Marc.
The existing track is based on the "not fixed" N3 Daytona with the nuclear
explosion point at the end of the tri-oval---you'll know when you it it. It
also has an invisible pit wall where no pit wall would be preferable. Does
your update address either of these points or is it really classy looking?
I have updated AI and track.txt settings that are as close to realistic as I
can determine that might compliment your work. E-mail me if you want to
discuss.
Thanks,
Marc.
> Marc.
> > I've done a conversion of the Daytona track so that it looks somewhat
> > like the 70's Daytona. I don't have a website and I don't want to email
> > this file to all who want it. Uspits has had too many problems with
> > Papyrus to have anything to do with it, so if Sim ***world or any
> > other site wants to contact me about putting it on their site, my
> > address is below. The file is not a Daytona.dat file. The batch file
> > will merely replace certain mip, m16 and 3do files that are in the
> > Daytona.dat file. So, you will not be handling the track itself, but a
> > conversion.(In case there's any problems from Sierra).
> > buzz