<snip>
% There is no proprietary stuff in the racing lines - so I don't really think
% piracy applies here. Anyone can make a new racing line without any real
% technical experience. However, to make a good one is a lot of work.
% Testing is the biggest job - since you need to run many laps after making
% just a small change to see what effect it has. The AI acts in strange ways
% to small tweaks in speeds and lines.
Piracy doesn't apply here? I am totally confused. I can't even begin
to tell you how many hours or actual work was done to create this
version of the AI for Talladega. I am sure you might imagine (having
done this yourself). Were we getting mimimum wage for the hours spent
we could take a cool vacation to Talladega this year! <G> Besides, we
don't just make minor changes here or there in the speeds or lines. We
actually create new grooves and speeds based on replays of our efforts on
the track. Then there is the knowledge and the skill required to know
what affects what and how to blend all of the parts into a seamless AI.
The files in question were not files that were altered one bit. The
core LP files were byte for byte (bit for bit) exact digital copies of
files created from scratch by the CCG NASCAR2 AI Project. Even the date
stamps of the files are identical to the package we produced. Maybe you
don't care that a labor of love that you created is being hawked to the
unaware as being created by someone else. But the CCG team (along with
its beta testers) do care. We spent more than time and skill in
producing the product, we poured some love into it as well. Then we
gladly shared it with the sim racing community for free.
% Bottom line - try and mention which AI are you including in any patch you
% provide. It will save everyone the trouble of trying something that they
% have already tried before. Also, in some cases there may be updates to one
% of the above mentioned AI's - and you may actually be including an older
% version.
Again, the real bottom line is, don't take someone else's work and then
claim that it was created by someone else. This wasnt' a "patch". This
was lifting the entire AI package produced by CCG and then "marketing"
it as a package created by someone else.
The support given by the many talented sim-racers and hackers
to our hobby depends on honesty and integrity. When anyone is allowed
to take credit for someone else's hard work and talent, this support
will begin to dwindle. Hell, all we ever get out of all this work is
the enjoyment of sharing it with others who enjoy it, and a little
recognition. Let's try to keep the spirits up for those who take the
time to expand our enjoyment of sim racing. One way to do this is to
support them and recognize them for their efforts, not belittle their
contribution by pooh-pooh'ing someone else taking the credit for their
hard work. No wonder capitalism is so popular! <G> At least that way
one has some money for their effort, even if the company and the boss gets
all the credit! ;-)
% >
% >I just received the following copy of a message posted to one of the
% >Compuserve forums. The only thing true about the message is that it is
% >(in my own not-so-humble opinion) the best AI out there for NASCAR2's
% >Talladega!
% >
% >------------------ begin posted message -----------------------------
% >
% >This is Ai at 101, or 102% they will give you a good run for your money.
% >The lp files have been gone over and over and I feel this is the best out
% >there. Loose the draft here and your in the back , being passed and left in
% >the dust quick. My buddy Rodney Bennett and myself have created a killer AI
% >here. Dont be fooled by imations.
% >
% >Mike Dunn
% >
% >-------------------- end posted message ----------------------------
% >
% >The files in "their" AI are identical down to the last byte of the files
% >created by Michael E. Carver, Rob Camp, and Jon Guest of the CCG NASCAR2
% >AI Project's "plate1" Talladega AI version 2.0! Mike Dunn and Rodney
% >Bennett are nothing but lying thieves! Sorry to be so blunt, but I am
% >extremely upset at the moment. The CCG team spent countless weeks
% >creating this AI masterpiece. We offered it to the racing simulation
% >community as a "gift". It was created as a "labor of love" and to have
% >Beavis and Butthead tout it as their own creation, craps on our efforts.
% >
% >A message to Mike Dunn and Rodney Bennett: We demand an immediate
% >public apology! We also demand that you cease and desist distributing
% >this code as your own. We expect an immediate "clarification" to
% >Compuserve members and rec.autos.simulators readers. Also Misters Dunn
% >and Bennett, be forewarned that any and all private correspondence you
% >may have with any members of CCG may be posted to approriate newsgroups
% >and forums as we see fit.
% >
% >A message to r.a.s. readers who do not condone piracy: Please send a
% >concerns.
% >
% >Like Mike "attempted" to say, "Don't accept any imitations!" Get the
% >full and genuine package (and other great NASCAR2 AI enhancements) at
% >The CCG NASCAR2 AI Project's website
% >http://www.geocities.com/MotorCity/6746/
% >
% >
% >r.a.s. readers, thanks for your support. I also would like to
% >apologize to the r.a.s. community for making such a public forum of
% >this issue, but I feel that Mike and Rodney fired the first public
% >salvo.
% >
% >--
% >**************************** Michael E. Carver *************************
% > Upside out, or inside down...False alarm the only game in town.
% >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=