine
> > > > > avalible
> > > > > > > at:
> > > > > > > http://www.racesimcentral.net/(
> > > > > > > The are big in size.. but they *are* worth it!
> > > > > > > Enjoy!
> > > > > > > --
> > > > > > > All the best,
> > > > > > > Ed Solheim
> > > > > > > The GPLEA
> > > > > > > > Thankyou for taking the trouble to type out that article
Idav.
> > > > > > > > It is the first I have heard of the "Open" format which will
> > > > > > > > encourage third party add-ons.
> Oh....and I have learnt long ago to never assume ANYTHING when it comes to
> games in development!
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------
> > I would think that tyre wear as well as tire wear will be modeled to
some
> > extent, since this is endurance racing, I don't know to what extent.
> > Looking at some of the topics on High Gear, they talk about a lot of
> > different parts of your car being able to be worn out due to excessive
use
> > during the race, so I'd assume that tire wear will also be very
detailed,
> > but I'll do my best to find out. I suggest you direct your question to
> the
> > www.simracingnews.com
> > > That should have included the words "to ask" between "like" and
> > "somebody"!
> > > --
> > > Regards,
> > > Bruce Kennewell,
> > > Canberra, Australia.
> > > ---------------------------
> > > > There is one question at the forefront of my mind that I would like
> > > somebody
> > > > who has an "in" with the Wests......
> > > > Will they be modelling tyre wear....particularly flat-spotting
caused
> by
> > > > spinning and the physical effects of same?
> > > > --
> > > > Regards,
> > > > Bruce Kennewell,
> > > > Canberra, Australia.
> > > > ---------------------------
> > > > > Boy oh boy.
> > > > > This sounds absolutely superb. I have had high expectactations for
> > this
> > > > sim
> > > > > but the prospect of actually taking control of pitstops and having
> to
> > be
> > > > > analytical about the state of the car at any stage is more than I
> > could
> > > > ever
> > > > > have dreamed about.
> > > > > This sim would be absolutely complete if there was a feature to
> enable
> > > > > multiple drivers for one car and the ability to swap over at
> pitstops,
> > > > > Imagine doing an annual Le Mans or Daytona 24 in real time with
> > several
> > > > > drivers per team. ( even the Mondello Park 24 hour 2CV race would
> be
> > > fun
> > > > > for GPLF3 drivers <G>). Come to that, pity the poor guy who stuffs
> the
> > > car
> > > > > at 22 hours ;-). We could have maybe an Aussie, a West/East coast
> Yank
> > > and
> > > > a
> > > > > Euro or 2 per team to take over as time zones dictate. Maybe this
is
> a
> > > > > bridge too far but I can dream on for now........
> > > > > MS
> > > > > > In fact, perhaps the acronym "WSC" *REALLY* stands for "West's
> > Sports
> > > > > Cars"?
> > > > > > :-)
> > > > > > --
> > > > > > Regards,
> > > > > > Bruce Kennewell,
> > > > > > Canberra, Australia.
> > > > > > ---------------------------
> > > > > > > I haven't salivated over the prospect of a game release since
> the
> > > > > > > announcement, and first AVI, of Grand Prix Legends.
> > > > > > > Now, after these schots and idav's little write-up, I'm
drooling
> > all
> > > > > over
> > > > > > > the ***y desk!
> > > > > > > --
> > > > > > > Regards,
> > > > > > > Bruce Kennewell,
> > > > > > > Canberra, Australia.
> > > > > > > ---------------------------
> > > > > > > > Btw chaps, I got some scans of those pictures from EGDe
> > magazine
> > > > > > avalible
> > > > > > > > at:
> > > > > > > > http://www.racesimcentral.net/(
> > > > > > > > The are big in size.. but they *are* worth it!
> > > > > > > > Enjoy!
> > > > > > > > --
> > > > > > > > All the best,
> > > > > > > > Ed Solheim
> > > > > > > > The GPLEA
> > > > > > > > > Thankyou for taking the trouble to type out that article
> Idav.
> > > > > > > > > It is the first I have heard of the "Open" format which
will
> > > > > > > > > encourage third party add-ons.
Cheers!
Marc
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Cheers!
> Marc
> > All over the world, people are cleaning uyp their keyboards and
desk-tops!
Cheers!
Marc
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------
> > Not me...I have disposable keyboard covers and a tear-aways on the
> monitor.
> > ;o)
> > Cheers!
> > Marc
> > > All over the world, people are cleaning uyp their keyboards and
> desk-tops!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Cheers!
> Marc
> > I thought those membrane things were pass, Marc! :-)
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > Not me...I have disposable keyboard covers and a tear-aways on the
> > monitor.
> > > ;o)
> > > Cheers!
> > > Marc
> > > > All over the world, people are cleaning uyp their keyboards and
> > desk-tops!