I have to admitt: I bought a computer to play Grand Prix 2.
When the game GP2 was released, and even in the previews, some magazines
were talking about the superb artificial intelligence in GP2. However, so
far the makers of all the fantastic utilities you can find on Pieter's
Grand Prix 2 homepage (GP2editor 1.12b is my favorite) only found two
parameters to define the performance of the computer cars: horse power and
grip. Is this really all there is or are the other parameters still to be
discovered? Even in ICR2 one can change the aggression of the computer
cars!
Somehow, despite the superb realism and beautiful graphics, I still think
Geoff should have done better.
Also because of the system requirements, if you want to enjoy all graphics.
It also looks like we'll have to depend on others to eventually get a 3D
patch, or even an MMX upgrade.
Thanks to all you out there who created the editors, carsets, ...keep
going!!
Has anyone out there some information or views about this artificial
intelligence??
Karl Zosel