rec.autos.simulators

Daytona for NLegends converted

Buzz O'De

Daytona for NLegends converted

by Buzz O'De » Fri, 05 May 2000 04:00:00

I've done a conversion of the Daytona track so that it looks somewhat
like the 70's Daytona. I don't have a website and I don't want to email
this file to all who want it. Uspits has had too many problems with
Papyrus to have anything to do with it, so if Sim ***world or any
other site wants to contact me about putting it on their site, my
address is below. The file is not a Daytona.dat file. The batch file
will merely replace certain mip, m16 and 3do files that are in the
Daytona.dat file. So, you will not be handling the track itself, but a
conversion.(In case there's any problems from Sierra).
buzz

Marc Collin

Daytona for NLegends converted

by Marc Collin » Sat, 06 May 2000 04:00:00

It has already been done and is posted on the Web now (yours may be better,
though?).  The fact that it's a conversion of the already illegal N3 Daytona
won't change anything in the eyes of the legal eagles at Sierra.

Marc.


> I've done a conversion of the Daytona track so that it looks somewhat
> like the 70's Daytona. I don't have a website and I don't want to email
> this file to all who want it. Uspits has had too many problems with
> Papyrus to have anything to do with it, so if Sim ***world or any
> other site wants to contact me about putting it on their site, my
> address is below. The file is not a Daytona.dat file. The batch file
> will merely replace certain mip, m16 and 3do files that are in the
> Daytona.dat file. So, you will not be handling the track itself, but a
> conversion.(In case there's any problems from Sierra).
> buzz


Marc Collin

Daytona for NLegends converted

by Marc Collin » Sun, 07 May 2000 04:00:00

Sorry for being so dismissive, actually, now that I think about it.

The existing track is based on the "not fixed" N3 Daytona with the nuclear
explosion point at the end of the tri-oval---you'll know when you it it.  It
also has an invisible pit wall where no pit wall would be preferable.  Does
your update address either of these points or is it really classy looking?
I have updated AI and track.txt settings that are as close to realistic as I
can determine that might compliment your work.  E-mail me if you want to
discuss.

Thanks,

Marc.


> It has already been done and is posted on the Web now (yours may be
better,
> though?).  The fact that it's a conversion of the already illegal N3
Daytona
> won't change anything in the eyes of the legal eagles at Sierra.

> Marc.



> > I've done a conversion of the Daytona track so that it looks somewhat
> > like the 70's Daytona. I don't have a website and I don't want to email
> > this file to all who want it. Uspits has had too many problems with
> > Papyrus to have anything to do with it, so if Sim ***world or any
> > other site wants to contact me about putting it on their site, my
> > address is below. The file is not a Daytona.dat file. The batch file
> > will merely replace certain mip, m16 and 3do files that are in the
> > Daytona.dat file. So, you will not be handling the track itself, but a
> > conversion.(In case there's any problems from Sierra).
> > buzz



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.